{
    "CVE_data_meta": {
        "ASSIGNER": "cve@mitre.org",
        "DATE_ASSIGNED": "2018-08-02T16:41:53.514568",
        "DATE_REQUESTED": "2018-07-31T16:33:51",
        "ID": "CVE-2018-1000224",
        "REQUESTER": "fabio.alessandrelli@gmail.com",
        "STATE": "PUBLIC"
    },
    "affects": {
        "vendor": {
            "vendor_data": [
                {
                    "product": {
                        "product_data": [
                            {
                                "product_name": "n/a",
                                "version": {
                                    "version_data": [
                                        {
                                            "version_value": "n/a"
                                        }
                                    ]
                                }
                            }
                        ]
                    },
                    "vendor_name": "n/a"
                }
            ]
        }
    },
    "data_format": "MITRE",
    "data_type": "CVE",
    "data_version": "4.0",
    "description": {
        "description_data": [
            {
                "lang": "eng",
                "value": "Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b."
            }
        ]
    },
    "problemtype": {
        "problemtype_data": [
            {
                "description": [
                    {
                        "lang": "eng",
                        "value": "n/a"
                    }
                ]
            }
        ]
    },
    "references": {
        "reference_data": [
            {
                "name": "https://godotengine.org/article/maintenance-release-godot-2-1-5",
                "refsource": "CONFIRM",
                "url": "https://godotengine.org/article/maintenance-release-godot-2-1-5"
            },
            {
                "name": "https://github.com/godotengine/godot/issues/20558",
                "refsource": "CONFIRM",
                "url": "https://github.com/godotengine/godot/issues/20558"
            },
            {
                "name": "https://godotengine.org/article/maintenance-release-godot-3-0-6",
                "refsource": "CONFIRM",
                "url": "https://godotengine.org/article/maintenance-release-godot-3-0-6"
            }
        ]
    }
}