Audaspace
1.9.0
A high level audio library.
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SoundList.h
Go to the documentation of this file.
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/*******************************************************************************
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* Copyright 2015-2016 Juan Francisco Crespo Galán
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#include "
ISound.h
"
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#include <vector>
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#include <memory>
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#include <mutex>
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AUD_NAMESPACE_BEGIN
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class
AUD_API
SoundList :
public
ISound
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{
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private
:
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std::vector<std::shared_ptr<ISound>> m_list;
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bool
m_random =
false
;
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int
m_index = -1;
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std::recursive_mutex m_mutex;
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// delete copy constructor and operator=
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SoundList(
const
SoundList&) =
delete
;
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SoundList& operator=(
const
SoundList&) =
delete
;
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public
:
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SoundList
(
bool
random =
false
);
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SoundList
(std::vector<std::shared_ptr<ISound>>& list,
bool
random =
false
);
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virtual
std::shared_ptr<IReader>
createReader
();
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void
addSound
(std::shared_ptr<ISound> sound);
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void
setRandomMode
(
bool
random);
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bool
getRandomMode
();
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int
getSize
();
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};
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AUD_NAMESPACE_END
AUD_NAMESPACE_END
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition
Audaspace.h:119
AUD_NAMESPACE_BEGIN
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition
Audaspace.h:116
AUD_API
#define AUD_API
Used for exporting symbols in the shared library.
Definition
Audaspace.h:93
ISound.h
The ISound interface.
ISound
This class represents a type of sound source and saves the necessary values for it.
Definition
ISound.h:40
SoundList::setRandomMode
void setRandomMode(bool random)
Sets the playback mode of the sound list.
SoundList::SoundList
SoundList(std::vector< std::shared_ptr< ISound > > &list, bool random=false)
Creates a new sound list and initializes it.
SoundList::getRandomMode
bool getRandomMode()
Returns the playback mode of the sound list.
SoundList::addSound
void addSound(std::shared_ptr< ISound > sound)
Adds a sound to the list.
SoundList::createReader
virtual std::shared_ptr< IReader > createReader()
Creates a reader for playback of the sound source.
SoundList::getSize
int getSize()
Returns the amount of sounds in the list.
SoundList::SoundList
SoundList(bool random=false)
Creates a new, empty sound list.
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