/*------------------------------------------------------------------------
 *    Graphic library
 *    Copyright (C) 1998-2001 Enpc/Jean-Philippe Chancelier
 *    jpc@cermics.enpc.fr 
 *
 *    modified by Bruno Pincon 01/02/2001 for gain in speed and added 
 *    possibilities to set zmin, zmax by the user and also to set the 
 *    first and last color of the colormap (Bruno.Pincon@iecn.u-nancy.fr)
 *
for entities handling
 --------------------------------------------------------------------------*/

#include <stdio.h>
#include <math.h>
#include <string.h>
#include "Math.h" 
#include "Graphics.h"

#include "GetProperty.h"
#include "SetProperty.h"
#include "BuildObjects.h"
#include "DrawObjects.h"

extern int version_flag(void); /* NG */


/* functions used by the modified version : */
static void PaintTriangle __PARAMS((double sx[], double sy[], double fxy[], 
				    int zxy[], 
				    double zlevel[], int fill[], BOOL with_mesh));
static void PermutOfSort __PARAMS((int tab[], int perm[]));
static void FindIntersection __PARAMS((double sx[], double sy[], double fxy[],
				       double z, int inda, int indb, 
				       integer *xint, integer *yint));
void newfec __PARAMS((integer *xm,integer *ym,double *triangles,double *func,integer *Nnode,
		      integer *Ntr,double *zminmax,integer *colminmax, integer *colout, BOOL with_mesh));
extern void initsubwin();
/*extern void compute_data_bounds(int cflag,char dataflag,double *x,double *y,int n1,int n2,double *drect);*/
extern void compute_data_bounds2(int cflag,char dataflag,char *logflags,double *x,double *y,int n1,int n2,double *drect);
extern BOOL update_specification_bounds(sciPointObj *psubwin, double *rect,int flag);
extern int re_index_brect(double * brect, double * drect);
extern BOOL strflag2axes_properties(sciPointObj * psubwin, char * strflag);
extern int CreatePrettyGradsFromNax(sciPointObj * psubwin,int * Nax);

void get_frame_in_pixel(integer WIRect[]);

/*------------------------------------------------------------
 *  Iso contour with grey level or colors 
 *  for a function defined by finite elements 
 *  ( f is linear on triangles )
 *  we give two versions of the function : 
 *     - a quick version wich only fill triangles according to the average 
 *     value of f on a triangle (no more such version now ?)
 *     - and a slow version but more sexy which use the fact that f is linear
 *     on each triangle.
 *  Nodes (x[no],y[no])
 *  Triangles (Matrix: [ numero, no1,no2,no3,iflag;...]
 *  func[no] : Function value on Nodes.
 *  Nnode : number of nodes 
 *  Ntr   : number of triangles 
 *  strflag,legend,brect,aint : see plot2d
 *  zminmax   : to set (optionnaly) the min and max level
 *  colminmax : to set (optionnaly) the first and last color to use
 *
 *  modified by Bruno Pincon 01/02/2001 for gain in speed and added 
 *  possibilities to set zmin, zmax by the user and also to set the 
 *  first and last color of the colormap (Bruno.Pincon@iecn.u-nancy.fr)
---------------------------------------------------------------*/

int C2F(fec)(double *x, double *y, double *triangles, double *func, integer *Nnode, integer *Ntr, 
	     char *strflag, char *legend, double *brect, integer *aaint, double *zminmax, 
	     integer *colminmax, integer *colout, BOOL with_mesh, BOOL flagNax, integer lstr1, integer lstr2)
{
  integer *xm,*ym,n1=1/*,i*/;
  
  /* Fec code */
  
  /* NG  beg */
  if (version_flag() == 0){
    long hdltab[2];
    int cmpt=0,styl[2];
    sciPointObj *pptabofpointobj;
    sciPointObj  *psubwin;
    double drect[6];
    
