0.147u1
-------


MAMETesters Bugs Fixed
----------------------
- 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap)
- 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching 
  or disappearing (hap)
- 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is 
  unusually fast. (hap)
- 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift: 
  Incorrect colors on some text, HUD, outer view of aircraft. (hap)
- 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap)
- 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when 
  try to read the voodoo region (Firewave)
- 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy 
  of "Janputer", named "New Double Bet Mahjong".
- 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual
- 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual
- 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett)
- 05012: [Documentation] Typos in internal MAME list
- 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted 
  graphics, quickly crashes when starting (Firewave)
- 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf)

Source Changes
--------------
-Memory handler normalization, part 1. READ/WRITE_DEVICE*_HANDLERs are
 now passed an address_space &, and the 8-bit variants get a mem_mask
 as well. This means they are now directly compatible with the member
 function delegates. Added a generic address space to the driver_device
 that can be used when no specific address space is available. Also
 added DECLARE_READ/WRITE_DEVICE*_HANDLER macros to declare device
 callbacks with default mem_mask parameters. [Aaron Giles]

-Memory handler normalization, part 2. Change legacy read/write
 handlers to take an address_space & instead of an address_space *.
 Also update pretty much all other functions to take a reference where
 appropriate. [Aaron Giles]

-Memory handler cleanup 3. Add mem_mask parameter to 8-bit handlers to
 match the others. To ease pain, added DECLARE_READ/WRITE_HANDLER
 macros that set up a default parameter. Also updated devcb so that the
 handlers can be called with or without the mem_mask. [Aaron Giles]

-Seibu COP: Added 0x1c param to 0x0205 command, fixes at least sprite
 positioning during intros of Raiden 2 and Zero Team (but breaks
 gameplay in Zero Team, needs investigation) [Angelo Salese, Smitdogg]

-Seibu COP: Made 0x42c2 command more accurate, makes Legionnaire
 enemies to behave properly and match finally starts in Seibu Cup
 Soccer [Angelo Salese, Smitdogg]

-gunpey.c - Corrected OKI M6925 frequency [Phil Bennett]

-fix for "file note writeable" when creating, plus consolidated some
 duplicate/redundant code. [smf]

-Seibu COP: Added 0xe38e command, used by Seibu Cup Soccer to follow
 the ball [Angelo Salese]

-Since nobody checks for NULLs anyway, make
 device_memory_interface::space() assert against NULL and return a
 reference, and pushed references throughout all address space usage in
 the system. Added a has_space() method to check for those rare case
 when it is ambiguous. [Aaron Giles]

-Added -verifysoftware command.  [Wilbert Pol]

-Changed CPS-1 video timings to SCREEN_RAW_PARAMS [Angelo Salese]

-Added generic set of pinball mechanical sounds [Robbbert]

-lib7z: fix portability problems that resulted in memory trashing in
 some configurations. [R. Belmont]

-Better simulation of Metal Slug X's protection device.  [IQ_132]
 Made Epson R4543 RTC a proper RTC device, eliminates duplicated code
 in Namco Systems 12 and 23 [R. Belmont]

-rotation - Added motor simulation; added nvram; added mechanical
 sounds; added notes [Robbbert]

-tms99x8: Converted to using RGB32 bitmap so chips can coexist with
 other video screens [R. Belmont]

-fixed MT03464: fixed potential out of array access in
 src/emu/video/voodoo.c logerror() [Oliver Stneberg]

-m6509: Fixed EA zero page indirect + Y (post indexed). [Curt Coder]

-Implemented DS75160A/DS75161A IEEE-488 GPIB Transceivers. [Curt Coder]

-spectra - added remaining sounds, game marked as WORKING [Robbbert]

-Ported Palette brightness effects to Raiden 2 HW, used by Zero Team
 and X Se Dae [Angelo Salese]

-mcr68.c: Add dipswitch locations to all sets in the driver.
 [Brian Troha]

-aftor - fixed display, marked as WORKING [Robbbert]

-Added irq ack to Shanghai 3 HW [Angelo Salese]

-Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was
 definitely running at erratic speeds before [Angelo Salese, Tafoid]

-mos6526: Implemented a nearly cycle-exact "old" CIA, which passes most
 of the Lorenz/VICE CIA tests. Refactored the c64/c128/vic10/cbm2
 drivers and the 1571/1581 floppy drives to use the new implementation.
 [Curt Coder]

-6532riot.c: Internal timer is always running. Fixes several a2600
 regressions.  (Wilbert Pol)

-Moved scsi protocol code from scsibus_device to scsihle_device, leaving 
 scsibus_device to calculate the current bus contents and distribute it
 to each of the scsidev_device. [smf]

-suna8.c: fixed sound samples width, improves speech
 in e.g. rranger [Luca Elia]
 
-Promoted starfigh to playable state [Luca Elia]
 * Address line scrambling of data ROMs
 * ROM bank latching and mirroring
 * Sound latch and NMI disable
 * Patched some further protection
 * Added graphics banking

-Emulated Lord of Gun's protection rather than patching it out [iq_132]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Claybuster [Any, hap]
Gun Champ [hap]
Star Fighter (v1) [Luca Elia]
 
New clones added
----------------
Asterock (Videotron bootleg) [Any]
Jurassic Park (Japan) [ShouTime]
Dodge City (2131-82, U5-0D)
  [Brian Troha, The Dumping Union] (not working)
Enforce (World) [ShouTime, The Dumping Union]
Sega Bass Fishing Deluxe (Japan)
  [Tormod, Yohji, Smitdogg, The Dumping Union] (not working)
Cruis'n Exotica (version 1.3)
  [Brian Troha, Smitdogg, The Dumping Union] (not working)


New games marked as GAME_NOT_WORKING
------------------------------------
Blankity Bank (PCP) (SYSTEM80) [TTX]
VLC Nevada [Yves]
Game Magic [Grull Osgo]
99 Bottles of Beer [Grull Osgo]
