19 #ifdef COREAUDIO_PLUGIN 20 #define AUD_BUILD_PLUGIN 31 #include <AudioToolbox/AudioToolbox.h> 32 #include <AudioToolbox/CoreAudioClock.h> 33 #include <AudioUnit/AudioUnit.h> 45 uint32_t m_buffersize;
55 AudioUnit m_audio_unit;
59 CAClockRef m_clock_ref;
60 bool m_audio_clock_ready{
false};
61 double m_synchronizerStartTime{0};
72 AUD_LOCAL static OSStatus CoreAudio_mix(
void* data, AudioUnitRenderActionFlags* flags,
const AudioTimeStamp* time_stamp, UInt32 bus_number, UInt32 number_frames, AudioBufferList* buffer_list);
79 void playing(
bool playing)
override;
96 virtual void seekSynchronizer(
double time);
97 virtual double getSynchronizerPosition();
98 virtual void playSynchronizer();
99 virtual void stopSynchronizer();
104 static void registerPlugin();
#define AUD_NAMESPACE_BEGIN
Opens the audaspace namespace aud.
Definition: Audaspace.h:116
virtual void playing(bool playing)
This function tells the device, to start or pause playback.
#define AUD_DEFAULT_BUFFER_SIZE
The default playback buffer size of a device.
Definition: Audaspace.h:103
The MixingThreadDevice class.
Specification of a sound device.
Definition: Specification.h:128
This device plays back through CoreAudio, the Apple audio API.
Definition: CoreAudioDevice.h:42
This device extends the SoftwareDevice with code for running mixing in a separate thread...
Definition: MixingThreadDevice.h:36
#define AUD_NAMESPACE_END
Closes the audaspace namespace aud.
Definition: Audaspace.h:119
#define AUD_PLUGIN_API
Used for exporting symbols in the shared library.
Definition: Audaspace.h:94
#define AUD_LOCAL
Used for hiding symbols from export in the shared library.
Definition: Audaspace.h:80
virtual void preMixingWork(bool playing)
Called every iteration in the mixing thread before mixing.