    BOOL bounds_changed = FALSE;
    BOOL axes_properties_changed = FALSE;
    
    if (!(sciGetGraphicMode (sciGetSelectedSubWin (sciGetCurrentFigure ())))->addplot) { 
      sciXbasc(); 
      initsubwin();
      sciRedrawFigure();
      psubwin = sciGetSelectedSubWin (sciGetCurrentFigure ());  /* F.Leray 25.02.04*/
    } 
    psubwin = sciGetSelectedSubWin (sciGetCurrentFigure ());
     
    /* Force psubwin->is3d to FALSE: we are in 2D mode */
    if (sciGetSurface(psubwin) == (sciPointObj *) NULL)
      {
	pSUBWIN_FEATURE (psubwin)->is3d = FALSE;
	pSUBWIN_FEATURE (psubwin)->project[2]= 0;
      }
    else
      {
	pSUBWIN_FEATURE (psubwin)->theta_kp=pSUBWIN_FEATURE (psubwin)->theta;
	pSUBWIN_FEATURE (psubwin)->alpha_kp=pSUBWIN_FEATURE (psubwin)->alpha;  
      }

    pSUBWIN_FEATURE (psubwin)->alpha  = 0.0;
    pSUBWIN_FEATURE (psubwin)->theta  = 270.0;
          
    /* Force psubwin->axes.aaint to those given by argument aaint*/
    /*****TO CHANGE F.Leray 10.09.04     for (i=0;i<4;i++) pSUBWIN_FEATURE(psubwin)->axes.aaint[i] = aaint[i]; */
 
    /* Force "cligrf" clipping */
    sciSetIsClipping (psubwin,0); 
 
    /* Force  axes_visible property */
    /* pSUBWIN_FEATURE (psubwin)->isaxes  = TRUE;*/

    if (sciGetGraphicMode (psubwin)->autoscaling) {
      /* compute and merge new specified bounds with psubwin->Srect */
      switch (strflag[1])  {
      case '0': 
	/* do not change psubwin->Srect */
	break;
      case '1' : case '3' : case '5' : case '7':
	/* Force psubwin->Srect=brect */
	re_index_brect(brect, drect);
	break;
      case '2' : case '4' : case '6' : case '8':case '9':
	/* Force psubwin->Srect to the x and y bounds */
	/* compute_data_bounds(0,'g',x,y,n1,*Nnode,drect); */
	compute_data_bounds2(0,'g',pSUBWIN_FEATURE(psubwin)->logflags,x,y,n1,*Nnode,drect);
	break;
      }
      if (!pSUBWIN_FEATURE(psubwin)->FirstPlot &&
	  (strflag[1] == '7' || strflag[1] == '8' || strflag[1] == '9')) { /* merge psubwin->Srect and drect */
	drect[0] = Min(pSUBWIN_FEATURE(psubwin)->SRect[0],drect[0]); /*xmin*/
	drect[2] = Min(pSUBWIN_FEATURE(psubwin)->SRect[2],drect[2]); /*ymin*/
	drect[1] = Max(pSUBWIN_FEATURE(psubwin)->SRect[1],drect[1]); /*xmax*/
	drect[3] = Max(pSUBWIN_FEATURE(psubwin)->SRect[3],drect[3]); /*ymax*/
      }
      if (strflag[1] != '0') 
	bounds_changed = update_specification_bounds(psubwin, drect,2);
    } 

    if(pSUBWIN_FEATURE (psubwin)->FirstPlot == TRUE) bounds_changed = TRUE;
    
    axes_properties_changed = strflag2axes_properties(psubwin, strflag);
    
    pSUBWIN_FEATURE (psubwin)->FirstPlot = FALSE; /* just after strflag2axes_properties */
     
