# To avoid freezing run deqp-runner with single job and do it headless (with EGL_PLATFORM=surfaceless)

dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
dEQP-GLES2.functional.clipping.point.wide_point_z_clip,Fail
dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_z_clip_viewport_corner,Fail

dEQP-GLES2.functional.draw.random.50,Fail

dEQP-GLES2.functional.fbo.render.depth.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.depth.tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.repeated_clear.tex2d_rgb,Fail
dEQP-GLES2.functional.fbo.render.repeated_clear.tex2d_rgba,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.resize.tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_bgra_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16,Fail
dEQP-GLES2.functional.fbo.render.stencil.rbo_rgb565_stencil_index8,Fail
dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb565_stencil_index8,Fail

dEQP-GLES2.functional.rasterization.primitives.points,Fail

dEQP-GLES2.functional.shaders.builtin_variable.pointcoord,Fail

# loops

dEQP-GLES2.functional.shaders.discard.dynamic_loop_always,Fail
dEQP-GLES2.functional.shaders.discard.dynamic_loop_dynamic,Fail
dEQP-GLES2.functional.shaders.discard.dynamic_loop_texture,Fail
dEQP-GLES2.functional.shaders.discard.dynamic_loop_uniform,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_loop_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_dynamic_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_dynamic_loop_subscript_read_fragment,Fail
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_dynamic_loop_subscript_read_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.101_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.101_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_highp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_float_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.compound_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.compound_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_body_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_body_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_inout_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_inout_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_return_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_return_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.post_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.post_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.pre_increment_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.pre_increment_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.select_iteration_count_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.select_iteration_count_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_iteration_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_iteration_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_statement_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.single_statement_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.vector_counter_fragment,Fail
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.vector_counter_vertex,Fail



dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_float_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_fragment,Fail
dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_fragment,Fail

dEQP-GLES2.functional.shaders.random.all_features.fragment.73,Fail
dEQP-GLES2.functional.shaders.random.all_features.fragment.92,Fail

# More loops

dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_fragment,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_dynamic_vertex,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_never_fragment,Fail
dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_never_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_fragment,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,Fail
dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_vertex,Fail
dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_fragment,Fail
dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_vertex,Fail
dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment,Fail
dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex,Fail


dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias,Fail
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias,Fail
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias,Fail
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_repeat_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba8888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_l8_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_rgb888_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_rgba8888_pot,Fail

dEQP-GLES2.functional.texture.mipmap.2d.bias.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.2d.bias.linear_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.bias.nearest_linear,Fail
dEQP-GLES2.functional.texture.mipmap.2d.bias.nearest_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba5551_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba5551_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_fastest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_nicest,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_clamp,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_mirror,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror,Fail
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.nearest_linear,Fail
dEQP-GLES2.functional.texture.mipmap.cube.bias.nearest_nearest,Fail

# caused by nv30_transfer_rect_sifm
dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_nicest,Fail

# additional note about nv30_transfer_rect_sifm
# with disabled m2mf (so it passes to sifm), then this test becomes flakey:
# dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_nicest

# caused by nv30_transfer_rect_blit
dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgb,Fail
dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.2d_rgba,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail

# additional note about nv30_transfer_rect_blit:
# if m2mf and sifm are disabled (so it passes to rect_blit),
# then these tests also fail:
# dEQP-GLES2.functional.texture.filtering.2d.linear_linear_mirror_rgba4444_pot,Fail
# dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail
# dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_clamp,Fail

# super flaky
dEQP-GLES2.functional.texture.filtering.2d.linear_linear_mirror_rgba4444_pot,Fail
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888,Fail
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_nearest_clamp,Fail

