#-- Version 1 --#
# templates for the BIFS nodes
# =============================
# Notations I = Infinity
# %q=x	Quantization method x
#	0	None
#	1	3D Position			(SFVec3F)
#	2	2D Position			(SFVec2F)
#	3	drawing Order
#	4	Color 				(SFColor)
#	5	Texture Coordinate
#	6	Angle 				(SFFloat 0-2PI)
#	7	Scale 				(SFVec2F or SFVec3F)
#	8	Interpolators keys
#	9	Normals
#	10	Rotations			(SFRotation)
#	11	Object Size 3D 		(SFVec3F and SFFloat)
#	12	Object Size  2D
#	13	Linear Quantization (+ Nb Bits)
#	14	Index (of IndexedFaceSet,...)
#	15	Reserved
#
# %a=y	Animation method for fields that can be animated
#
## OO 081498 To match BIFS's update numbering
#	0	None
#	1	Position 3D
#	2	Position 2D
#	4	Color
#	6	Angle
#	7	Float
#	8	BoundFloat			(intensities, transparencies,...)
#	9	Normal
#	10	Rotation
#	11	Size 3D
#	12	Size 2D
#	13	Integer
#	14	Reserved
##	0	3D Position
##	1	2D positon
##	2	Color					(SFColor)
##	3	Angle					(SFFloat 0-2pi)
##	4	Normals
##	5	Scale					(SFVec2F)
##	6	Rotation				(SFRotation)
##	7	Object Size or Scalar	(SFFloat)
#
# %b=[min,max] bounds of value
#  For each scalar or vectorial value, bounds may be specified.
#  This will be used to check if user-specified values are out of bounds. In
# this case, bounds specified in the templates will be used (if not infinity).
#
# %NDT=Node Data Type
#  For each node, one or several Node Data Types are assigned, specifying which node sub
# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned
# a unique correct NodeDataType according to specify the allowed values of the field
#
# %COD	Type of encoding
#	N	Normal Syntax : The node syntax follos the generic syntax for nodes
#	S	Special Syntax : The node has a specific syntax
#
#
# NCT => VRML type equivalence
#
#  SF/MFxxxNode         => SF/MFNode
#  SF/MFURL             => SF/MFString
#  SF/MFCommandBuffer   => SF/MFString
#  SF/MFScript          => SF/MFString
#
#
# Modification History
# ------------------------------------------------
# Jan 16, 2003 (MBS) AudioBuffer.length changed to exposedField
# Dec 10, 1997 (Yuval Fisher) SFTimerNode changed to SFTimeSensorNode
# Dec 10, 1997 (Yuval Fisher) SFFitNode changed to SFFITNode
# Dec 10, 1997 (Yuval Fisher) children in Form changed to exposedField
# Dec 11, 1997 (Yuval Fisher) exposedfield changed to exposedField in Form
#
# Dec 19, 1997 (Yuval Fisher - Following Alexandros' Parser errors)
# - FALSE removed from isActive field on AudioClip node
# - %b=(-I,+I) removed from set_fraction on ColorInterpolator
# - justify field value in FontStyle enclosed in []
# - %b=(-I,+I) removed from set_fraction on ScalarInterpolator
# - removed -1 from duration_changed and FALSE from isActive in VideoObject2D
# - changed renderedFace to exposedField in Face node
# - changed renderedFace to exposedField in Body node -- just temporary anyway
# - animation type on height field of elevation grid changed from 11 to 7
# - vector field of Normal node, transposed quantization=9 and animation=4
# - changed eventIn to exposedField in background, fog, navigationInfo,viewpoint
#      of Layer3D
# - Same as above for Composite3DTexture
#
# Dec 22, 1997 (Yuval Fisher) added Conditional back.
