Audaspace  1.9.0
A high level audio library.
SoftwareDevice.h
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2  * Copyright 2009-2016 Jörg Müller
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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16 
17 #pragma once
18 
25 #include "devices/IDevice.h"
26 #include "devices/IHandle.h"
27 #include "devices/I3DDevice.h"
28 #include "devices/I3DHandle.h"
29 #include "util/Buffer.h"
30 
31 #include <list>
32 #include <mutex>
33 
35 
36 class Mixer;
37 class PitchReader;
38 class ResampleReader;
40 
50 class AUD_API SoftwareDevice : public IDevice, public I3DDevice
51 {
52 protected:
54  class AUD_API SoftwareHandle : public IHandle, public I3DHandle
55  {
56  private:
57  // delete copy constructor and operator=
58  SoftwareHandle(const SoftwareHandle&) = delete;
59  SoftwareHandle& operator=(const SoftwareHandle&) = delete;
60 
61  public:
63  std::shared_ptr<IReader> m_reader;
64 
66  std::shared_ptr<PitchReader> m_pitch;
67 
69  std::shared_ptr<ResampleReader> m_resampler;
70 
72  std::shared_ptr<ChannelMapperReader> m_mapper;
73 
76 
78  bool m_keep;
79 
81  float m_user_pitch;
82 
85 
87  float m_user_pan;
88 
90  float m_volume;
91 
93  float m_old_volume;
94 
97 
100 
103 
106 
109 
112 
115 
118 
121 
124 
127 
130 
133 
135  int m_flags;
136 
139 
141  void* m_stop_data;
142 
145 
148 
154  bool pause(bool keep);
155 
156  public:
166  SoftwareHandle(SoftwareDevice* device, std::shared_ptr<IReader> reader, std::shared_ptr<PitchReader> pitch, std::shared_ptr<ResampleReader> resampler, std::shared_ptr<ChannelMapperReader> mapper, bool keep);
167 
171  void update();
172 
177  void setSpecs(Specs specs);
178 
179  virtual ~SoftwareHandle() {}
180  virtual bool pause();
181  virtual bool resume();
182  virtual bool stop();
183  virtual bool getKeep();
184  virtual bool setKeep(bool keep);
185  virtual bool seek(double position);
186  virtual double getPosition();
187  virtual Status getStatus();
188  virtual float getVolume();
189  virtual bool setVolume(float volume);
190  virtual float getPitch();
191  virtual bool setPitch(float pitch);
192  virtual int getLoopCount();
193  virtual bool setLoopCount(int count);
194  virtual bool setStopCallback(stopCallback callback = 0, void* data = 0);
195 
196  virtual Vector3 getLocation();
197  virtual bool setLocation(const Vector3& location);
198  virtual Vector3 getVelocity();
199  virtual bool setVelocity(const Vector3& velocity);
200  virtual Quaternion getOrientation();
201  virtual bool setOrientation(const Quaternion& orientation);
202  virtual bool isRelative();
203  virtual bool setRelative(bool relative);
204  virtual float getVolumeMaximum();
205  virtual bool setVolumeMaximum(float volume);
206  virtual float getVolumeMinimum();
207  virtual bool setVolumeMinimum(float volume);
208  virtual float getDistanceMaximum();
209  virtual bool setDistanceMaximum(float distance);
210  virtual float getDistanceReference();
211  virtual bool setDistanceReference(float distance);
212  virtual float getAttenuation();
213  virtual bool setAttenuation(float factor);
214  virtual float getConeAngleOuter();
215  virtual bool setConeAngleOuter(float angle);
216  virtual float getConeAngleInner();
217  virtual bool setConeAngleInner(float angle);
218  virtual float getConeVolumeOuter();
219  virtual bool setConeVolumeOuter(float volume);
220  };
221 
226 
230  std::shared_ptr<Mixer> m_mixer;
231 
236 
240  void create();
241 
245  void destroy();
246 
252  void mix(data_t* buffer, int length);
253 
259  virtual void playing(bool playing)=0;
260 
265  void setSpecs(Specs specs);
266 
271  void setSpecs(DeviceSpecs specs);
272 
277  SoftwareDevice();
278 
279 private:
283  Buffer m_buffer;
284 
288  std::list<std::shared_ptr<SoftwareHandle> > m_playingSounds;
289 
293  std::list<std::shared_ptr<SoftwareHandle> > m_pausedSounds;
294 
298  bool m_playback;
299 
303  std::recursive_mutex m_mutex;
304 
308  float m_volume;
309 
311  Vector3 m_location;
312 
314  Vector3 m_velocity;
315 
317  Quaternion m_orientation;
318 
320  float m_speed_of_sound;
321 
323  float m_doppler_factor;
324 
326  DistanceModel m_distance_model;
327 
329  int m_flags;
330 
332  uint64_t m_synchronizerPosition{0};
333  int m_synchronizerState{0};
334 
335  // delete copy constructor and operator=
336  SoftwareDevice(const SoftwareDevice&) = delete;
337  SoftwareDevice& operator=(const SoftwareDevice&) = delete;
338 
339 public:
340 
346  static void setPanning(IHandle* handle, float pan);
347 
352  void setQuality(ResampleQuality quality);
353 
354  virtual DeviceSpecs getSpecs() const;
