19 #ifdef PIPEWIRE_PLUGIN 20 #define AUD_BUILD_PLUGIN 29 #include <pipewire/pipewire.h> 42 pw_thread_loop* m_thread;
43 std::unique_ptr<pw_stream_events> m_events;
47 bool m_getSynchronizerStartTime{
false};
48 int64_t m_synchronizerStartTime{0};
49 double m_synchronizerStartPosition{0.0};
51 AUD_LOCAL static void handleStateChanged(
void* device_ptr,
enum pw_stream_state old,
enum pw_stream_state state,
const char* error);
57 AUD_LOCAL static void mixAudioBuffer(
void* device_ptr);
65 virtual void playing(
bool playing);
82 virtual void seekSynchronizer(
double time);
83 virtual double getSynchronizerPosition();
84 virtual void playSynchronizer();
85 virtual void stopSynchronizer();
90 static void registerPlugin();
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
The MixingThreadDevice class.
Specification of a sound device.
Definition: Specification.h:128
This device plays back through PipeWire, the simple direct media layer.
Definition: PipeWireDevice.h:38
This device extends the SoftwareDevice with code for running mixing in a separate thread...
Definition: MixingThreadDevice.h:36
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
virtual void preMixingWork(bool playing)
Called every iteration in the mixing thread before mixing.