# March 16:
# Reordered alphabetically
# Sound field spatialize changed to exposedfield
# Sound added addChildren and deleteChildren to all nodes with children
# Changed children2D field to be children in CompositeMap
# Eliminate ucs_2 field from StreamingText
# Do the childrenLayer fields need add and remove eventIns ?
# sound field changed to source in Sound2D
#
# March 24
# Many changes based on changes adopted in Tokyo
# added bounding boxes to Layer2D and Layer3D
#
# March 25
# Added Animation to various nodes - Checked template with Julien.
#
# March 30
# 0 -> FALSE and MFURL:null->[]  corrections.
#
# April 13
# Added TermCap per Joern
#
# May 12
# add and remove ChildrenLayer in Layer3d was missing 'Layer'
# term cap had int instead of int32
#
# May 19
# DiscSensor center had a wrong quantization type
# May 26
# drawOrderMin and Max were SFVec3f in Quantization Parameter
# June 8
# Layer2D,3D Has an SFInt32 depth, converted to SFFloat
# Text should hav an MFString
# June 16
# added to PlaneSensor:
#eventOut     SFVec3f  translation_changed
#
#
# to do:
# check if SFstring or SFBuffer ins AudioFX
# check children field for AudioSource
# fix FIT node bounds
# ask Eric if Face really has a URL -- try to eliminate it because it's an
# animation stream/can bounds be put on the faceDefMesh parameters why are
# these fields
#
# Oct 28
# JS: Updated all template to correct DOC
# JCD updated Form, Layout and Valuator
# JS: To check FBA latest nodes
# November 2, 1998 (Mikael Bourges-Sevenier) AudioBuffer has MFAudioNode children not MFNode
# November 2, 1998 (Mikael Bourges-Sevenier) Face node is a SF3DNode also.
# November 2, 1998 (Mikael Bourges-Sevenier) modif I bound -> +I bound
# November 2, 1998 (Mikael Bourges-Sevenier) modif xFInt -> xFInt32 where missing
# November 2, 1998 (Mikael Bourges-Sevenier) removed childrenLayer in Layer2D
# Nov 2: JS: Integrated latest comments from Gabriel and Liam
# Nov 3: Still more bug corrections! The last ones? Added also type correspondance for
#  semantic tables.
# JS: Changesd all fap values to be 0 by default
# Feb 9 99: Changed Layer2D/3D to be SF3DNode, suppresed cone anim stuff 
#
# Mar 1 1999
# group -> groups in Form plus other minor fixes
# Mar 8, 1999
# Add speed to AudioSource
# June 15, 1999 YF
# Changed renderedFace to default [] from NULL & removed blank line
#
# Dec 20, 1999 YF
# FABs get default value of +I
#
# Aug 10, 2000 YF per Steve Woods:
# VisibilitySensor %b= missing from center and size fields
#
# July 10, 2001 YF per DCOR1 
# modify maxAngle, minAngle and diskAngle in CylinderSensor
# minAngle in DiscSensor changed to 0
#
# Jan 2, 2002 YF per decision at meeting
# revert to capilized letter of factor, offset, sum in Valuator
#
# Aug 13, 2002 -- added activate field to Anchor per COR2 item
# modified field to exposedField in FontStyle per COR2
#