    /* F.Leray 07.10.04 : trigger algo to init. manual graduation u_xgrads and 
       u_ygrads if nax (in matdes.c which is == aaint HERE) was specified */
     
    pSUBWIN_FEATURE(psubwin)->flagNax = flagNax; /* store new value for flagNax */
     
    if(pSUBWIN_FEATURE(psubwin)->flagNax == TRUE){
      if(pSUBWIN_FEATURE(psubwin)->logflags[0] == 'n' && pSUBWIN_FEATURE(psubwin)->logflags[1] == 'n')
	{
	  pSUBWIN_FEATURE(psubwin)->axes.auto_ticks[0] = FALSE; /* x and y graduations are imposed by Nax */
	  pSUBWIN_FEATURE(psubwin)->axes.auto_ticks[1] = FALSE;
	   
	  CreatePrettyGradsFromNax(psubwin,aaint);
	}
      else{
	sciprint("Warning : Nax does not work with logarithmic scaling\n");}
    }

    if(bounds_changed == TRUE || axes_properties_changed == TRUE)
      sciDrawObj(sciGetCurrentFigure());
 /*      EraseAndOrRedraw(psubwin);  /\*  inhibit EraseAndOrRedraw for now F.Leray 20.12.04 *\/ */
    
    sciSetCurrentObj (ConstructFec 
		      ((sciPointObj *)
		       sciGetSelectedSubWin (sciGetCurrentFigure ()),
		       x,y,triangles,func,*Nnode,*Ntr,zminmax,colminmax,colout, with_mesh)); 
    pptabofpointobj = sciGetCurrentObj();
    hdltab[cmpt]=sciGetHandle(pptabofpointobj);   
    cmpt++;   
    sciDrawObjIfRequired(sciGetCurrentObj ());
    DrawAxesIfRequired(sciGetCurrentObj ()); /* force axes redrawing */
    /** Drawing the Legends **/
    if ((int)strlen(strflag) >=1  && strflag[0] == '1'){
      n1=1; styl[0]=1;styl[1]=0;
      sciSetCurrentObj (ConstructLegend
			((sciPointObj *) sciGetSelectedSubWin (sciGetCurrentFigure ()),
			 legend, strlen(legend), n1, styl, &pptabofpointobj)); 

      sciSetMarkSizeUnit(sciGetCurrentObj(),2); /* force switch to tabulated mode : old syntax */
      sciSetIsMark(pptabofpointobj, TRUE);
      sciSetMarkStyle (pptabofpointobj, *styl);

      sciDrawObjIfRequired(sciGetCurrentObj ()); 
      DrawAxesIfRequired(sciGetCurrentObj ()); /* force axes redrawing */
      hdltab[cmpt]=sciGetHandle(sciGetCurrentObj ()); 
      cmpt++;
    }
    sciSetCurrentObj(ConstructAgregation (hdltab, cmpt));  /** construct agregation **/
  }
  else { /* NG end */
    /** Boundaries of the frame **/
    update_frame_bounds(0,"gnn",x,y,&n1,Nnode,aaint,strflag,brect);

    /* Storing values if using the Record driver */
    if ((GetDriver()=='R') && (version_flag() != 0)) /* NG */
      /* added zminmax and colminmax (bruno) then colout, then with_mesh */
      StoreFec("fec_n",x,y,triangles,func,Nnode,Ntr,strflag,legend,brect,aaint,
	       zminmax,colminmax,colout,with_mesh);

    /** Allocation **/
    xm = graphic_alloc(0,*Nnode,sizeof(int));
    ym = graphic_alloc(1,*Nnode,sizeof(int));
    if ( xm == 0 || ym == 0) {
      sciprint("Running out of memory \n"); return 0;}      
  
    C2F(echelle2d)(x,y,xm,ym,Nnode,&n1,"f2i",3L);

    newfec(xm,ym,triangles,func,Nnode,Ntr,zminmax,colminmax,colout,with_mesh);
    axis_draw(strflag); 

    /** Drawing the Legends **/
    if ((int)strlen(strflag) >=1  && strflag[0] == '1')
      {
	integer styl[2] = {-1,0}; 
	n1=1;
	Legends(styl,&n1,legend);
      }        
  } /** version_flag ***/
   
  return(0);
   