355  virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false);
356  virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false);
357  virtual void stopAll();
358  virtual void lock();
359  virtual void unlock();
360  virtual float getVolume() const;
361  virtual void setVolume(float volume);
362 
363  virtual Vector3 getListenerLocation() const;
364  virtual void setListenerLocation(const Vector3& location);
365  virtual Vector3 getListenerVelocity() const;
366  virtual void setListenerVelocity(const Vector3& velocity);
367  virtual Quaternion getListenerOrientation() const;
368  virtual void setListenerOrientation(const Quaternion& orientation);
369  virtual float getSpeedOfSound() const;
370  virtual void setSpeedOfSound(float speed);
371  virtual float getDopplerFactor() const;
372  virtual void setDopplerFactor(float factor);
373  virtual DistanceModel getDistanceModel() const;
374  virtual void setDistanceModel(DistanceModel model);
375 
376  virtual void seekSynchronizer(double time);
377  virtual double getSynchronizerPosition();
378  virtual void playSynchronizer();
379  virtual void stopSynchronizer();
380  virtual void setSyncCallback(syncFunction function, void* data);
381  virtual int isSynchronizerPlaying();
382 };
383 
This class represents a quaternion used for 3D rotations.
Definition: Math3D.h:205
bool m_keep
Whether to keep the source if end of it is reached.
Definition: SoftwareDevice.h:78
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
This abstract class is able to mix audiosignals with same channel count and sample rate and convert i...
Definition: Mixer.h:39
std::shared_ptr< Mixer > m_mixer
The mixer.
Definition: SoftwareDevice.h:230
virtual bool stop()=0
Stops a played back or paused sound.
The IDevice interface.
virtual bool setKeep(bool keep)=0
Sets the behaviour of the device for a played back sound when the sound doesn&#39;t return any more sampl...
virtual bool seek(double position)=0
Seeks in a played back sound.
virtual float getPitch()=0
Retrieves the pitch of a playing sound.
void * m_stop_data
Stop callback data.
Definition: SoftwareDevice.h:141
float m_volume_min
Minimum volume.
Definition: SoftwareDevice.h:114
float m_old_volume
The previous calculated final volume of the source.
Definition: SoftwareDevice.h:93
virtual float getConeVolumeOuter()=0
Retrieves the outer volume of the cone of a source.
virtual float getVolumeMaximum()=0
Retrieves the maximum volume of a source.
ResampleQuality m_quality
Resampling quality.
Definition: SoftwareDevice.h:235
Saves the data for playback.
Definition: SoftwareDevice.h:54
virtual bool setStopCallback(stopCallback callback=0, void *data=0)=0
Sets the callback function that&#39;s called when the end of a playing sound is reached.
float m_distance_reference
Reference distance;.
Definition: SoftwareDevice.h:120
#define AUD_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:93
float m_cone_angle_outer
Cone outer angle.
Definition: SoftwareDevice.h:126
Vector3 m_velocity
Velocity in 3D Space.
Definition: SoftwareDevice.h:102
virtual Status getStatus()=0
Returns the status of a played back sound.
This class maps a sound source&#39;s channels to a specific output channel count.
Definition: ChannelMapperReader.h:34
unsigned char data_t
Sample data type (format samples)
Definition: Audaspace.h:129
Specification of a sound source.
Definition: Specification.h:118
float m_cone_angle_inner
Cone inner angle.
Definition: SoftwareDevice.h:129
virtual bool setPitch(float pitch)=0
Sets the pitch of a playing sound.
bool m_relative
Whether the position to the listener is relative or absolute.
Definition: SoftwareDevice.h:108
The I3DHandle interface represents a playback handle for 3D sources.
Definition: I3DHandle.h:38
int m_flags
Rendering flags.
Definition: SoftwareDevice.h:135
std::shared_ptr< ResampleReader > m_resampler
The resample reader in between.
Definition: SoftwareDevice.h:69
virtual float getDistanceReference()=0
Retrieves the reference distance of a source.
DeviceSpecs m_specs
The specification of the device.
Definition: SoftwareDevice.h:225
virtual bool getKeep()=0
Gets the behaviour of the device for a played back sound when the sound doesn&#39;t return any more sampl...
float m_attenuation
Attenuation.
Definition: SoftwareDevice.h:123
virtual bool setOrientation(const Quaternion &orientation)=0
Sets the orientation of the source.
virtual bool setDistanceReference(float distance)=0
Sets the reference distance of a source.
virtual int getLoopCount()=0
Retrieves the loop count of a playing sound.
void(* stopCallback)(void *)
The stopCallback is called when a handle reaches the end of the stream and thus gets stopped...
