#N canvas 6 61 710 387 10;
#X declare -lib Gem;
#X text 54 30 Class: geometric object;
#X obj 479 57 cnv 15 170 300 empty empty empty 20 12 0 14 -228992 -66577
0;
#X obj 544 294 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 132 112 create \, 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 549 333 pd gemwin;
#X msg 549 314 create;
#X text 545 293 Create window:;
#X text 485 39 Example:;
#X obj 7 65 cnv 15 450 102 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 8 226 cnv 15 450 145 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 9 231 Inlets:;
#X obj 8 171 cnv 15 450 50 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 170 Arguments:;
#X text 27 257 Inlet 1: message: draw [line|fill|point];
#X text 482 8 GEM object;
#X text 27 243 Inlet 1: gemlist;
#X text 9 340 Outlets:;
#X text 20 353 Outlet 1: gemlist;
#X obj 484 151 cnv 15 160 140 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 488 58 gemhead;
#X floatatom 530 77 5 -10 10 0 - - -;
#X msg 494 154 draw line;
#X msg 494 174 draw fill;
#X msg 494 194 draw point;
#X obj 581 166 bng 15 250 50 0 empty empty grab 20 7 0 8 -262144 -1
-1;
#X obj 581 132 select 1;
#X floatatom 573 227 5 0 0 1 ctrX - -;
#X floatatom 573 244 5 0 0 1 ctrY - -;
#X floatatom 582 185 5 0 0 1 size - -;
#X floatatom 582 202 5 0 0 1 height - -;
#X text 33 14 Synopsis: [rubber];
#X text 7 69 Description: Renders and distorts a square.;
#X text 27 313 Inlet 4: float: posX (centered);
#X text 27 325 Inlet 5: float: posY (centered);
#X text 16 86 When banged \, rubber will grab the vertex of the square
specified by ctrX and ctrY and expose it at the specified height. You
can then move the grabbed vertex and the adjacent vertices will follow
inertly. When you bang the rubber object again \, the grabbed vertex
will fall back to its original position;
#X text 65 197 default: 32 32;
#X text 63 183 segments of the square;
#X text 480 362 and move the mouse;
#X obj 542 113 gemmouse 1 1;
#X obj 488 269 rubber 8 8;
#X text 27 270 Inlet 1: bang: grab/release;
#X text 27 285 Inlet 2: float: size;
#X text 27 298 Inlet 3: float: height;
#X obj 488 94 accumrotate 135 0 0;
#X obj 488 77 t a b;
#X obj 548 8 declare -lib Gem;
#X connect 3 0 4 0;
#X connect 4 0 3 0;
#X connect 18 0 43 0;
#X connect 19 0 42 1;
#X connect 20 0 38 0;
#X connect 21 0 38 0;
#X connect 22 0 38 0;
#X connect 23 0 38 0;
#X connect 24 0 23 0;
#X connect 25 0 38 3;
#X connect 26 0 38 4;
#X connect 27 0 38 1;
#X connect 28 0 38 2;
#X connect 37 0 25 0;
#X connect 37 1 26 0;
#X connect 37 2 24 0;
#X connect 42 0 38 0;
#X connect 43 0 42 0;
#X connect 43 1 19 0;
