Audaspace
1.9.0
A high level audio library.
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fx
ADSR.h
Go to the documentation of this file.
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#include "
fx/Effect.h
"
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AUD_NAMESPACE_BEGIN
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class
AUD_API
ADSR :
public
Effect
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{
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private
:
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float
m_attack;
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float
m_decay;
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float
m_sustain;
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float
m_release;
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// delete copy constructor and operator=
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ADSR(
const
ADSR&) =
delete
;
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ADSR& operator=(
const
ADSR&) =
delete
;
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public
:
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ADSR
(std::shared_ptr<ISound> sound,
float
attack,
float
decay,
float
sustain,
float
release);
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float
getAttack
()
const
;
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void
setAttack
(
float
attack);
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float
getDecay
()
const
;
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void
setDecay
(
float
decay);
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float
getSustain
()
const
;
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void
setSustain
(
float
sustain);
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float
getRelease
()
const
;
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void
setRelease
(
float
release);
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virtual
std::shared_ptr<IReader>
createReader
();
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};
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AUD_NAMESPACE_END
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition
Audaspace.h:119
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition
Audaspace.h:116
AUD_API
#define AUD_API
Used for exporting symbols in the shared library.
Definition
Audaspace.h:93
Effect.h
The Effect class.
ADSR::setSustain
void setSustain(float sustain)
Sets the sustain level.
ADSR::setDecay
void setDecay(float decay)
Sets the decay time.
ADSR::getDecay
float getDecay() const
Returns the decay time.
ADSR::getSustain
float getSustain() const
Returns the sustain level.
ADSR::getAttack
float getAttack() const
Returns the attack time.
ADSR::ADSR
ADSR(std::shared_ptr< ISound > sound, float attack, float decay, float sustain, float release)
Creates a new ADSR object.
ADSR::createReader
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
ADSR::setAttack
void setAttack(float attack)
Sets the attack time.
ADSR::getRelease
float getRelease() const
Returns the release time.
ADSR::setRelease
void setRelease(float release)
Sets the release time.
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