Audaspace  1.9.0
A high level audio library.
PulseAudioDevice.h
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2  * Copyright 2009-2016 Jörg Müller
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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6  * You may obtain a copy of the License at
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13  * See the License for the specific language governing permissions and
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16 
17 #pragma once
18 
19 #ifdef PULSEAUDIO_PLUGIN
20 #define AUD_BUILD_PLUGIN
21 #endif
22 
29 #include <pulse/pulseaudio.h>
30 
32 
34 
39 {
40 private:
41  bool m_corked;
42 
43  pa_threaded_mainloop* m_mainloop;
44  pa_context* m_context;
45  pa_stream* m_stream;
46  pa_context_state_t m_state;
47 
48  int m_buffersize;
49  uint32_t m_underflows;
50 
52  pa_usec_t m_synchronizerStartTime{0};
53  double m_synchronizerStartPosition{0.0};
54 
55  AUD_LOCAL void preMixingWork(bool playing) override;
56 
62  AUD_LOCAL static void PulseAudio_state_callback(pa_context* context, void* data);
63 
70  AUD_LOCAL static void PulseAudio_request(pa_stream* stream, size_t total_bytes, void* data);
71 
72  // delete copy constructor and operator=
73  PulseAudioDevice(const PulseAudioDevice&) = delete;
74  PulseAudioDevice& operator=(const PulseAudioDevice&) = delete;
75 
76 protected:
77  virtual void playing(bool playing);
78 
79 public:
87  PulseAudioDevice(const std::string &name, DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
88 
92  virtual ~PulseAudioDevice();
93 
94  virtual void seekSynchronizer(double time);
95  virtual double getSynchronizerPosition();
96  virtual void playSynchronizer();
97  virtual void stopSynchronizer();
98 
102  static void registerPlugin();
103 };
104 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
The MixingThreadDevice class.
Specification of a sound device.
Definition: Specification.h:128
This device plays back through PulseAudio, the simple direct media layer.
Definition: PulseAudioDevice.h:38
This device extends the SoftwareDevice with code for running mixing in a separate thread...
Definition: MixingThreadDevice.h:36
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
virtual void preMixingWork(bool playing)
Called every iteration in the mixing thread before mixing.