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#X declare -lib Gem;
#X text 452 8 GEM object;
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#X text 19 394 Inlets:;
#X text 22 665 Outlets:;
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#X text 17 351 Arguments:;
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#X text 453 60 Example:;
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#N canvas 0 50 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X msg 234 221 dimen 500 500;
#X msg 279 189 dimen 1024 768;
#X connect 2 0 3 0;
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#X connect 3 1 7 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 8 0 0 0;
#X connect 9 0 0 0;
#X restore 520 611 pd gemwin;
#X msg 520 592 create;
#X text 516 571 Create window:;
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#X obj 451 84 gemhead;
#X text 71 31 Class: pix object;
#X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144
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#N canvas 0 50 587 366 image 0;
#X obj 77 48 inlet;
#X obj 77 344 outlet;
#X obj 77 205 pix_image examples/data/fractal.JPG;
#X obj 223 55 inlet;
#X msg 223 123 open \$1;
#X obj 223 100 openpanel;
#X text 312 85 re-send the image to the [pix_]-object;
#X text 231 37 open;
#X text 79 30 gemlist;
#X connect 0 0 2 0;
#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
#X restore 451 113 pd image;
#X obj 454 547 pix_texture;
#X text 63 362 <none>;
#X text 57 682 Outlet 1: gemlist;
#X text 29 408 Inlet 1: gemlist;
#X obj 452 571 square 3;
#X text 516 105 open an image;
#X text 509 118 (JPEG \, TIFF \, ..);
#X text 50 12 Synopsis: [pix_texture];
#X text 29 57 Description: apply texture mapping;
#X text 16 79 enables texture mapping with the current pix. Whatever
pix values are in the network currently will be used (ie \, all processing
after the pix_texture will not have any effect).;
#X msg 461 451 quality \$1;
#X obj 461 432 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 29 423 Inlet 1: 0|1 turn texturing On/off;
#X text 29 437 Inlet 1: quality 0|1 : GL_NEAREST | GL_LINEAR(default)
;
#X text 15 122 Send a quality message to change the quality of the
texture mapping. GL_LINEAR is better than GL_NEAREST (but also more
computationally expensive). However \, on many machines (especially
SGIs) \, there is no speed difference.;
#X text 14 233 [pix_texture] is able to texture images of ANY size
(even non-power of 2);
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#X msg 532 491 rectangle \$1;
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#X obj 532 432 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
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#X msg 469 516 client_storage \$1;
#X msg 532 451 repeat \$1;
#X text 29 453 Inlet 1: repeat 0|1 : CLAMP_TO_EDGE or REPEAT(default)
;
#X text 28 470 Inlet 1: rectangle 0|1 : use rectangle-texturing if
available (default:1);
#X text 28 498 Inlet 1: client_storage 0|1 : use client-storage if
available (default:1);
#X msg 493 407 env \$1;
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#X obj 472 222 pack 0 0 1;
#X obj 452 243 color 0 0.5 0;
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#X obj 458 196 nbx 3 14 0 1 0 0 empty empty red 0 -6 0 10 -262144 -1
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#X text 14 262 [pix_texture] tries to use the fastest way to get a
pix onto a texture. This implies using "rectangle"-texturing if available.
This \, in turn \, can lead to some problems with several geos. Try
using "rectangle 0" if you experience problems. Rectangle textures
cannot be REPEATed (they are always clamped-to-edge);
#X text 28 526 Inlet 1: env 0|1|2|3|4|5 : texture environment mode
;
#X text 53 541 0=GL_REPLACE \, 1=GL_DECAL \, 2=GL_BLEND \, 3=GL_ADD
\,;
#X text 53 556 4=GL_COMBINE \, >4=GL_MODULATE (default);
#X text 16 176 - env message changes the texture environment mode.
Some modes allow mixing with fragment colors (BLEND \, ADD \, COMBINE
\, MODULATE) \, while REPLACE and DECAL ignore the current fragment/texture
color.;
#X text 457 149 set base fragment color;
#X text 57 700 Outlet 2: texture info : <id> <width> <height> <type>
<upsidedown flag>;
#X text 28 576 Inlet 1: message: texunit <f>;
#X text 108 611 (useful only with shader);
#X text 108 594 (change texunit of the texture);
#X floatatom 463 286 5 0 0 0 - - -;
#X msg 463 305 texunit \$1;
#X obj 473 331 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 473 351 yuv \$1;
#X text 28 646 Inlet 1: message: pbo : change pixel buffer object number
;
#X floatatom 537 332 5 0 0 0 - - -;
#X msg 537 351 pbo \$1;
#X text 28 626 Inlet 1: message: yuv : use native YUV-mode if available
(default:1), f 69;
#X obj 518 8 declare -lib Gem;
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#X connect 68 0 18 0;
