#N canvas 17 223 835 395 10;
#X declare -lib Gem;
#X text 522 8 GEM object;
#X obj 8 216 cnv 15 430 160 empty empty empty 20 12 0 14 -233017 -66577
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#X text 39 218 Inlets:;
#X text 39 347 Outlets:;
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#X text 17 175 Arguments:;
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#X text 453 50 Example:;
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#N canvas 16 419 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 268 112 destroy;
#X msg 132 112 create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 599 342 pd gemwin;
#X msg 599 323 create;
#X text 595 302 Create window:;
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#X text 71 31 Class: pix object;
#X text 27 360 Outlet 1: gemlist;
#X text 33 232 Inlet 1: gemlist;
#X obj 451 335 square 3;
#X obj 714 193 sphere;
#X obj 451 74 gemhead 50;
#X obj 714 75 gemhead 49;
#X obj 482 207 spigot;
#X obj 484 161 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X msg 570 233 256 256;
#X text 50 12 Synopsis: [pix_snap];
#X text 12 144 When grabbing \, be sure that something is in the rendering-buffer
\, else you will get a black texture.;
#X text 33 245 Inlet 1: bang: do grab!;
#X text 33 275 Inlet 2: list: offsetX offsetY (in pixels \; default:
0 0);
#X text 33 301 Inlet 3: list: dimenX dimenY (in pixels \; default:
window-size);
#X text 63 186 list: [offsetX offsetY [dimX dimY]];
#X floatatom 527 75 5 0 0 0 - - -;
#X obj 451 114 rotate 0 1 0 0;
#X obj 714 143 translate -1 0 1 0;
#X obj 451 94 translate 1 0 1 0;
#X obj 451 187 t a b;
#X obj 714 124 rotate 0 1 1 1;
#N canvas 5 103 297 145 count 0;
#X obj 116 39 t b;
#X obj 116 60 i;
#X obj 143 61 + 1;
#X obj 170 62 % 360;
#X obj 116 17 inlet;
#X obj 116 94 outlet;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 3 0 1 1;
#X connect 4 0 0 0;
#X restore 754 104 pd count;
#X text 624 233 dimension;
#X text 623 211 offset;
#X text 506 171 drawn but before the square;
#X text 504 158 SNAP! after the sphere is;
#X text 29 67 Description: take a screenshot and convert it to a Pix
;
#X text 13 81 When banged [pix_snap] will take a snapshot of the current
frame buffer which can then be used as a pix. When a snap message (or
a bang) is sent to [pix_snap] \, that is the moment that something
is captured from the current frame buffer.;
#X obj 451 281 pix_invert;
#X obj 451 303 pix_texture;
#X text 33 257 Inlet 1: snap: do grab!;
#X obj 714 97 t a b;
#X obj 714 165 color 1 0 0;
#X obj 482 227 t b b;
#X msg 518 227 0;
#X obj 451 256 pix_snap 0 0 500 500;
#X msg 570 209 100 100;
#X obj 598 8 declare -lib Gem;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 19 0 33 0;
#X connect 20 0 46 0;
#X connect 21 0 48 0;
#X connect 22 0 21 1;
#X connect 23 0 50 2;
#X connect 30 0 31 1;
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#X connect 50 0 43 0;
#X connect 51 0 50 1;
