|  | Home · All Classes · Main Classes · Grouped Classes · Modules · Functions |

# tetrixpiece.h Example File
widgets/tetrix/tetrixpiece.h

        /****************************************************************************
        **
        ** Copyright (C) 2004-2005 Trolltech AS. All rights reserved.
        **
        ** This file is part of the documentation of the Qt Toolkit.
        **
        ** This file may be used under the terms of the GNU General Public
    ** License version 2.0 as published by the Free Software Foundation
    ** and appearing in the file LICENSE.GPL included in the packaging of
    ** this file.  Please review the following information to ensure GNU
    ** General Public Licensing requirements will be met:
    ** http://www.trolltech.com/products/qt/opensource.html
    **
    ** If you are unsure which license is appropriate for your use, please
    ** review the following information:
    ** http://www.trolltech.com/products/qt/licensing.html or contact the
    ** sales department at sales@trolltech.com.
        **
        ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
        ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
        **
        ****************************************************************************/

        #ifndef TETRIXPIECE_H
        #define TETRIXPIECE_H

        enum TetrixShape { NoShape, ZShape, SShape, LineShape, TShape, SquareShape,
                           LShape, MirroredLShape };

        class TetrixPiece
        {
        public:
            TetrixPiece() { setShape(NoShape); }

            void setRandomShape();
            void setShape(TetrixShape shape);

            TetrixShape shape() const { return pieceShape; }
            int x(int index) const { return coords[index][0]; }
            int y(int index) const { return coords[index][1]; }
            int minX() const;
            int maxX() const;
            int minY() const;
            int maxY() const;
            TetrixPiece rotatedLeft() const;
            TetrixPiece rotatedRight() const;

        private:
            void setX(int index, int x) { coords[index][0] = x; }
            void setY(int index, int y) { coords[index][1] = y; }

            TetrixShape pieceShape;
            int coords[4][2];
        };

        #endif