}

void newfec(integer *xm,integer *ym,double *triangles,double *func,integer *Nnode,
	    integer *Ntr,double *zminmax,integer *colminmax, integer *colout, BOOL with_mesh)
{
  /*   code modified by Bruno 01/02/2001
   *   a new modif (Bruno 04 nov 2004 from an idea of Jpc): adding the 
   *   colout to choose the colors when the zminmax levels are 
   *   crossed (and the color 0 correspond to no painting at all these zones)
   *   a new modif (Bruno 08 nov 2004 from an idea of Jpc): adding with_mesh to see or not the mesh  
   */
    
  integer nz,i,j,k;
  integer verbose=0,whiteid,narg;
    
  double *zlevel, dz, zmin, zmax, fxy[3], sx[3], sy[3];
  int *zone, *fill, kp, perm[3], zxy[3], color_min, color_max, col_under_min, col_upper_max;
  integer ii[3];

  /* pour le pre-cliping */
  integer WIRect[4];
  double Fxmin, Fxmax, Fymin, Fymax;

  frame_clip_on();

  /*   choice between zmin and zmax given by the user or computed
   *   with the min and max z values. In matdes.c I have put 
   *   zminmax[0]= zminmax[1]=0 if the user don't give this argument 
   */
  if ( zminmax[0]==zminmax[1] ) 
    {  
      zmin=(double) Mini(func,*Nnode); zmax=(double) Maxi(func,*Nnode);
    } 
  else 
    {
      zmin = Min( zminmax[0] , zminmax[1] ); zmax = Max( zminmax[0] , zminmax[1] );
    };
  

  /*   choice for the colormap (in case of a user 's choice 
   *   verify the parameter). For the automatic choice I have
   *   put colminmax[0]=colominmax[1]=1 in matdes.c  
   */
  C2F(dr)("xget","lastpattern",&verbose,&whiteid,&narg,
	  PI0,PI0,PI0,PD0,PD0,PD0,PD0,0L,0L);
  nz=whiteid;
  if ( colminmax[0] == 0  &&  colminmax[1] == 0 )  /* automatic choice (see matdes.c) */
    {
      color_min = 1; 
      color_max = nz;
    }
  else if ( colminmax[0] < 1 || colminmax[1] > nz || colminmax[0] > colminmax[1] ) 
    {
      sciprint("\n\r fec : colminmax badly choosen ! "); 
      return;
    } 
  else 
    {
      color_min = colminmax[0]; 
      color_max = colminmax[1];
    };

  /*   choice for the "out" colors (for the automatic choice I have
   *   put colout[0]= colout[1]=-1 in matdes.c)  
   */
  if ( colout[0] < -1 || colout[0] > nz || colout[1] < -1 || colout[1] > nz )
    {
      sciprint("\n\r fec : colout badly choosen ! "); return;
    } 

  if ( colout[0] == -1 )  /* automatic choice */
    col_under_min = color_min;
  else
    col_under_min =  colout[0];

  if ( colout[1] == -1 )  /* automatic choice */
    col_upper_max = color_max;
  else
    col_upper_max =  colout[1];

  /* 
   *  1/ the purpose of the first part is to to compute the "zone" of each point :
   *    
   *    - the array zlevel are the boundaries between the differents zones :
   *
   *        zlevel[0] = zmin, zlevel[nz] = zmax 
   *     and zlevel[i] = zmin + i*(zmax-zmin)/nz
   *  
   *     - if  zlevel[j-1] <= func[i] < zlevel[j]  then zone[i] = j
   *       if func[i] > zmax  then zone[i] = nz+1
   *       if func[i] < zmin  then zone[i] = 0
   *     - the zone j is filled with color fill[j] with
   *       fill[j] = -(j-1 + color_min) if 1 <= j <= nz
   *       fill[0] = color attributed for fill[1]     ---> this behavior may be changed ...
   *       fill[nz+1] = color attributed for fill[nz] --/
   */
 
