#N canvas 230 61 638 376 10;
#X declare -lib Gem;
#X text 442 8 GEM object;
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#X text 40 227 Inlets:;
#X text 40 289 Outlets:;
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#X text 18 184 Arguments:;
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#X text 453 60 Example:;
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0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X msg 67 70 set destroy;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X msg 156 71 set create;
#X obj 67 41 route create;
#X connect 2 0 7 0;
#X connect 3 0 1 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 1 0;
#X connect 7 0 3 0;
#X connect 7 0 4 0;
#X connect 7 1 6 0;
#X connect 7 1 5 0;
#X restore 519 329 pd gemwin;
#X msg 519 310 create;
#X text 515 289 Create window:;
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#X obj 451 83 gemhead;
#X text 18 303 Outlet 1: gemlist;
#X text 24 241 Inlet 1: gemlist;
#X obj 451 292 square 3;
#X obj 451 270 pix_texture;
#X text 71 31 Class: pix object (timebased effect);
#X obj 451 162 pix_film;
#X obj 515 162 t f;
#X obj 464 105 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#N canvas 0 0 450 300 open 0;
#X obj 85 49 inlet;
#X obj 85 237 outlet;
#X obj 85 145 openpanel;
#X msg 85 179 open \$1;
#X msg 259 213 auto 1;
#X obj 268 179 loadbang;
#X connect 0 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X connect 4 0 1 0;
#X connect 5 0 4 0;
#X restore 464 134 pd open;
#X floatatom 544 202 5 0 100 0 blur - -;
#X text 505 77 open a supported;
#X text 506 88 movie-clip;
#X text 505 109 macOS: quicktime;
#X text 498 99 MS Windows: *.AVI;
#X text 505 119 linux: depends...;
#X obj 451 238 pix_motionblur;
#X text 50 12 Synopsis: [pix_motionblur];
#X text 29 57 Description: apply motionbluring on a series of images
;
#X obj 544 219 / 100;
#X text 64 195 <blur-factor>;
#X text 24 254 Inlet 2: float: blur-factor (0..no blurring \, 1..only
blurring);
#X text 14 73 [pix_motionblur] applies a very simple and fast motion
blur to an image stream. the method used involves blending the current
image with a 'history' image and saving the result back to the 'history'.
the blending is the same as pix_mix output = (stream * gain) + (history
* 1 - gain) applying a higher blur factor will mix in more of the history
image and thus more of the history will be saved resulting in heavier
blurring.;
#X obj 518 8 declare -lib Gem;
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