19 #ifdef PULSEAUDIO_PLUGIN 20 #define AUD_BUILD_PLUGIN 29 #include <pulse/pulseaudio.h> 43 pa_threaded_mainloop* m_mainloop;
44 pa_context* m_context;
46 pa_context_state_t m_state;
49 uint32_t m_underflows;
52 pa_usec_t m_synchronizerStartTime{0};
53 double m_synchronizerStartPosition{0.0};
62 AUD_LOCAL static void PulseAudio_state_callback(pa_context* context,
void* data);
70 AUD_LOCAL static void PulseAudio_request(pa_stream* stream,
size_t total_bytes,
void* data);
77 virtual void playing(
bool playing);
94 virtual void seekSynchronizer(
double time);
95 virtual double getSynchronizerPosition();
96 virtual void playSynchronizer();
97 virtual void stopSynchronizer();
102 static void registerPlugin();
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
The MixingThreadDevice class.
Specification of a sound device.
Definition: Specification.h:128
This device plays back through PulseAudio, the simple direct media layer.
Definition: PulseAudioDevice.h:38
This device extends the SoftwareDevice with code for running mixing in a separate thread...
Definition: MixingThreadDevice.h:36
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
virtual void preMixingWork(bool playing)
Called every iteration in the mixing thread before mixing.