# todo add KHR


# results from piglit egl with nv30_transfer_rect_cpu

shaders@glsl-bug-110796,Fail
shaders@glsl-fs-fragcoord-zw-ortho,Fail
shaders@glsl-fs-fragcoord-zw-perspective,Fail
shaders@glsl-fs-loop,Fail
shaders@glsl-fs-loop-nested,Fail
shaders@glsl-lod-bias,Fail
shaders@glsl-novertexdata,Fail
shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail
shaders@glsl-vs-loop,Fail
shaders@glsl-vs-loop-nested,Fail
shaders@glsl-vs-point-size,Fail
shaders@ssa@fs-lost-copy-problem,Fail
shaders@ssa@fs-swap-problem,Fail
shaders@ssa@fs-while-loop-rotate-value,Fail
spec@!opengl 1.0@gl-1.0-dlist-materials,Fail
spec@!opengl 1.0@gl-1.0-dlist-shademodel,Fail
spec@!opengl 1.0@gl-1.0-edgeflag,Fail
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
spec@!opengl 1.0@gl-1.0-fog-linear-floor,Fail
spec@!opengl 1.0@gl-1.0-scissor-many,Fail
spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort,Fail
spec@!opengl 1.1@dlist-clear,Fail
spec@!opengl 1.1@dlist-fdo3129-01,Fail
spec@!opengl 1.1@dlist-fdo3129-02,Fail
spec@!opengl 1.1@draw-pixels,Fail
spec@!opengl 1.1@gl-1.1-color-material-array,Fail
spec@!opengl 1.1@line-smooth-coverage,Fail
spec@!opengl 1.1@line-smooth-stipple,Fail
spec@!opengl 1.1@max-texture-size,Crash
spec@!opengl 1.1@read-front,Fail
spec@!opengl 1.1@read-front clear-front-first,Fail
spec@!opengl 1.1@streaming-texture-leak,Timeout
spec@!opengl 1.1@texsubimage,Timeout
spec@!opengl 1.1@texwrap formats bordercolor,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
spec@!opengl 1.1@windowoverlap,Missing
spec@!opengl 1.2@copyteximage 3d,Fail
spec@!opengl 1.2@tex3d-maxsize,Crash
spec@!opengl 1.2@texture-packed-formats,Crash
spec@!opengl 1.4@draw-batch,Fail
spec@!opengl 2.0@attribs,Fail
spec@!opengl 2.0@gl-2.0-active-sampler-conflict,Crash
spec@!opengl 2.0@gl-2.0-edgeflag,Fail
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
spec@!opengl 2.0@gl-2.0-shader-materials,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
spec@apple_sync@clientwaitsync-errors,Crash
spec@apple_sync@deletesync,Crash
spec@apple_sync@getsynciv-errors,Crash
spec@apple_sync@issync,Crash
spec@apple_sync@sync-initialize,Crash
spec@apple_sync@waitsync-errors,Crash
spec@arb_clear_texture@arb_clear_texture-base-formats,Fail
spec@arb_clear_texture@arb_clear_texture-clear-max-level,Fail
spec@arb_clear_texture@arb_clear_texture-cube,Fail
spec@arb_clear_texture@arb_clear_texture-depth,Fail
spec@arb_clear_texture@arb_clear_texture-depth-stencil,Fail
spec@arb_clear_texture@arb_clear_texture-simple,Fail
spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail
spec@arb_depth_texture@fbo-clear-formats,Fail
spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component16-tex1d,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels,Fail
spec@arb_depth_texture@fbo-depth-gl_depth_component32-drawpixels,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
spec@arb_depth_texture@texdepth,Fail
spec@arb_depth_texture@texwrap formats bordercolor,Fail
spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-drawelements,Fail
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Fail
spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Fail
spec@arb_es2_compatibility@fbo-blending-formats,Fail
spec@arb_fragment_program@minmax,Fail
spec@arb_fragment_program@texturing@txb-2d,Fail
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Crash
spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks,Crash
spec@arb_internalformat_query2@all internalformat_<x>_type pname checks@GL_INTERNALFORMAT_RED_TYPE,Fail
spec@arb_internalformat_query2@max dimensions related pname checks,Crash
spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
spec@arb_pixel_buffer_object@texsubimage pbo,Timeout
spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
spec@arb_separate_shader_objects@400 combinations by location,Fail
spec@arb_separate_shader_objects@400 combinations by name,Fail
spec@arb_sync@clientwaitsync-errors,Crash
spec@arb_sync@deletesync,Crash
spec@arb_sync@getsynciv-errors,Crash
spec@arb_sync@issync,Crash
spec@arb_sync@sync-initialize,Crash
spec@arb_sync@waitsync-errors,Crash
spec@arb_texture_compression@texwrap formats bordercolor,Fail
spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail
spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
spec@arb_texture_cube_map@cubemap-shader bias,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@arb_timer_query@query gl_timestamp,Fail
spec@arb_timer_query@timestamp-get,Fail
spec@arb_vertex_buffer_object@combined-vertex-index,Fail
spec@arb_vertex_buffer_object@ib-data-sync,Fail
spec@arb_vertex_buffer_object@ib-subdata-sync,Fail
spec@arb_vertex_buffer_object@mixed-immediate-and-vbo,Fail
spec@arb_vertex_buffer_object@pos-array,Fail
spec@arb_vertex_buffer_object@vbo-map-unsync,Fail
spec@arb_vertex_program@big-param,Fail
spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail
spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail
spec@egl 1.4@egl-context-priority,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_ext_device_query@conformance,Fail
spec@egl_ext_image_dma_buf_import_modifiers@conformance,Fail
spec@egl_ext_surface_compression@conformance,Fail
spec@egl_khr_get_all_proc_addresses@conformance,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_query_driver@conformance,Fail
spec@ext_disjoint_timer_query@simple,Fail
spec@ext_framebuffer_object@fbo-3d,Fail
spec@ext_framebuffer_object@fbo-blending-formats,Fail
spec@ext_framebuffer_object@fbo-cubemap,Fail
spec@ext_framebuffer_object@fbo-depthtex,Crash
spec@ext_framebuffer_object@fbo-flushing-2,Fail
spec@ext_framebuffer_object@fbo-readpixels-depth-formats,Fail
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH24_STENCIL8/GL_UNSIGNED_SHORT,Fail
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT/GL_UNSIGNED_SHORT,Fail
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT24/GL_UNSIGNED_SHORT,Fail
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_COMPONENT32/GL_UNSIGNED_SHORT,Fail
spec@ext_framebuffer_object@fbo-readpixels-depth-formats@GL_DEPTH_STENCIL/GL_UNSIGNED_SHORT,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv21,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_vyuy,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-drawpixels,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort,Fail
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Fail
spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail
spec@ext_texture_compression_rgtc@rgtc-teximage-02,Crash
spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail
spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail
spec@ext_texture_format_bgra8888@api-errors,Fail
spec@ext_texture_snorm@fbo-blending-formats,Fail
spec@ext_texture_snorm@texwrap formats bordercolor,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
spec@ext_timer_query@time-elapsed,Fail
spec@ext_timer_query@timer_query,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-float-float,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-vec2-vec2,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-vec3-vec3,Fail
spec@glsl-1.10@execution@built-in-functions@fs-atan-vec4-vec4,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-selection-bool-bvec4-bvec4,Fail
spec@glsl-1.10@execution@builtins@glsl-fs-asin,Fail
spec@glsl-1.10@execution@builtins@glsl-fs-atan-1,Fail
spec@glsl-1.10@execution@builtins@glsl-fs-atan-2,Fail
spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail
spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail
spec@glsl-1.10@execution@copy-propagation@glsl-vs-copy-propagation-1,Fail
spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail
spec@glsl-1.10@execution@fs-sign-times-abs,Fail
spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail
spec@glsl-1.10@execution@glsl-fs-texture2d-mipmap-const-bias-01,Fail
spec@glsl-1.10@execution@glsl-fs-texture2d-mipmap-const-bias-02.shader_test,Fail
spec@glsl-1.10@execution@glsl-fs-texture2d-mipmap-const-bias-03,Fail
spec@glsl-1.10@execution@glsl-fs-texture2d-mipmap-const-bias-05,Fail
spec@glsl-1.10@execution@glsl-fs-uniform-sampler-array,Crash
spec@glsl-1.10@execution@glsl-vs-if-nested-loop,Fail
spec@glsl-1.10@execution@glsl-vs-large-uniform-array,Fail
spec@glsl-1.10@execution@glsl-vs-vectorize-between-basic-blocks-loop,Fail
spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
spec@glsl-1.10@execution@loops@glsl-fs-loop-vec4-counter,Fail
spec@glsl-1.10@execution@loops@glsl-vs-loop-300,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer,Fail
spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr-no-unroll,Fail
spec@glsl-1.10@execution@vs-loop-complex-no-unroll,Fail
spec@glsl-1.10@execution@vs-loop-complex-with-else-break,Fail
spec@glsl-1.10@execution@vs-loop-partial-unroll-multiple-breaks-loop-phi,Fail
spec@glsl-1.10@execution@vs-loop-variable-iteration-limit-unroll4,Fail
spec@glsl-1.10@execution@vs-nested-return-sibling-loop,Fail
spec@glsl-1.10@execution@vs-nested-return-sibling-loop2,Fail
spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail
spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail
spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
spec@glsl-es-1.00@execution@glsl-no-vertex-attribs,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@nv_conditional_render@blitframebuffer,Fail
spec@nv_conditional_render@clear,Fail
spec@nv_conditional_render@copypixels,Fail
spec@nv_conditional_render@dlist,Fail
spec@nv_half_float@attribs-half-float,Fail
spec@nv_primitive_restart@dlist,Fail
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements,Fail
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-multidrawelements,Fail

