//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// Version 2.4       $Date: 2006/08/29 12:08:50 $
//
// Category     : VST 2.x Classes
// Filename     : vstplugmain.cpp
// Created by   : Steinberg Media Technologies
// Description  : VST Plug-In Main Entry
//
// © 2006, Steinberg Media Technologies, All Rights Reserved
//-------------------------------------------------------------------------------------------------------

#include "audioeffect.h"

//------------------------------------------------------------------------
/** Must be implemented externally. */
extern AudioEffect* createEffectInstance (audioMasterCallback audioMaster);

extern "C" {

#if defined (__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
    #define VST_EXPORT  __attribute__ ((visibility ("default")))
#else
    #define VST_EXPORT
#endif

//------------------------------------------------------------------------
/** Prototype of the export function main */
//------------------------------------------------------------------------
VST_EXPORT AEffect* VSTPluginMain (audioMasterCallback audioMaster)
{
    // Get VST Version of the Host
    if (!audioMaster (0, audioMasterVersion, 0, 0, 0, 0))
        return 0;  // old version

    // Create the AudioEffect
    AudioEffect* effect = createEffectInstance (audioMaster);
    if (!effect)
        return 0;

    // Return the VST AEffect structur
    return effect->getAeffect ();
}

// support for old hosts not looking for VSTPluginMain
#if (TARGET_API_MAC_CARBON && __ppc__)
VST_EXPORT AEffect* main_macho (audioMasterCallback audioMaster) { return VSTPluginMain (audioMaster); }
#elif WIN32
VST_EXPORT AEffect* MAIN (audioMasterCallback audioMaster) { return VSTPluginMain (audioMaster); }
#elif BEOS
VST_EXPORT AEffect* main_plugin (audioMasterCallback audioMaster) { return VSTPluginMain (audioMaster); }
#endif

} // extern "C"

//------------------------------------------------------------------------
#if WIN32
#include <windows.h>
void* hInstance;

extern "C" {
BOOL WINAPI DllMain (HINSTANCE hInst, DWORD dwReason, LPVOID lpvReserved)
{
    hInstance = hInst;
    return 1;
}
} // extern "C"
#endif
