#N struct drawtut-attr-cont float x float y;
#N canvas 0 19 638 678 10;
#X obj 93 583 draw rect 0 0 50 50;
#X msg 93 112 fill red;
#X text 0 1 New Drawing Commands: attributes (continued);
#X text 0 1 ____________________________________________;
#X text 53 23 There are quite a few attributes we can control to change
the appearance of a shape:;
#X obj 53 57 struct drawtut-attr-cont float x float y;
#X scalar drawtut-attr-cont 24 283 \;;
#X text 200 112 fill color. 1 symbol \, 3 floats (rgb) \, or 4 floats
(rgba);
#X text 200 170 opacity for fill color. float in range 0-1;
#X msg 100 169 fill-opacity \$1;
#X text 200 196 fill-rule for overlapping polygons. 0 = nonzero \,
1 = evenodd;
#X floatatom 113 221 5 0 0 0 - - -, f 5;
#X floatatom 120 266 5 0 0 0 - - -, f 5;
#X msg 113 243 rx \$1;
#X msg 120 290 ry \$1;
#X text 160 243 x value for rounded rectangle corner;
#X text 164 291 y value for rounded rectangle corner;
#X text 214 317 stroke color. 1 symbol \, 3 floats (rgb) \, or 4 floats
(rgba);
#X text 274 344 list of numbers to specify dash lengths;
#X msg 140 371 stroke-linecap 0;
#X text 254 371 for ends of open subpaths. 0 = butt \, 1 = round \,
2 = square;
#X text 264 399 shape of path corners. 0 = miter \, 1 = round \, 2
= bevel;
#X text 286 425 limit miter length;
#X text 286 452 opacity for the stroke. float in range 0-1;
#X text 286 478 width of the stroke.;
#X msg 146 398 stroke-linejoin 0;
#X msg 151 425 stroke-miterlimit 0;
#X msg 155 452 stroke-opacity 0.4;
#X text 286 556 affine transformation on the object.;
#X msg 158 479 stroke-width 10;
#X floatatom 161 511 5 0 0 0 - - -, f 5;
#X msg 161 556 transform skewx \$1;
#X obj 161 532 * 0.01;
#X text 275 600 Read more about svg attributes here:;
#X obj 275 621 pddp/pddplink http://www.w3.org/TR/SVG11/painting.html
;
#X msg 107 196 fill-rule 0;
#X msg 134 344 stroke-dasharray 5 10;
#X msg 127 317 stroke purple;
#X obj 127 141 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X text 107 141 0;
#X text 268 141 1;
#X text 25 348 (scalar);
#X obj 93 85 loadbang;
#X connect 1 0 0 0;
#X connect 9 0 0 0;
#X connect 11 0 13 0;
#X connect 12 0 14 0;
#X connect 13 0 0 0;
#X connect 14 0 0 0;
#X connect 19 0 0 0;
#X connect 25 0 0 0;
#X connect 26 0 0 0;
#X connect 27 0 0 0;
#X connect 29 0 0 0;
#X connect 30 0 32 0;
#X connect 31 0 0 0;
#X connect 32 0 31 0;
#X connect 35 0 0 0;
#X connect 36 0 0 0;
#X connect 37 0 0 0;
#X connect 38 0 9 0;
#X connect 42 0 1 0;
