#N canvas 433 135 448 447 10;
#X obj 22 112 random 5;
#X msg 22 86 bang;
#X floatatom 22 138 0 0 0 0 - - -;
#X text 56 138 outputs from 0 to 4;
#X msg 207 86 bang;
#X floatatom 207 164 0 0 0 0 - - -;
#X obj 207 112 random 1000;
#X obj 207 140 / 1000;
#X text 235 165 from 0 to 0.999;
#X obj 21 319 random 5;
#X msg 92 232 bang;
#X floatatom 21 345 0 0 0 0 - - -;
#X obj 21 232 loadbang;
#X obj 21 262 timer;
#X text 134 232 <-- click to seed;
#X msg 21 287 seed \$1;
#X msg 83 287 bang;
#X text 124 288 <-- click to get random numbers;
#X text 18 191 If you don't want the same behavior every time you run
the patch \, use the time from load to first click as a seed:;
#X obj 1 1 cnv 15 445 20 empty \$0-pddp.cnv.header random 20 10 1 18
-261139 -33289 0;
#X obj 407 2 pddp/pddplink http://puredata.info/dev/pddp -text pddp
;
#X obj 1 425 cnv 15 445 20 empty \$0-pddp.cnv.footer empty 20 12 0
14 -233017 -33289 0;
#N canvas 44 246 494 284 META 0;
#X text 12 95 PLATFORM windows macosx gnulinux;
#X text 12 175 WEBSITE http://crca.ucsd.edu/~msp/;
#X text 12 155 AUTHOR Miller Puckette;
#X text 12 135 LIBRARY PDDP;
#X text 12 5 GENRE tutorial;
#X text 12 45 LICENSE SIBSD;
#X text 12 115 DATATYPE float;
#X text 12 195 HELP_PATCH_AUTHORS Updated for release 0.26. Jonathan
Wilkes revised the patch to conform to the PDDP template for Pd version
0.42.;
#X text 12 25 KEYWORDS control random;
#X text 12 65 DESCRIPTION generating pseudo-random integers with the
[random] object;
#X restore 382 427 pd META;
#X text 19 37 Use the [random] object to make pseudo-random integers.
To get continuously variable random numbers \, make a random number
in a large range and divide:;
#X text 18 374 If you give two [random] objects the same seed they
give the same sequence. If you never seed them \, you'll get different
sequences out of each one.;
#N canvas 8 315 428 179 References 0;
#X obj 1 -2 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12
0 14 -261139 -33289 0;
#X text 7 -1 Randomness- Related Help Documents;
#X obj 23 63 noise~;
#X text 20 34 For randomness in an audio object \, see:;
#X obj 26 130 expr random(0 \, 10);
#X text 23 93 Also check out the [expr] object \, which includes a
random function.;
#X restore 103 427 pd References;
#X obj 6 427 pddp/pddplink ../5.reference/pddp/help.pd -text help;
#X connect 0 0 2 0;
#X connect 1 0 0 0;
#X connect 4 0 6 0;
#X connect 6 0 7 0;
#X connect 7 0 5 0;
#X connect 9 0 11 0;
#X connect 10 0 13 1;
#X connect 12 0 13 0;
#X connect 13 0 15 0;
#X connect 15 0 9 0;
#X connect 16 0 9 0;
