#N canvas 469 90 719 552 10;
#X declare -lib Gem;
#X text 502 8 GEM object;
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#X text 9 327 Inlets:;
#X text 9 397 Outlets:;
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#X text 17 281 Arguments:;
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#X text 453 40 Example:;
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#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X msg 67 70 set destroy;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X msg 156 71 set create;
#X obj 67 41 route create;
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#X connect 7 1 6 0;
#X connect 7 1 5 0;
#X restore 599 479 pd gemwin;
#X msg 599 460 create;
#X text 595 439 Create window:;
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#X obj 451 63 gemhead;
#X text 17 411 Outlet 1: gemlist;
#X text 23 341 Inlet 1: gemlist;
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#X text 505 57 open a supported;
#X text 506 68 movie-clip;
#X obj 471 377 unpack 0 0 0 0;
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#X text 71 31 Class: pix object (pix source);
#X text 29 57 Description: load in a movie-file;
#X obj 462 122 openpanel;
#X msg 462 142 open \$1;
#X obj 451 482 rectangle 4 3;
#X text 15 78 [pix_movie] loads in a preproduced digital-video to be
used as a texture \, bitblit or something else.;
#X text 63 292 symbol: file to load initially;
#X msg 490 199 auto \$1;
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#X msg 501 223 colorspace Grey;
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#X obj 451 341 pix_movie;
#X text 459 515 see also:;
#X obj 536 515 pix_film;
#X text 50 12 Synopsis: [pix_movie];
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#X floatatom 502 320 5 0 0 1 frame_number - -;
#N canvas 830 50 450 300 demo 0;
#X obj 23 26 inlet;
#X text 126 127 win32:;
#X text 116 190 linux \, OSX:;
#X obj 79 257 outlet;
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#X msg 29 102 open examples/data/alea.mpg;
#X msg 151 147 open examples/data/homer.avi;
#X msg 144 210 open examples/data/anim-1.mov;
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#X coords 0 -1 1 1 100 17 1 20 50;
#X restore 474 162 pd demo movie;
#X text 22 373 Inlet 2: float: <frame number> sets the frame to output
;
#X obj 616 515 pix_texture;
#X text 14 241 You don't need [pix_texture] to texture the image. [pix_movie]
is a combination of [pix_film] and [pix_texture];
#X text 17 470 Outlet 4: list: the texture id \, same as Outlet 2 of
[pix_texture];
#X msg 513 266 rectangle \$1;
#X floatatom 615 400 5 0 0 3 fps - -;
#X text 17 117 This object accepts the same set of messages as [pix_film].
In addition \, it will immediately download the frames to the gfx-card
and make them available as a texture.;
#X text 23 356 Inlet 1: see [pix_film];
#X text 17 427 Outlet 2: see [pix_film];
#X text 17 450 Outlet 3: see [pix_film];
#X text 21 161 Think of this object as a hybrid between [pix_film]
and [pix_texture]...;
#X obj 578 8 declare -lib Gem;
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