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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
 Csf::Event::[union].__unnamed0__
 Csf::AlResourceBase class for classes that require an OpenAL context
  Csf::SoundBufferStorage for audio samples defining a sound
  Csf::SoundRecorderAbstract base class for capturing sound data
   Csf::SoundBufferRecorderSpecialized SoundRecorder which stores the captured audio data into a sound buffer
  Csf::SoundSourceBase class defining a sound's properties
   Csf::SoundRegular sound that can be played in the audio environment
   Csf::SoundStreamAbstract base class for streamed audio sources
    Csf::MusicStreamed music played from an audio file
 Csf::BlendModeBlending modes for drawing
 Csf::SoundStream::ChunkStructure defining a chunk of audio data to stream
 Csf::ClipboardGive access to the system clipboard
 Csf::ClockUtility class that measures the elapsed time
 Csf::ColorUtility class for manipulating RGBA colors
 Csf::ContextSettingsStructure defining the settings of the OpenGL context attached to a window
 Csf::Shader::CurrentTextureTypeSpecial type that can be passed to setUniform(), and that represents the texture of the object being drawn
 Csf::DrawableAbstract base class for objects that can be drawn to a render target
  Csf::ShapeBase class for textured shapes with outline
   Csf::CircleShapeSpecialized shape representing a circle
   Csf::ConvexShapeSpecialized shape representing a convex polygon
   Csf::RectangleShapeSpecialized shape representing a rectangle
  Csf::SpriteDrawable representation of a texture, with its own transformations, color, etc
  Csf::TextGraphical text that can be drawn to a render target
  Csf::VertexArrayDefine a set of one or more 2D primitives
  Csf::VertexBufferVertex buffer storage for one or more 2D primitives
 Csf::EventDefines a system event and its parameters
 Csf::FontClass for loading and manipulating character fonts
 Csf::GlResourceBase class for classes that require an OpenGL context
  Csf::ContextClass holding a valid drawing context
  Csf::ShaderShader class (vertex, geometry and fragment)
  Csf::TextureImage living on the graphics card that can be used for drawing
  Csf::VertexBufferVertex buffer storage for one or more 2D primitives
  Csf::WindowWindow that serves as a target for OpenGL rendering
   Csf::RenderWindowWindow that can serve as a target for 2D drawing
 Csf::GlyphStructure describing a glyph
 Csf::Joystick::IdentificationStructure holding a joystick's identification
 Csf::ImageClass for loading, manipulating and saving images
 Csf::Font::InfoHolds various information about a font
 Csf::SoundFileReader::InfoStructure holding the audio properties of a sound file
 Csf::InputStreamAbstract class for custom file input streams
  Csf::FileInputStreamImplementation of input stream based on a file
  Csf::MemoryInputStreamImplementation of input stream based on a memory chunk
 Csf::IpAddressEncapsulate an IPv4 network address
 Csf::JoystickGive access to the real-time state of the joysticks
 Csf::Event::JoystickButtonEventJoystick buttons events parameters (JoystickButtonPressed, JoystickButtonReleased)
 Csf::Event::JoystickConnectEventJoystick connection events parameters (JoystickConnected, JoystickDisconnected)
 Csf::Event::JoystickMoveEventJoystick axis move event parameters (JoystickMoved)
 Csf::KeyboardGive access to the real-time state of the keyboard
 Csf::Event::KeyEventKeyboard event parameters (KeyPressed, KeyReleased)
 Csf::ListenerThe audio listener is the point in the scene from where all the sounds are heard
 Csf::MouseGive access to the real-time state of the mouse
 Csf::Event::MouseButtonEventMouse buttons events parameters (MouseButtonPressed, MouseButtonReleased)
 Csf::Event::MouseMoveEventMouse move event parameters (MouseMoved)
 Csf::Event::MouseWheelEventMouse wheel events parameters (MouseWheelMoved)
 Csf::Event::MouseWheelScrollEventMouse wheel events parameters (MouseWheelScrolled)
 Csf::NonCopyableUtility class that makes any derived class non-copyable
  Csf::ContextClass holding a valid drawing context
  Csf::CursorCursor defines the appearance of a system cursor
  Csf::FileInputStreamImplementation of input stream based on a file
  Csf::FtpA FTP client
  Csf::GlResource::TransientContextLockRAII helper class to temporarily lock an available context for use
  Csf::HttpA HTTP client
  Csf::InputSoundFileProvide read access to sound files
  Csf::LockAutomatic wrapper for locking and unlocking mutexes
  Csf::MutexBlocks concurrent access to shared resources from multiple threads
  Csf::OutputSoundFileProvide write access to sound files
  Csf::RenderTargetBase class for all render targets (window, texture, ...)
