/********************************************************************/
/*                                                                  */
/*            L   I  QQ  U U I DD    W   W  A  RR    555            */
/*            L   I Q  Q U U I D D   W   W A A R R   5              */
/*            L   I Q  Q U U I D D   W W W AAA RR    55             */
/*            L   I Q Q  U U I D D   WW WW A A R R     5            */
/*            LLL I  Q Q  U  I DD    W   W A A R R   55             */
/*                                                                  */
/*                             b                                    */
/*                             bb  y y                              */
/*                             b b yyy                              */
/*                             bb    y                              */
/*                                 yy                               */
/*                                                                  */
/*                     U U       FFF  O   O  TTT                    */
/*                     U U       F   O O O O  T                     */
/*                     U U TIRET FF  O O O O  T                     */
/*                     U U       F   O O O O  T                     */
/*                      U        F    O   O   T                     */
/*                                                                  */
/********************************************************************/

/*****************************************************************************/
/* Liquid War is a multiplayer wargame                                       */
/* Copyright (C) 1998-2004 Christian Mauduit                                 */
/*                                                                           */
/* This program is free software; you can redistribute it and/or modify      */
/* it under the terms of the GNU General Public License as published by      */
/* the Free Software Foundation; either version 2 of the License, or         */
/* (at your option) any later version.                                       */
/*                                                                           */
/* This program is distributed in the hope that it will be useful,           */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of            */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             */
/* GNU General Public License for more details.                              */
/*                                                                           */
/* You should have received a copy of the GNU General Public License         */
/* along with this program; if not, write to the Free Software               */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */
/*                                                                           */
/* Liquid War homepage : http://www.ufoot.org/liquidwar                      */
/* Contact author      : ufoot@ufoot.org                                     */
/*****************************************************************************/

/********************************************************************/
/* nom           : monster.h                                        */
/* contenu       : deplacement des streums accelere                 */
/* date de modif : 3 mai 98                                         */
/********************************************************************/

#ifndef LIQUID_WAR_INCLUDE_MONSTER
#define LIQUID_WAR_INCLUDE_MONSTER

/*==================================================================*/
/* includes                                                         */
/*==================================================================*/

#include "area.h"
#include "mesh.h"
#include "asm.h"

/*==================================================================*/
/* types                                                            */
/*==================================================================*/

extern void LW_ASM_FUNC boost_move_fighters (FIGHTER * current_army,
					     int current_army_size,
					     PLACE * current_area,
					     int current_area_w,
					     int *active_fighters,
					     int *attack,
					     int *defense,
					     int *new_health,
					     int max_fighter_health_1,
					     int sens,
					     int start,
					     int neg_global_clock,
					     int *fighter_move_xy,
					     int *fighter_move_offset,
					     char *current_area_back_data,
					     char *current_area_disp_data,
					     int *color_first_entry,
					     int colors_per_team,
					     int *local_dir,
					     int temp1,
					     int temp2,
					     int temp3,
					     int temp4,
					     int temp5,
					     int temp6, int temp7, int temp8);

#endif
