//-----------------------------------------------------------------------------
// VST Plug-Ins SDK
// VSTGUI: Graphical User Interface Framework for VST plugins
//
// Version 3.0       Date : 30/06/04
//
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
// VSTGUI LICENSE
// © 2004, Steinberg Media Technologies, All Rights Reserved
//-----------------------------------------------------------------------------
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistributions of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//   * Redistributions in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//   * Neither the name of the Steinberg Media Technologies nor the names of its
//     contributors may be used to endorse or promote products derived from this
//     software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE  OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//-----------------------------------------------------------------------------

#ifndef __aeffguieditor__
#define __aeffguieditor__

#ifndef __aeffeditor__
#include "aeffeditor.h"
#endif

#ifndef __vstgui__
#include "vstgui.h"
#endif

//-----------------------------------------------------------------------------
// AEffGUIEditor Declaration
//-----------------------------------------------------------------------------
class AEffGUIEditor : public AEffEditor
{
public:
//-----------------------------------------------------------------------------
    AEffGUIEditor (AudioEffect* effect);
    ~AEffGUIEditor ();

    // get the CFrame object
    #if USE_NAMESPACE
    VSTGUI::CFrame* getFrame () { return frame; }
    #else
    CFrame* getFrame () { return frame; }
    #endif

    virtual void setParameter (VstInt32 index, float value);
    virtual void beginEdit (VstInt32 index);
    virtual void endEdit (VstInt32 index);

    // feedback to application
    virtual void doIdleStuff ();

    // wait (in ms)
    void wait (unsigned int ms);

    // get the current time (in ms)
    unsigned int getTicks ();

    // get version of this VSTGUI
    static int getVstGuiVersion () { return (VSTGUI_VERSION_MAJOR << 16) + VSTGUI_VERSION_MINOR; }

    // get the knob mode
    static VstInt32 getKnobMode () { return knobMode; }
//-----------------------------------------------------------------------------
// AEffEditor overrides:
//-----------------------------------------------------------------------------
    bool getRect (ERect** rect);
    void idle ();

    #if MAC
    void DECLARE_VST_DEPRECATED (draw) (ERect* rect);
    VstInt32 DECLARE_VST_DEPRECATED (mouse) (VstInt32 x, VstInt32 y);
    #endif

    #if VST_2_1_EXTENSIONS
    bool onKeyDown (VstKeyCode& keyCode);
    bool onKeyUp (VstKeyCode& keyCode);
    bool onWheel (float distance);
    bool setKnobMode (VstInt32 val);
    #endif
//-----------------------------------------------------------------------------
protected:
    ERect rect;
    unsigned int lLastTicks;
    bool inIdleStuff;
    static VstInt32 knobMode;
    #if USE_NAMESPACE
    VSTGUI::CFrame* frame;
    #else
    CFrame* frame;
    #endif
};

#endif
