Audaspace
1.9.0
A high level audio library.
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sdl
SDLDevice.h
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef SDL_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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#include "
devices/SoftwareDevice.h
"
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#include <SDL.h>
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AUD_NAMESPACE_BEGIN
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class
AUD_PLUGIN_API
SDLDevice :
public
SoftwareDevice
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{
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private
:
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bool
m_playback;
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AUD_LOCAL
static
void
SDL_mix(
void
* data, Uint8* buffer,
int
length);
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// delete copy constructor and operator=
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SDLDevice(
const
SDLDevice&) =
delete
;
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SDLDevice& operator=(
const
SDLDevice&) =
delete
;
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protected
:
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virtual
void
playing
(
bool
playing
);
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public
:
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SDLDevice
(
DeviceSpecs
specs,
int
buffersize =
AUD_DEFAULT_BUFFER_SIZE
);
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virtual
~SDLDevice
();
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static
void
registerPlugin
();
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};
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AUD_NAMESPACE_END
AUD_DEFAULT_BUFFER_SIZE
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition
Audaspace.h:103
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition
Audaspace.h:119
AUD_LOCAL
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition
Audaspace.h:80
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition
Audaspace.h:116
AUD_PLUGIN_API
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition
Audaspace.h:94
SoftwareDevice.h
The SoftwareDevice class.
SDLDevice::playing
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
SDLDevice::SDLDevice
SDLDevice(DeviceSpecs specs, int buffersize=AUD_DEFAULT_BUFFER_SIZE)
Opens the SDL audio device for playback.
SDLDevice::~SDLDevice
virtual ~SDLDevice()
Closes the SDL audio device.
SDLDevice::registerPlugin
static void registerPlugin()
Registers this plugin.
SoftwareDevice::SoftwareDevice
SoftwareDevice()
Empty default constructor.
DeviceSpecs
Specification of a sound device.
Definition
Specification.h:129
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