#N canvas 42 278 631 490 10;
#X declare -lib Gem;
#X text 452 8 GEM object;
#X obj 8 345 cnv 15 430 120 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 39 348 Inlets:;
#X text 38 435 Outlets:;
#X obj 8 306 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577
0;
#X text 17 305 Arguments:;
#X obj 7 56 cnv 15 430 240 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577
0;
#X text 453 60 Example:;
#X obj 514 421 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X restore 519 460 pd gemwin;
#X msg 519 441 create;
#X text 515 420 Create window:;
#X obj 450 158 cnv 15 160 120 empty empty empty 20 12 0 14 -24198 -66577
0;
#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
-1 -1;
#N canvas 0 0 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
#X restore 451 133 pd image;
#X text 63 316 <none>;
#X text 56 448 Outlet 1: gemlist;
#X text 63 362 Inlet 1: gemlist;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X text 50 12 Synopsis: [pix_alpha];
#X text 29 56 Description: set the alpha values of an RGBA-pix;
#X text 21 229 It defaults to highThresh = 0 0 0 \, lowThresh = 0 0
0 \, passVal = 0 \, and otherVal = 1 This makes any black pixels totally
transparent.;
#X text 22 170 pix_alpha compares at the color component level \, so
if you wanted pixels with any red and no green or blue in them to be
set to the passVal \, make highThresh = 1 0 0 and lowThresh = 0 0 0
;
#X text 21 74 pix_alpha sets the alpha values of a pix based on a simple
thresholding. If a pixel value is between the high and low threshold
RGB values \, then the alpha component of the pixel is set to the pass
value. If the pixel value is below the low threshold or above the high
threshold \, then the pixel alpha is set to the other value.;
#X obj 451 283 pix_texture;
#X obj 451 304 square 3;
#X obj 451 110 alpha;
#X text 10 276 This obviously only works with RGBA-images;
#X floatatom 465 162 5 0 1 1 pass - -;
#X floatatom 480 182 5 0 1 1 other - -;
#X msg 494 207 0.6 0.6 0.6;
#X msg 509 231 0.2 0.2 0.2;
#X obj 445 336 gemhead 1;
#X obj 445 378 rotate 45 1 1 1;
#X obj 445 401 cube;
#X obj 445 357 translate -2 0 0 1;
#X obj 451 256 pix_alpha;
#X text 63 375 Inlet 2: <float>: ALPHA-value if passed;
#X text 63 388 Inlet 3: <float>: ALPHA-value if not passed;
#X text 63 400 Inlet 4: <list>: high-threshold (RGB);
#X text 63 413 Inlet 4: <list>: low-threshold (RGB);
#X obj 518 8 declare -lib Gem;
#X connect 10 0 11 0;
#X connect 11 0 10 0;
#X connect 14 0 30 0;
#X connect 16 0 17 1;
#X connect 17 0 40 0;
#X connect 28 0 29 0;
#X connect 30 0 17 0;
#X connect 32 0 40 1;
#X connect 33 0 40 2;
#X connect 34 0 40 3;
#X connect 35 0 40 4;
#X connect 36 0 39 0;
#X connect 37 0 38 0;
#X connect 39 0 37 0;
#X connect 40 0 28 0;
