Audaspace  1.9.0
A high level audio library.
TimeStretchPitchScale.h
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16 
17 #pragma once
18 
25 #include "fx/Effect.h"
26 
28 
29 enum class StretcherQuality
30 {
31  HIGH = 0, // Prioritize high-quality pitch processing
32  FAST = 1, // Prioritize speed over audio quality
33  CONSISTENT = 2 // Prioritize consistency for dynamic pitch changes
34 };
35 
41 {
42 private:
46  double m_timeRatio;
47 
51  double m_pitchScale;
52 
56  StretcherQuality m_quality;
57 
61  bool m_preserveFormant;
62 
63  // delete copy constructor and operator=
65  TimeStretchPitchScale& operator=(const TimeStretchPitchScale&) = delete;
66 
67 public:
76  TimeStretchPitchScale(std::shared_ptr<ISound> sound, double timeRatio, double pitchScale, StretcherQuality quality, bool preserveFormant);
77 
81  double getTimeRatio() const;
82 
86  double getPitchScale() const;
87 
91  bool getPreserveFormant() const;
92 
96  StretcherQuality getStretcherQuality() const;
97 
98  virtual std::shared_ptr<IReader> createReader();
99 };
100 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
This sound allows a sound to be time-stretched and pitch scaled.
Definition: TimeStretchPitchScale.h:40
The Effect class.
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
virtual std::shared_ptr< IReader > createReader()=0
Creates a reader for playback of the sound source.
This sound is a base class for all effect factories that take one other sound as input.
Definition: Effect.h:33