   Csf::RenderTextureTarget for off-screen 2D rendering into a texture
   Csf::RenderWindowWindow that can serve as a target for 2D drawing
  Csf::ShaderShader class (vertex, geometry and fragment)
  Csf::SocketBase class for all the socket types
   Csf::TcpListenerSocket that listens to new TCP connections
   Csf::TcpSocketSpecialized socket using the TCP protocol
   Csf::UdpSocketSpecialized socket using the UDP protocol
  Csf::ThreadUtility class to manipulate threads
  Csf::ThreadLocalDefines variables with thread-local storage
   Csf::ThreadLocalPtr< T >Pointer to a thread-local variable
  Csf::WindowBaseWindow that serves as a base for other windows
   Csf::WindowWindow that serves as a target for OpenGL rendering
 Csf::PacketUtility class to build blocks of data to transfer over the network
 Csf::Rect< T >Utility class for manipulating 2D axis aligned rectangles
 Csf::RenderStatesDefine the states used for drawing to a RenderTarget
 Csf::Http::RequestDefine a HTTP request
 Csf::Ftp::ResponseDefine a FTP response
  Csf::Ftp::DirectoryResponseSpecialization of FTP response returning a directory
  Csf::Ftp::ListingResponseSpecialization of FTP response returning a filename listing
 Csf::Http::ResponseDefine a HTTP response
 Csf::Keyboard::ScanScancodes
 Csf::SensorGive access to the real-time state of the sensors
 Csf::Event::SensorEventSensor event parameters (SensorChanged)
 Csf::Event::SizeEventSize events parameters (Resized)
 Csf::SocketSelectorMultiplexer that allows to read from multiple sockets
 Csf::SoundFileFactoryManages and instantiates sound file readers and writers
 Csf::SoundFileReaderAbstract base class for sound file decoding
 Csf::SoundFileWriterAbstract base class for sound file encoding
 Csf::Music::Span< T >Structure defining a time range using the template type
 Csf::StringUtility string class that automatically handles conversions between types and encodings
 Csf::Event::TextEventText event parameters (TextEntered)
 Csf::TimeRepresents a time value
 Csf::TouchGive access to the real-time state of the touches
 Csf::Event::TouchEventTouch events parameters (TouchBegan, TouchMoved, TouchEnded)
 Csf::TransformDefine a 3x3 transform matrix
 Csf::TransformableDecomposed transform defined by a position, a rotation and a scale
  Csf::ShapeBase class for textured shapes with outline
  Csf::SpriteDrawable representation of a texture, with its own transformations, color, etc
  Csf::TextGraphical text that can be drawn to a render target
 Csf::Utf< N >Utility class providing generic functions for UTF conversions
 Csf::Utf< 16 >Specialization of the Utf template for UTF-16
 Csf::Utf< 32 >Specialization of the Utf template for UTF-32
 Csf::Utf< 8 >Specialization of the Utf template for UTF-8
 Csf::Vector2< T >Utility template class for manipulating 2-dimensional vectors
 Csf::Vector3< T >Utility template class for manipulating 3-dimensional vectors
 Csf::VertexDefine a point with color and texture coordinates
 Csf::VideoModeVideoMode defines a video mode (width, height, bpp)
 Csf::View2D camera that defines what region is shown on screen
 Csf::VulkanVulkan helper functions