#N canvas 427 36 488 576 10;
#X obj 2 2 cnv 15 450 20 empty empty [object_name] 2 11 1 18 -233017
-66577 0;
#X obj 21 133 tgl 30 0 empty empty start 1 15 1 12 -90049 -1 -1 0 1
;
#X obj 369 143 vsl 20 128 0 1 0 0 empty empty amp -1 -8 1 12 -225271
-1 -1 0 1;
#X obj 194 466 grouping patch;
#X obj 100 241 nbx 5 20 -1e+37 1e+37 0 0 empty empty display_number_box
0 -6 1 16 -199729 -1 -1 0 256 0;
#X text 19 337 The idea behind these objects is to have a color scheme
which consistently represents various ideas. Also \, having GUI objects
highlighted by color signals the user that they should play with that
object \, while plain white objects are part of the implementation.
;
#X obj 418 3 pddp/pddplink http://puredata.info/dev/pddp -text pddp
;
#X text 175 447 click on these for more info:;
#X text 248 523 updated for Pd version 0.37.1;
#N canvas 0 22 458 308 related_objects 0;
#X restore 317 466 pd related_objects;
#X text 14 37 [object_name] is an example patch for the PDDP style
guide.;
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-228;
#X obj 129 133 bng 30 250 50 0 empty empty stop 2 15 1 12 -212999 -1
-1;
#X obj 271 196 hsl 60 18 0 1 0 1 empty empty pan 2 9 1 12 -257472 -1
-1 2950 0;
#X obj 55 133 bng 30 250 50 0 empty empty start 1 15 1 12 -90049 -1
-1;
#X obj 28 409 comment 400 12 Times ? 0 0 0 0 This is Times 12pt;
#X obj 33 438 comment 400 14 Times ? 0 0 0 0 comment;
#X obj 255 132 bng 30 250 50 0 empty empty save 1 15 1 12 -512 -1 -4015
;
#X text 14 65 The colors used should not be the standard "quick pick"
colors. PDDP should have distinct colors so that PDDP patches look
distinct from regular Pd patches.;
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0;
#X text 332 312 page separator -->;
#X obj 22 184 pddp/dsp;
