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# glbox.cpp Example File
activeqt/opengl/glbox.cpp

        /****************************************************************************
        **
        ** Copyright (C) 1992-2005 Trolltech AS. All rights reserved.
        **
        ** This file is part of the documentation of the Qt Toolkit.
        **
        ** This file may be used under the terms of the GNU General Public
    ** License version 2.0 as published by the Free Software Foundation
    ** and appearing in the file LICENSE.GPL included in the packaging of
    ** this file.  Please review the following information to ensure GNU
    ** General Public Licensing requirements will be met:
    ** http://www.trolltech.com/products/qt/opensource.html
    **
    ** If you are unsure which license is appropriate for your use, please
    ** review the following information:
    ** http://www.trolltech.com/products/qt/licensing.html or contact the
    ** sales department at sales@trolltech.com.
        **
        ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
        ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        **
        ****************************************************************************/

        /****************************************************************************
        **
        ** This is a simple QGLWidget displaying an openGL wireframe box
        **
        ** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
        ** in the Mesa distribution
        **
        ****************************************************************************/

        #include "glbox.h"

        #include <qaxaggregated.h>
        #include <quuid.h>
        #include <objsafe.h>

        #if defined(Q_CC_MSVC)
        #pragma warning(disable:4305) // init: truncation from const double to float
        #endif

        /*!
          Create a GLBox widget
        */

        GLBox::GLBox( QWidget* parent, const char* name )
            : QGLWidget( parent )
        {
            xRot = yRot = zRot = 0.0;           // default object rotation
            scale = 1.25;                       // default object scale
            object = 0;
        }

        /*!
          Release allocated resources
        */

        GLBox::~GLBox()
        {
            makeCurrent();
            glDeleteLists( object, 1 );
        }

        /*!
          Paint the box. The actual openGL commands for drawing the box are
          performed here.
        */

        void GLBox::paintGL()
        {
            glClear( GL_COLOR_BUFFER_BIT );

            glLoadIdentity();
            glTranslatef( 0.0, 0.0, -10.0 );
            glScalef( scale, scale, scale );

            glRotatef( xRot, 1.0, 0.0, 0.0 );
            glRotatef( yRot, 0.0, 1.0, 0.0 );
            glRotatef( zRot, 0.0, 0.0, 1.0 );

            glCallList( object );
        }

        /*!
          Set up the OpenGL rendering state, and define display list
        */

        void GLBox::initializeGL()
        {
            qglClearColor(Qt::black);           // Let OpenGL clear to black
            object = makeObject();              // Generate an OpenGL display list
            glShadeModel( GL_FLAT );
        }

        /*!
          Set up the OpenGL view port, matrix mode, etc.
        */

        void GLBox::resizeGL( int w, int h )
        {
            glViewport( 0, 0, (GLint)w, (GLint)h );
            glMatrixMode( GL_PROJECTION );
            glLoadIdentity();
            glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
            glMatrixMode( GL_MODELVIEW );
        }

        /*!
          Generate an OpenGL display list for the object to be shown, i.e. the box
        */

        GLuint GLBox::makeObject()
        {
            GLuint list;

            list = glGenLists( 1 );

            glNewList( list, GL_COMPILE );

            qglColor(Qt::white);                      // Shorthand for glColor3f or glIndex

            glLineWidth( 2.0 );

            glBegin( GL_LINE_LOOP );
            glVertex3f(  1.0,  0.5, -0.4 );
            glVertex3f(  1.0, -0.5, -0.4 );
            glVertex3f( -1.0, -0.5, -0.4 );
            glVertex3f( -1.0,  0.5, -0.4 );
            glEnd();

            glBegin( GL_LINE_LOOP );
            glVertex3f(  1.0,  0.5, 0.4 );
            glVertex3f(  1.0, -0.5, 0.4 );
            glVertex3f( -1.0, -0.5, 0.4 );
            glVertex3f( -1.0,  0.5, 0.4 );
            glEnd();

            glBegin( GL_LINES );
            glVertex3f(  1.0,  0.5, -0.4 );   glVertex3f(  1.0,  0.5, 0.4 );
            glVertex3f(  1.0, -0.5, -0.4 );   glVertex3f(  1.0, -0.5, 0.4 );
            glVertex3f( -1.0, -0.5, -0.4 );   glVertex3f( -1.0, -0.5, 0.4 );
            glVertex3f( -1.0,  0.5, -0.4 );   glVertex3f( -1.0,  0.5, 0.4 );
            glEnd();

            glEndList();

            return list;
        }

        /*!
          Set the rotation angle of the object to \e degrees around the X axis.
        */

        void GLBox::setXRotation( int degrees )
        {
            xRot = (GLfloat)(degrees % 360);
            updateGL();
        }

        /*!
          Set the rotation angle of the object to \e degrees around the Y axis.
        */

        void GLBox::setYRotation( int degrees )
        {
            yRot = (GLfloat)(degrees % 360);
            updateGL();
        }

        /*!
          Set the rotation angle of the object to \e degrees around the Z axis.
        */

        void GLBox::setZRotation( int degrees )
        {
            zRot = (GLfloat)(degrees % 360);
            updateGL();
        }

        class ObjectSafetyImpl : public QAxAggregated,
                                 public IObjectSafety
        {
        public:
            ObjectSafetyImpl() {}

            long queryInterface( const QUuid &iid, void **iface )
            {
                *iface = 0;
                if ( iid == IID_IObjectSafety )
                    *iface = (IObjectSafety*)this;
                else
                    return E_NOINTERFACE;

                AddRef();
                return S_OK;
            }

            QAXAGG_IUNKNOWN;

            HRESULT WINAPI GetInterfaceSafetyOptions( REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions )
            {
                *pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
                *pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
                return S_OK;
            }
            HRESULT WINAPI SetInterfaceSafetyOptions( REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions )
            {
                return S_OK;
            }
        };

        QAxAggregated *GLBox::createAggregate()
        {
            return new ObjectSafetyImpl();
        }