  /* allocations for some arrays ... */
  nz = color_max - color_min + 1;
  zone = graphic_alloc(2,(*Nnode),sizeof(int));
  zlevel = graphic_alloc(3,nz+1,sizeof(double));
  fill  = graphic_alloc(4,nz+2,sizeof(int));
  if ( (zone == NULL) || (zlevel == NULL) || (fill  == NULL)) 
    {
      Scistring("fec: malloc No more Place\n");
      return;
    }

  /* compute the fill array (fill = - num color) */
  fill[0] = -col_under_min;
  fill[1] = -color_min;
  for ( i = 2 ; i <= nz ; i++ ) fill[i] = fill[i-1] - 1;
  fill[nz+1] = -col_upper_max;

  /* compute the zlevels */
  dz = (zmax - zmin)/nz;
  for (i = 0 ; i < nz ; i++) zlevel[i] = zmin + i*dz;
  zlevel[nz] = zmax;

  /* finaly compute the zone of each point */
  for ( i = 0 ; i < (*Nnode) ; i++ ) 
    {
      if ( func[i] > zmax )
	zone[i] = nz+1;
      else if ( func[i] < zmin )
	zone[i] = 0;
      else
	zone[i] = (int) (floor( (func[i] - zmin)/dz ) + 1);
    };

  /* 
   *  2/ loop of the triangles : each triangle is finally decomposed 
   *  into its differents zones (polygons) by the function PaintTriangle   
   */

  get_frame_in_pixel(WIRect);
  Fxmin = (double) WIRect[0];  Fymin = (double) WIRect[1];
  Fxmax = (double) WIRect[2];  Fymax = (double) WIRect[3];

  for ( j = 0 ; j < *Ntr ; j++) 
    {
      double xmin, xmax, ymin, ymax;
      /* retrieve node numbers and functions values */
      for ( k = 0 ; k < 3 ; k++ ) 
	{
	  ii[k] = (integer) triangles[j+(*Ntr)*(k+1)] - 1;      
	  zxy[k] = zone[ii[k]];  
	}

      /* get the permutation perm so as zxy[perm] is sorted */
      PermutOfSort(zxy, perm); 

      /* apply the permutation to get the triangle 's vertices
	 in increasing zone (zxy[0] <= zxy[1] <= zxy[2]) */
      for ( k = 0 ; k < 3 ; k++ ) 
	{
	  kp = perm[k];
	  sx[k]  = xm[ii[kp]];   sy[k]  = ym[ii[kp]];
	  fxy[k] = func[ii[kp]]; zxy[k] = zone[ii[kp]];
	};

      /* essai de pre-clipping tous les triangles en dehors de la zone
	 d'affichage ne seront pas traités */
      xmin = xmax = sx[0]; ymin = ymax = sy[0];
      if ( sx[1] < sx[2] ) 
	{ 
	  xmin = Min(xmin,sx[1]); xmax = Max(xmax,sx[2]);
	} 
      else 
	{
	  xmin = Min(xmin,sx[2]); xmax = Max(xmax,sx[1]);
	}
      if ( sy[1] < sy[2] )
	{ 
	  ymin = Min(ymin,sy[1]); ymax = Max(ymax,sy[2]);
	}
      else
	{
	  ymin = Min(ymin,sy[2]); ymax = Max(ymax,sy[1]);
	}
      
      if ( xmax > Fxmin  &&  ymax > Fymin  &&  xmin < Fxmax  &&  ymin < Fymax ) 
	/* call the "painting" function */
	PaintTriangle(sx, sy, fxy, zxy, zlevel, fill, with_mesh);
    }

  frame_clip_off();
}


/********************************************************************
 * functions used by the modified code (Bruno 01/02/2001)
 ********************************************************************/

