# Example Audio Plugin CMakeLists.txt

# To get started on a new plugin, copy this entire folder (containing this file and C++ sources) to
# a convenient location, and then start making modifications.

# The first line of any CMake project should be a call to `cmake_minimum_required`, which checks
# that the installed CMake will be able to understand the following CMakeLists, and ensures that
# CMake's behaviour is compatible with the named version. This is a standard CMake command, so more
# information can be found in the CMake docs.
cmake_minimum_required(VERSION 3.22)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "Minimum OS X deployment target")
set(HARDENED_RUNTIME_ENABLED)

# The top-level CMakeLists.txt file for a project must contain a literal, direct call to the
# `project()` command. `project()` sets up some helpful variables that describe source/binary
# directories, and the current project version. This is a standard CMake command.
project(SG323 VERSION 1.2.0)

# If you've installed JUCE somehow (via a package manager, or directly using the CMake install
# target), you'll need to tell this project that it depends on the installed copy of JUCE. If you've
# included JUCE directly in your source tree (perhaps as a submodule), you'll need to tell CMake to
# include that subdirectory as part of the build.

#set(JUCE_DIR "~/JUCE/extras/Build/CMake")
#find_package(JUCE CONFIG REQUIRED)        # If you've installed JUCE to your system
# or
add_subdirectory(libs/JUCE)                    # If you've put JUCE in a subdirectory called JUCE
add_subdirectory(libs/clap-juce-extensions EXCLUDE_FROM_ALL)
add_subdirectory(src)

# If you are building a VST2 or AAX plugin, CMake needs to be told where to find these SDKs on your
# system. This setup should be done before calling `juce_add_plugin`.

# juce_set_vst2_sdk_path(...)
# juce_set_aax_sdk_path(libs/JUCE/modules/juce_audio_plugin_client/AAX/SDK)

# `juce_add_plugin` adds a static library target with the name passed as the first argument
# (AudioPluginExample here). This target is a normal CMake target, but has a lot of extra properties set
# up by default. As well as this shared code static library, this function adds targets for each of
# the formats specified by the FORMATS arguments. This function accepts many optional arguments.
# Check the readme at `docs/CMake API.md` in the JUCE repo for the full list.

juce_add_plugin(SG323
    # VERSION ...                               # Set this if the plugin version is different to the project version
    # ICON_BIG ...                              # ICON_* arguments specify a path to an image file to use as an icon for the Standalone
    # ICON_SMALL ...
    COMPANY_NAME "Greybox Audio"         # Specify the name of the plugin's author
    BUNDLE_ID com.GreyboxAudio.SG323
    LV2URI "urn:com.greyboxaudio.sg-323" # URI for LV2 descriptor
    IS_SYNTH FALSE                       # Is this a synth or an effect?
    NEEDS_MIDI_INPUT FALSE               # Does the plugin need midi input?
    NEEDS_MIDI_OUTPUT FALSE              # Does the plugin need midi output?
    IS_MIDI_EFFECT FALSE                 # Is this plugin a MIDI effect?
    EDITOR_WANTS_KEYBOARD_FOCUS FALSE    # Does the editor need keyboard focus?
    VST3_CATEGORIES Reverb
    DISABLE_AAX_MULTI_MONO TRUE
    AAX_CATEGORY Reverb
    COPY_PLUGIN_AFTER_BUILD FALSE        # Should the plugin be installed to a default location after building?
    PLUGIN_MANUFACTURER_CODE Gbox       # A four-character manufacturer id with at least one upper-case character
    PLUGIN_CODE S323                    # A unique four-character plugin id with exactly one upper-case character
                                        # GarageBand 10.3 requires the first letter to be upper-case, and the remaining letters to be lower-case
    FORMATS VST3 AAX AU LV2 Standalone # The formats to build. Other valid formats are: AAX Unity VST AU AUv3
    PRODUCT_NAME "SG-323")              # The name of the final executable, which can differ from the target name

    clap_juce_extensions_plugin(
    TARGET SG323
    CLAP_ID "com.greyboxaudio.sg-323"
    CLAP_FEATURES audio-effect reverb stereo
    CLAP_PROCESS_EVENTS_RESOLUTION_SAMPLES 64
)

# `juce_generate_juce_header` will create a JuceHeader.h for a given target, which will be generated
# into your build tree. This should be included with `#include <JuceHeader.h>`. The include path for
# this header will be automatically added to the target. The main function of the JuceHeader is to
# include all your JUCE module headers; if you're happy to include module headers directly, you
# probably don't need to call this.

juce_generate_juce_header(SG323)

# `target_sources` adds source files to a target. We pass the target that needs the sources as the
# first argument, then a visibility parameter for the sources which should normally be PRIVATE.
# Finally, we supply a list of source files that will be built into the target. This is a standard
# CMake command.

target_sources(SG323
    PRIVATE
        src/PluginEditor.cpp
        src/PluginProcessor.cpp
        src/style.cpp)

# `target_compile_definitions` adds some preprocessor definitions to our target. In a Projucer
# project, these might be passed in the 'Preprocessor Definitions' field. JUCE modules also make use
# of compile definitions to switch certain features on/off, so if there's a particular feature you
# need that's not on by default, check the module header for the correct flag to set here. These
# definitions will be visible both to your code, and also the JUCE module code, so for new
# definitions, pick unique names that are unlikely to collide! This is a standard CMake command.

target_compile_definitions(SG323
    PUBLIC
        # JUCE_WEB_BROWSER and JUCE_USE_CURL would be on by default, but you might not need them.
        JUCE_WEB_BROWSER=0  # If you remove this, add `NEEDS_WEB_BROWSER TRUE` to the `juce_add_plugin` call
        JUCE_USE_CURL=0     # If you remove this, add `NEEDS_CURL TRUE` to the `juce_add_plugin` call
        JUCE_VST3_CAN_REPLACE_VST2=0
    PRIVATE
        PLUGIN_VERSION="${CMAKE_PROJECT_VERSION}"
        #IS_DEMO
        #DEVBUILD
    )

# If your target needs extra binary assets, you can add them here. The first argument is the name of
# a new static library target that will include all the binary resources. There is an optional
# `NAMESPACE` argument that can specify the namespace of the generated binary data class. Finally,
# the SOURCES argument should be followed by a list of source files that should be built into the
# static library. These source files can be of any kind (wav data, images, fonts, icons etc.).
# Conversion to binary-data will happen when your target is built.

juce_add_binary_data(AudioPluginData SOURCES
    src/greybox-audio-cat_white.png
)

# `target_link_libraries` links libraries and JUCE modules to other libraries or executables. Here,
# we're linking our executable target to the `juce::juce_audio_utils` module. Inter-module
# dependencies are resolved automatically, so `juce_core`, `juce_events` and so on will also be
# linked automatically. If we'd generated a binary data target above, we would need to link to it
# here too. This is a standard CMake command.

target_link_libraries(SG323
    PRIVATE
        AudioPluginData           # If we'd created a binary data target, we'd link to it here
        juce::juce_audio_utils
        juce::juce_dsp
        clap_juce_extensions
    PUBLIC
        juce::juce_recommended_config_flags
        juce::juce_recommended_lto_flags
        juce::juce_recommended_warning_flags)

if(DEFINED BUILD_AS_ARM64X)
 	set(ARM64X_TARGETS SG323_VST3 SG323_CLAP)
 	include("arm64x.cmake")
 endif()
if(DEFINED BUILD_AS_ARM64X_DEMO)
 	set(ARM64X_TARGETS SG323_VST3 SG323_CLAP)
 	include("arm64x_demo.cmake")
 endif()