Definition: IHandle.h:42
virtual bool setDistanceMaximum(float distance)=0
Sets the maximum distance of a source.
float m_volume
The calculated final volume of the source.
Definition: SoftwareDevice.h:90
float m_user_pitch
The user set pitch of the source.
Definition: SoftwareDevice.h:81
This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality...
Definition: Buffer.h:33
std::shared_ptr< IReader > m_reader
The reader source.
Definition: SoftwareDevice.h:63
Status m_status
Current status of the handle.
Definition: SoftwareDevice.h:144
virtual bool setVolumeMinimum(float volume)=0
Sets the minimum volume of a source.
Specification of a sound device.
Definition: Specification.h:128
float m_user_volume
The user set volume of the source.
Definition: SoftwareDevice.h:84
virtual float getConeAngleInner()=0
Retrieves the inner opening angle of the cone of a source.
Quaternion m_orientation
Orientation in 3D Space.
Definition: SoftwareDevice.h:105
virtual Vector3 getVelocity()=0
Retrieves the velocity of the source.
virtual float getDistanceMaximum()=0
Retrieves the maximum distance of a source.
float m_cone_volume_outer
Cone outer volume.
Definition: SoftwareDevice.h:132
bool m_first_reading
Whether the source is being read for the first time.
Definition: SoftwareDevice.h:75
virtual float getConeAngleOuter()=0
Retrieves the outer opening angle of the cone of a source.
virtual float getAttenuation()=0
Retrieves the attenuation of a source.
float m_volume_max
Maximum volume.
Definition: SoftwareDevice.h:111
The I3DDevice interface represents an output device for 3D sound.
Definition: I3DDevice.h:52
virtual bool isRelative()=0
Checks whether the source location, velocity and orientation are relative to the listener.
Defines the IHandle interface as well as possible states of the handle.
SoftwareDevice * m_device
Own device.
Definition: SoftwareDevice.h:147
float m_distance_max
Maximum distance.
Definition: SoftwareDevice.h:117
virtual bool setRelative(bool relative)=0
Sets whether the source location, velocity and orientation are relative to the listener.
virtual bool setVolumeMaximum(float volume)=0
Sets the maximum volume of a source.
virtual bool setConeAngleInner(float angle)=0
Sets the inner opening angle of the cone of a source.
virtual Vector3 getLocation()=0
Retrieves the location of the source.
ResampleQuality
Resampling algorithm and quality.
Definition: Specification.h:87
float m_user_pan
The user set panning for non-3D sources.
Definition: SoftwareDevice.h:87
virtual float getVolume()=0
Retrieves the volume of a playing sound.
virtual bool pause()=0
Pauses a played back sound.
This is the base class for all resampling readers.
Definition: ResampleReader.h:32
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
The IHandle interface represents a playback handles of a specific device.
Definition: IHandle.h:48
The I3DHandle interface.
virtual bool setLoopCount(int count)=0
Sets the loop count of a playing sound.
Defines the I3DDevice interface as well as the different distance models.
std::shared_ptr< PitchReader > m_pitch
The pitch reader in between.
Definition: SoftwareDevice.h:66
The IDevice interface represents an output device for sound sources.
Definition: IDevice.h:45
virtual bool setVolume(float volume)=0
Sets the volume of a playing sound.
The software device is a generic device with software mixing.
Definition: SoftwareDevice.h:50
This class represents a 3 dimensional vector.
Definition: Math3D.h:35
virtual float getVolumeMinimum()=0
Retrieves the minimum volume of a source.
virtual double getPosition()=0
Retrieves the current playback position of a sound.
The Buffer class.
virtual bool setConeVolumeOuter(float volume)=0
Sets the outer volume of the cone of a source.
int m_loopcount
The loop count of the source.
Definition: SoftwareDevice.h:96
This class reads another reader and changes it&#39;s pitch.
Definition: PitchReader.h:32
virtual bool setAttenuation(float factor)=0
Sets the attenuation of a source.
virtual Quaternion getOrientation()=0
Retrieves the orientation of the source.
Status
Status of a playback handle.
Definition: IHandle.h:30
DistanceModel
Possible distance models for the 3D device.
Definition: I3DDevice.h:34
Vector3 m_location
Location in 3D Space.
Definition: SoftwareDevice.h:99
std::shared_ptr< ChannelMapperReader > m_mapper
The channel mapper reader in between.
Definition: SoftwareDevice.h:72
virtual bool setVelocity(const Vector3 &velocity)=0
Sets the velocity of the source.
stopCallback m_stop
The stop callback.
Definition: SoftwareDevice.h:138
virtual bool setConeAngleOuter(float angle)=0
Sets the outer opening angle of the cone of a source.
virtual bool setLocation(const Vector3 &location)=0
Sets the location of the source.
virtual bool resume()=0
Resumes a paused sound.