static void PermutOfSort (int *tab, int *perm)
{
  /* 
   * get the permutation perm[3] which sort the array tab[3] in increasing order 
   */
  perm[0]=0; perm[1] = 1; perm[2] = 2;
  if ( tab[1] < tab[0] ) 
    {
      perm[1]=0 ; perm[0] = 1;
    };
  if ( tab[2] < tab[perm[1]] ) 
    {   /* sort not finish */
      if ( tab[2] < tab[perm[0]] ) 
	{
	  perm[2] = perm[1]; perm[1] = perm[0]; perm[0] = 2; 
	}
      else 
	{
	  perm[2] = perm[1] ; perm[1] = 2;
	};
    };
}


static void PaintTriangle (double *sx, double *sy, double *fxy, int *zxy, 
			   double *zlevel, int *fill, BOOL with_mesh)
{
  /* 
     arguments :
     ---------
     sx, sy : vertices coordinates of a triangle (Pi=(sx[i],sy[i]) i=0,1,2)
     fxy    : fxy[i], (i=0,1,2) value of an affine function on the vertex Pi
     zxy    : zone of Pi : zxy[i]=j if  zlevel[j-1] <= fxy[i] < zlevel[j]
     zlevel : a (0..nz) vector given the boundaries for color filling
     fill   : fill[j] is the color pattern associated with zone[j] 
     
     purpose : this function decompose the triangle into its different
     -------   zones (which gives polygones) and send them to the
     graphic driver. This is something like the shade function
     (see Plo3d.c) but a little different as in shade
     a color is directly associated with each vertex.
  */

  int nb0, edge, izone, color;
  integer ncont,nr, zero=0, resx[5],resy[5];
  integer xEdge2, yEdge2, xEdge, yEdge; 

  if ( zxy[0] == zxy[2] )   /*  case of only one color for the triangle : */
    {
      resx[0]=inint(sx[0]); resx[1]=inint(sx[1]);  resx[2]=inint(sx[2]);
      resy[0]=inint(sy[0]); resy[1]=inint(sy[1]);  resy[2]=inint(sy[2]);
      color = fill[zxy[0]]; nr = 3;
      if ( color != 0 )
	C2F(dr)("xliness","str",resx,resy,&color,(ncont=1,&ncont),&nr, 
		PI0,PD0,PD0,PD0,PD0,0L,0L);
      if ( with_mesh )
	C2F(dr)("xliness","str",resx,resy,&zero,(ncont=1,&ncont),&nr, 
		PI0,PD0,PD0,PD0,PD0,0L,0L);
      return;
    }

  /* 
     at least 2 colors for painting the triangle : it is divided in elementary
     polygons. The number of polygons is npolys = zxy[2]-zxy[0]+1.

     P2           as zxy[0] <= zxy[1] <  zxy[2] or 
     Notations/Hints :       /\              zxy[0] <  zxy[1] <= zxy[2]
     edge2  /  \ edge1    from a previus sort. All the polygons
     /    \         have 2 points on edge2, the others points
     /______\        are on edge0 and/or edge1. I name the 2 ends
     P0        P1      points on each poly PEdge2 and Pedge, they are 
     edge0         the 2 first points of the next poly. I start
     from P0 to form the first poly (a triangle or
     a 4 sides depending if zxy[0]=zxy[1]), then the 2, 3, .., npolys - 1 (if they exist)
     and finally the last one which comprise the P2 vertex.  In some special cases
     we can have a degenerate poly but it doesn't matter ! 				  
  */
  
  nb0 = zxy[1]-zxy[0]; /* number of intersection points on edge 0 */

  /*----------------------------+
    |   compute the first poly    |
    +----------------------------*/
  
