#N canvas 428 36 555 619 10;
#X obj 0 595 cnv 15 552 21 empty \$0-pddp.cnv.footer empty 20 12 0
14 -228856 -66577 0;
#X obj 0 0 cnv 15 552 40 empty \$0-pddp.cnv.header bang 3 12 0 18 -204280
-1 0;
#X obj 0 329 cnv 3 550 3 empty \$0-pddp.cnv.inlets inlets 8 12 0 13
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#N canvas 570 331 408 299 META 0;
#X text 12 125 LIBRARY internal;
#X text 12 165 WEBSITE http://crca.ucsd.edu/~msp/;
#X text 12 45 LICENSE SIBSD;
#X text 12 145 AUTHOR Miller Puckette;
#X text 12 205 HELP_PATCH_AUTHORS This document was updated for Pd
version 0.35 test 28 by Dave Sabine as part of a project called pddp
proposed by Krzysztof Czaja to build comprehensive documentation for
Pd. Revised by Jonathan Wilkes to conform to the PDDP template for
Pd version 0.42.;
#X text 12 65 DESCRIPTION output a "bang" message whatever the input
;
#X text 12 85 INLET_0 anything;
#X text 12 105 OUTLET_0 bang;
#X text 12 5 ALIAS b;
#X text 12 25 KEYWORDS control bang_op;
#X text 12 185 RELEASE_DATE 2009;
#X restore 500 597 pd META;
#X obj 0 373 cnv 3 550 3 empty \$0-pddp.cnv.outlets outlets 8 12 0
13 -228856 -1 0;
#X obj 0 409 cnv 3 550 3 empty \$0-pddp.cnv.argument arguments 8 12
0 13 -228856 -1 0;
#X obj 0 437 cnv 3 550 3 empty \$0-pddp.cnv.more_info more_info 8 12
0 13 -228856 -1 0;
#X obj 78 338 cnv 17 3 17 empty \$0-pddp.cnv.let.0 0 5 9 0 16 -228856
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#X text 98 413 (none);
#N canvas 215 518 428 108 Related_objects 0;
#X obj 21 42 trigger;
#X obj 191 43 loadbang;
#X msg 91 43;
#X obj 262 43 until;
#X obj 144 43 bang;
#X obj 312 43 metro;
#X obj 0 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 7 1 [bang] Related Objects;
#X restore 101 598 pd Related_objects;
#X text 98 381 bang;
#X obj 78 381 cnv 17 3 17 empty \$0-pddp.cnv.let.0 0 5 9 0 16 -228856
-162280 0;
#X obj 468 11 bang;
#X obj 139 224 print;
#X msg 152 171 walk the cat;
#X msg 139 145 45;
#X obj 139 199 bang;
#X obj 288 199 print;
#X msg 288 147 walk the cat;
#X obj 288 175 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 310 173 <- gui "bng" object;
#X text 98 337 anything;
#N canvas 57 48 428 509 More_bang_objects 0;
#X obj 23 42 bang;
#X obj 66 42 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 43 116 bang;
#X text 20 115 1;
#X text 19 172 2;
#X obj 43 173 bng 15 250 50 0 empty empty empty 18 7 0 8 -262144 -1
-1;
#X text 178 42 - sending "bang" messages;
#X obj 140 42 t b;
#X msg 92 42 bang;
#X text 19 288 3;
#X msg 45 289 bang;
#X msg 98 342 bang \, bang;
#X obj 98 368 f;
#X obj 131 368 + 1;
#X floatatom 98 393 5 0 0 0 - - -, f 5;
#X msg 46 342 bang;
#X text 19 418 4;
#X obj 43 419 trigger bang;
#X text 151 419 Abbrevation:;
#X obj 253 419 t b;
#X obj 271 471 b;
#X text 43 138 This version uses minimal CPU but serves essentially
the same purpose as the GUI version below.;
#X text 42 309 The word "bang" in a message box (CTRL+2) makes a clickable
bang object. Use commas to send multiple messages:;
#X obj 1 1 cnv 15 425 20 empty \$0-pddp.cnv.subheading empty 3 12 0
14 -204280 -1 0;
#X text 7 1 [bang] Common Objects for Sending bang Messages;
#X text 20 65 The [bang] object is one of the basic building blocks
of PD and is normally used to activate events. The four basic ways
to send a "bang" message are:;
#X text 42 441 When given a single argument of "bang" \, the trigger
object is essentially the same as #1 above \, so in this case it's
preferable (and less typing) to use:;
#X text 67 174 a.k.a. [bng];
#X text 42 191 This version uses a little more CPU than its cousin
because it lights up when it receives a message or is clicked on and
can be coloured \, resized \, or renamed. It is sometimes 'friendlier'
as well because it can act as its own send and receive object (see
properties...). This object can be put in a Pd patch either by keyboard
shortcut: ALT+SHIFT+B or by creating an object (CTRL+1) and naming
it "bng".;
#X connect 11 0 12 0;
#X connect 12 0 13 0;
#X connect 12 0 14 0;
#X connect 13 0 12 1;
#X connect 15 0 12 0;
#X restore 100 473 pd More_bang_objects;
#X text 98 441 Many objects in Pd output a "bang" message. Click the
subpatch below to read about the most common ones:;
#X obj 100 569 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 98 498 It is important to note that "bang" is not boolean.
It's neither a zero or a one \; it's not true or false \; it's just
"bang". For a boolean object \, you should check out [toggle]:;
#X text 11 23 output a "bang" message whatever the input;
#X text 122 567 <- Right click and choose "Help" for [toggle] helpfile.
;
#X text 168 381 - the [bang] object always outputs a bang message.
;
#X text 168 337 - [bang] takes any message supplied to its inlet and
outputs a bang message in response.;
#X obj 4 597 pddp/pddplink all_about_help_patches.pd -text Usage Guide
;
#X obj 520 11 b;
#X text 500 11 or;
#X connect 14 0 16 0;
#X connect 15 0 16 0;
#X connect 16 0 13 0;
#X connect 18 0 19 0;
#X connect 19 0 17 0;
