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#X text 12 95 RELEASE_VERSION 0.41.4;
#X text 158 96 Keywords:;
#X text 12 5 GENRE help;
#X text 12 65 DESCRIPTION using help patches in Pure Data;
#X text 12 25 KEYWORDS needs_work (mention how pd finds help files
and replace 'common_terminology' subpatch with link to glossary);
#X text 117 111 control- control rate objects \; signal- audiorate
objects \; data_structure- objects for creating and managing data structures
\; nonlocal- objects that can make nonlocal connections to other objects
(i.e. \, communicate with other objects without using wires) \; storage-
objects whose main function is to store a value \; array- objects for
creating and editing arrays \; GUI- objects that provide a graphical
user interface \; MIDI- objects that provide MIDI functionality \;
time- objects that measure time or which the user can use to manipulate
time \; unfinished- help patches under construction \; orphan- help
patches that can't get accessed by right clicking on the corresponding
object (like [drawsymbol]) \; block-oriented- see Matju's definition
\; analysis- object that does analysis \; conversion- convert from
one set of units to another \; filter \; network \; trigonometry \;
soundfile- object that can play \, manipulate \, and/or save a sound
file (wav \, ogg \, mp3 \, etc.). \; random- object outputs a random
value \, list \, or signal \; symbol_op- object that manipulates or
stores a symbol \; list_op- object that manipulates or stores a list
\; canvas_op- object whose behavior only makes sense in terms of a
canvas \; patchfile_op- object whose behavior only makes sense in terms
of a patchfile \; ramp - a ramp \; bandlimited \; pd-op - object that
can report on or manipulate global Pd operation \; anything_op - store
or manipulate an anything \; abstraction_op - object that only makes
sense in terms of abstractions;
#X restore 499 428 pd META;
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#X text 6 1 Related Objects;
#X restore 207 428 pd Related_objects;
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#X obj 514 8 past;
#X text 11 23 report when input increases beyond a certain number;
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#X floatatom 74 67 5 0 0 0 - - -, f 5;
#X text 127 144 one arg sets the limit to get past;
#X msg 117 108 set 8;
#X text 160 108 (re)set the limit to pass by;
#X msg 117 81 clear;
#X text 157 82 forget previous input;
#X text 108 263 float;
#X text 179 263 - number to check if past limit;
#X text 108 284 set x;
#X text 179 284 - set the new limit to x;
#X text 108 305 clear;
#X text 179 305 - forget previous input;
#X text 108 350 bang;
#X text 179 350 - bang if input number is more than limit;
#X text 90 394 1) float;
#X text 179 394 - initial limit;
#N canvas 902 165 577 369 weirdness 0;
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#X msg 97 55 set 10 20 30;
#X obj 27 103 pack f f;
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#X msg 141 98 20 30 40;
#X msg 141 78 0 0 0;
#X msg 141 118 40 20 wrdlbrnft;
#X msg 404 72 11 22 33;
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#X msg 375 48 0 0 0;
#X msg 426 93 11 33;
#X msg 440 113 33;
#X text 49 288 > item is greater than (>) a corresponding threshold
\, or if;
#X text 50 300 > _all_ list elements are greater or equal (>=). That
is how;
#X text 50 312 > it looks like in Max but I might be wrong ...;
#X text 49 276 > its list handling is weird indeed \, it bangs if _any_
list;
#X text 94 19 now theses are a bit strange:;
#X text 50 259 this is a quote from an email Krzysztof Czaja sent:
;
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#X restore 441 215 pd weirdness;
#X text 238 215 list behavior is a bit strange:;
#X obj 14 428 pddp/pddplink @pd_help/all_about_help_patches.pd -text Usage Guide
;
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