  resx[0]=inint(sx[0]); resy[0]=inint(sy[0]); nr = 1; edge = 0;
  if ( nb0 == 0 )  /* the intersection point is on Edge1 but */
    {              /* the next point of the poly is P1 */  
      resx[1]=inint(sx[1]); resy[1]=inint(sy[1]); nr++;
      edge = 1;    /* the next intersection points will be on edge1 */
    } 
  else 
    nb0--;
  /* the intersection point on edge (0 or 1) : */
  FindIntersection(sx, sy, fxy, zlevel[zxy[0]], edge, edge+1, &xEdge, &yEdge);
  resx[nr]=xEdge; resy[nr]=yEdge; nr++;
  /* the last point of the first poly (edge 2) : */
  FindIntersection(sx, sy, fxy, zlevel[zxy[0]], 0, 2, &xEdge2, &yEdge2);
  resx[nr]=xEdge2; resy[nr]=yEdge2; nr++;
  color = fill[zxy[0]];
  if ( color != 0 )
    C2F(dr)("xliness","str",resx,resy,&color,(ncont=1,&ncont),&nr, 
	    PI0,PD0,PD0,PD0,PD0,0L,0L);

  /*------------------------------------+ 
    | compute the intermediary polygon(s) |
    +------------------------------------*/

  for ( izone = zxy[0]+1 ; izone < zxy[2] ; izone++ ) 
    {
      resx[0] = xEdge2; resy[0] = yEdge2;          /* the 2 first points are known */
      resx[1] = xEdge;  resy[1] = yEdge; nr = 2;
      if ( edge == 0 )   /* the intersection point is perhaps on edge 0 */
	{
	  if (nb0 == 0 )  /* no it is on edge 1 but the next point of the poly is P1 */
	    {
	      resx[2]=inint(sx[1]); resy[2]=inint(sy[1]); nr++;
	      edge = 1;          /* the next intersection points will be on edge1 */
	    } 
	  else 
	    nb0--;
	};
      /* the intersection point on edge (0 or 1) : */
      FindIntersection(sx, sy, fxy, zlevel[izone], edge, edge+1, &xEdge, &yEdge);
      resx[nr]=xEdge; resy[nr]=yEdge; nr++;
      /* the last point of the first poly (edge 2) : */
      FindIntersection(sx, sy, fxy, zlevel[izone], 0, 2, &xEdge2, &yEdge2);
      resx[nr]=xEdge2; resy[nr]=yEdge2; nr++;
      color = fill[izone];
      if ( color != 0 )
	C2F(dr)("xliness","str",resx,resy,&color,(ncont=1,&ncont),&nr, 
		PI0,PD0,PD0,PD0,PD0,0L,0L);
    };

  /*-----------------------+ 
    | compute the last poly  |
    +-----------------------*/
  resx[0] = xEdge2; resy[0] = yEdge2;         /* the 2 first points are known */
  resx[1] = xEdge;  resy[1] = yEdge; nr = 2;
  if ( edge == 0 )  /* the next point of the poly is P1 */
    {                         
      resx[2]=inint(sx[1]); resy[2]=inint(sy[1]); nr++;
    };
  /* the last point is P2 */
  resx[nr] = inint(sx[2]); resy[nr] = inint(sy[2]); nr++;
  color = fill[zxy[2]];
  if ( color != 0 )
    C2F(dr)("xliness","str",resx,resy,&color,(ncont=1,&ncont),&nr, 
	    PI0,PD0,PD0,PD0,PD0,0L,0L);

  if ( with_mesh )
    {
      resx[0]=inint(sx[0]); resx[1]=inint(sx[1]);  resx[2]=inint(sx[2]);
      resy[0]=inint(sy[0]); resy[1]=inint(sy[1]);  resy[2]=inint(sy[2]);
      nr = 3;
      C2F(dr)("xliness","str",resx,resy,&zero,(ncont=1,&ncont),&nr, 
	      PI0,PD0,PD0,PD0,PD0,0L,0L);
    }
}

static void FindIntersection(double *sx, double *sy, double *fxy, double z, 
			     int inda, int indb, integer *xint, integer *yint)
{
  double alpha;
  alpha = (z - fxy[inda])/(fxy[indb] - fxy[inda]);
  *xint = inint((1 - alpha)*sx[inda] + alpha*sx[indb]);
  *yint = inint((1 - alpha)*sy[inda] + alpha*sy[indb]);
}










