Audaspace  1.9.0
A high level audio library.
PipeWireDevice.h
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16 
17 #pragma once
18 
19 #ifdef PIPEWIRE_PLUGIN
20 #define AUD_BUILD_PLUGIN
21 #endif
22 
29 #include <pipewire/pipewire.h>
30 
32 
34 
39 {
40 private:
41  pw_stream* m_stream;
42  pw_thread_loop* m_thread;
43  std::unique_ptr<pw_stream_events> m_events;
44  bool m_active{false};
45 
47  bool m_getSynchronizerStartTime{false};
48  int64_t m_synchronizerStartTime{0};
49  double m_synchronizerStartPosition{0.0};
50 
51  AUD_LOCAL static void handleStateChanged(void* device_ptr, enum pw_stream_state old, enum pw_stream_state state, const char* error);
52 
57  AUD_LOCAL static void mixAudioBuffer(void* device_ptr);
58 
59  // delete copy constructor and operator=
60  PipeWireDevice(const PipeWireDevice&) = delete;
61  PipeWireDevice& operator=(const PipeWireDevice&) = delete;
62 
63 protected:
64  void preMixingWork(bool playing);
65  virtual void playing(bool playing);
66 
67 public:
75  PipeWireDevice(const std::string& name, DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE);
76 
80  virtual ~PipeWireDevice();
81 
82  virtual void seekSynchronizer(double time);
83  virtual double getSynchronizerPosition();
84  virtual void playSynchronizer();
85  virtual void stopSynchronizer();
86 
90  static void registerPlugin();
91 };
92 
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
The MixingThreadDevice class.
Specification of a sound device.
Definition: Specification.h:128
This device plays back through PipeWire, the simple direct media layer.
Definition: PipeWireDevice.h:38
This device extends the SoftwareDevice with code for running mixing in a separate thread...
Definition: MixingThreadDevice.h:36
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
virtual void preMixingWork(bool playing)
Called every iteration in the mixing thread before mixing.