#N canvas 430 34 448 523 10;
#X obj 1 1 cnv 15 445 20 empty \$0-pddp.cnv.header send_and_receive
20 10 1 18 -261106 -33289 0;
#X obj 407 2 pddp/pddplink http://puredata.info/dev/pddp -text pddp
;
#X obj 1 501 cnv 15 445 20 empty \$0-pddp.cnv.footer empty 20 12 0
14 -233017 -33289 0;
#N canvas 376 361 494 174 META 0;
#X text 12 105 HELP_PATCH_AUTHORS Dave Sabine \, May 5 \, 2003 . Jonathan
Wilkes revised the patch to conform to the PDDP template for Pd version
0.42.;
#X text 12 85 LIBRARY PDDP;
#X text 12 5 GENRE all_about_pd;
#X text 12 45 KEYWORDS nonlocal;
#X text 12 25 NAME send receive vsl hsl vradio hradio;
#X text 12 65 DESCRIPTION additional information for send and receive
;
#X restore 392 503 pd META;
#N canvas 217 407 428 126 Related_objects 0;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -261106 -33289 0;
#X obj 22 42 pddp/helplink cyclone/universal;
#X text 7 2 send and receive - Related objects;
#X obj 22 62 pddp/helplink ext13/send13;
#X obj 22 82 pddp/helplink ext13/receive13;
#X obj 21 23 pddp/pddplink all_about_externals.pd -text _________;
#X obj 21 23 pddp/pddplink all_about_externals.pd -text Externals;
#X restore 103 503 pd Related_objects;
#X obj 6 503 pddp/pddplink all_about.pd -text All About Pd;
#X text 19 27 The [send] and [receive] objects are useful for linking
objects and subroutines together in a single canvas or throughout multiple
patches. Understanding these objects will help 'clean up' your patches
and allow you to communicate messages between various modules that
you build or between objects where patch cords are not possible.;
#X text 18 162 In the [send] and [receive] help files \, you will see
message sent within a single patch - from a [send] object to a [receive]
object in the same patch. But the functionality of these objects goes
far beyond the scope of a single patch.;
#X floatatom 42 110 5 0 0 0 - - -, f 5;
#X floatatom 96 136 5 0 0 0 - - -, f 5;
#X obj 42 136 s aNum;
#X obj 96 110 r aNum;
#X obj 170 135 s aSymbol;
#X msg 170 110 symbol hello;
#X obj 267 110 r aSymbol;
#X symbolatom 267 137 10 0 0 0 - - -, f 10;
#X obj 16 262 send one_send;
#X obj 16 306 receive one_send;
#X obj 19 244 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 0;
#X obj 153 262 send one_send;
#X obj 156 244 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 0;
#X obj 291 262 send one_send;
#X obj 294 244 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 0;
#X obj 19 327 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 153 306 receive one_send;
#X obj 156 327 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 291 306 receive one_send;
#X obj 294 327 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X text 17 289 All [receive]s of the same name will receive the "messages":
;
#X text 17 224 You can have multiple [send]s with the same name:;
#N canvas 7 324 428 153 scope_and_inheritance 0;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -261106 -33289 0;
#X text 7 2 Send and receive - scope and inheritance;
#X obj 85 107 pddp/pddplink all_about_scope_and_locality.pd;
#X text 20 107 See also:;
#X text 19 36 However \, controlling the 'scope' of a [send] or [receive]
object is important if you want to ensure that a message is only transmitted
within a single patch \, or within a single abstraction. Check out
the following information about 'scope' and 'locality'.;
#X restore 21 483 pd scope_and_inheritance;
#N canvas 0 123 684 434 special-send-and-receives 0;
#X text 19 10 SPECIAL OBJECTS;
#X obj 28 41 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 28 66 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 28 91 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10
-262144 -1 -1 0 256 0;
#X obj 28 117 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
-1 -1 0 1;
#X obj 21 386 hdl 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 -1
0;
#X obj 162 119 vdl 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1 -1
0;
#X obj 24 343 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 59 208 vu 15 120 empty empty -1 -8 0 8 -66577 -1 1 0;
#X obj 135 20 cnv 15 100 60 empty empty empty 20 12 0 14 -233017 -66577
0;
#X text 46 40 bng;
#X text 46 65 toggle;
#X text 85 89 number 2;
#X text 45 167 Vertical Slider;
#X text 177 166 Vertical Dial;
#X text 40 356 Horizontal Slider;
#X text 42 401 Horizontal Dial;
#X text 101 260 VU Meter;
#X text 162 39 canvas;
#X text 256 55 The objects in this patch \, and likely many more which
I have not included \, include their own send and receive functionality.
This functionality can be accessed by right-clicking on the object
and choosing "Properties" from the menu that appears.;
#X text 269 149 EXAMPLE;
#X text 283 170 In other words \, these objects can send and/or receive
messages without attaching a separate [send] or [receive] object to
them with a patch cord.;
#X text 230 242 THE OL'FASHION WAY;
#X floatatom 236 266 5 0 0 0 - - -, f 5;
#X floatatom 290 293 5 0 0 0 - - -, f 5;
#X obj 236 290 s a;
#X obj 290 265 r a;
#X text 230 325 USING THESE OBJECTS' INTERNAL SEND AND RECEIVE FUNCTIONALITY
;
#X text 335 269 As you see here \, these number boxes are linked together
with send and receives objects.;
#X obj 241 347 nbx 5 14 -1e+37 1e+37 0 0 b empty empty 0 -6 0 10 -262144
-1 -1 0 256 0;
#X obj 303 347 nbx 5 14 -1e+37 1e+37 0 0 empty b empty 0 -6 0 10 -262144
-1 -1 0 256 0;
#X text 250 370 These number boxes are linked together via their 'send'
or 'receive' property.;
#X text 258 8 Some objects in Pd contain their own internal send and
receive functionality.;
#X connect 23 0 25 0;
#X connect 26 0 24 0;
#X restore 204 483 pd special-send-and-receives;
#X text 18 348 A [send] object is a bit like a radio station-- it broadcasts
information throughout Pd for all the [receive]s to hear! A [receive]
object is a little like your own AM/FM tuner-- it will receive messages
from all the [send] objects that it is 'tuned' to. Hence \, naming
your [send] and [receive] objects becomes very important. A [receive]
object named "dave" (as in [receive dave]) will pick up all messages
from [send dave] \, regardless of which patch it is in. Thus \, you
can get messages across multiple patches \, or into abstractions or
subpatches \, without patch cords.;
#X connect 8 0 10 0;
#X connect 11 0 9 0;
#X connect 13 0 12 0;
#X connect 14 0 15 0;
#X connect 17 0 23 0;
#X connect 18 0 16 0;
#X connect 20 0 19 0;
#X connect 22 0 21 0;
#X connect 24 0 25 0;
#X connect 26 0 27 0;