PROTO Anchor [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
eventIn      MF3DNode   addChildren
eventIn      MF3DNode   removeChildren
exposedField MF3DNode   children        []
exposedField SFString description     ""
exposedField MFString parameter       []
exposedField MFURL    url             []
eventIn      SFBool   activate 
]{
}


PROTO AnimationStream [ #%NDT=SFWorldNode,SF3DNode,SF2DNode,SFStreamingNode  %COD=N
exposedField SFBool		loop             FALSE
exposedField SFFloat	speed            1.0     #%b=(-I,+I) #%q=0 #%a=7
exposedField SFTime		startTime        0       #%b=(-I,+I)
exposedField SFTime		stopTime         0       #%b=(-I,+I)
exposedField MFURL		url		        []
eventOut     SFTime	    duration_changed
eventOut     SFBool		isActive
] {
}


PROTO Appearance [ #%NDT=SFWorldNode,SFAppearanceNode  %COD=N
exposedField SFMaterialNode		material          NULL
exposedField SFTextureNode		texture           NULL
exposedField SFTextureTransformNode	textureTransform  NULL
] {
}

PROTO AudioBuffer [ #%NDT=SFWorldNode,SFAudioNode  %COD=N
exposedField	SFBool	loop	            FALSE
exposedField	SFFloat	pitch	            1       #%b=[0,+I) #%q=0 #%a=7
exposedField	SFTime	startTime	        0       #%b=[0,+I) #%q=0
exposedField	SFTime	stopTime	        0       #%b=[0,+I) #%q=0
exposedField	MFAudioNode	children	        []
exposedField	SFInt32	numChan	            1       #%b=[0,255] #%q=13 8
exposedField	MFInt32	phaseGroup	        [1]
exposedField	        SFFloat	length	            0.0     #%b=[0,+I) #%q=0
eventOut	    SFTime	duration_changed
eventOut	    SFBool	isActive
] {
}

PROTO AudioClip [ #%NDT=SFWorldNode,SFAudioNode,SFStreamingNode  %COD=N
exposedField   	SFString	description      ""
exposedField   	SFBool   	loop             FALSE
exposedField   	SFFloat  	pitch            1.0   #%b=[0,+I)	#%q=0 #%a=7
exposedField   	SFTime   	startTime        0     #%b=(-I,+I)
exposedField   	SFTime   	stopTime         0     #%b=(-I,+I)
exposedField	MFURL		url		     []
eventOut       	SFTime   	duration_changed
eventOut       	SFBool   	isActive
] {
}

PROTO AudioDelay [ #%NDT=SFWorldNode,SFAudioNode %COD=N
eventIn      MFAudioNode	addChildren
eventIn      MFAudioNode	removeChildren
exposedField	MFAudioNode	children	[]
exposedField	SFTime		delay		0	#%b=[0,+I)
field		SFInt32		numChan		1	#%b=[0,255]  #%q=13 8
field		MFInt32		phaseGroup	[]	#%b=[0,255]  #%q=13 8
] {
}

PROTO AudioFX [ #%NDT=SFWorldNode,SFAudioNode %COD=N
eventIn      MFAudioNode	addChildren
eventIn      MFAudioNode	removeChildren
exposedField	MFAudioNode	children	[]
exposedField	SFString	orch		""
exposedField	SFString	score		""
exposedField	MFFloat		params		[]	#%b=(-I,+I) #%q=0 #%a=7
field		SFInt32	numChan		1	#%b=[0,255]	#%q=13 8
field		MFInt32	phaseGroup	[]	#%b=[0,255]	#%q=13 8
] {
}

PROTO AudioMix [ #%NDT=SFWorldNode,SFAudioNode %COD=N
eventIn      MFAudioNode	addChildren
eventIn      MFAudioNode	removeChildren
exposedField	MFAudioNode	children	[]
exposedField	SFInt32		numInputs	1	#%b=[1,255]	#%q=13 8
exposedField	MFFloat		matrix		[]	#%b=[0,1]  	#%q=0 #%a=7
field		SFInt32		numChan		1	#%b=[0,255]    	#%q=13 8
field		MFInt32		phaseGroup	[]	#%b=[0,255]	#%q=13 8
] {
}

PROTO AudioSource [ #%NDT=SFWorldNode,SFAudioNode,SFStreamingNode %COD=N
eventIn      MFAudioNode	addChildren
eventIn      MFAudioNode	removeChildren
exposedField	MFAudioNode	children	[]
exposedField	MFURL 	url		[]
exposedField	SFFloat	pitch		1	#%b=[0,+I)	#%q=0 #%a=7
exposedField    SFFloat speed       1   #%b=[0,+I)  #%q=0 #%a=7
exposedField	SFTime	startTime	0
exposedField	SFTime	stopTime	0
field		SFInt32	numChan		1	#%b=[0,255]	#%q=13 8
field		MFInt32	phaseGroup	[]	#%b=[0,255]	#%q=13 8
] {
}

PROTO AudioSwitch [ #%NDT=SFWorldNode,SFAudioNode %COD=N
eventIn      MFAudioNode	addChildren
eventIn      MFAudioNode	removeChildren
exposedField	MFAudioNode	children	[]
exposedField	MFInt32		whichChoice	[]  #%b=[0,1] #%q=13 1
field		SFInt32		numChan		1	#%b=[0,255] 	#%q=13 8
field		MFInt32		phaseGroup	[]	#%b=[0,255]	    #%q=13 8
] {
}

PROTO Background [ #%NDT=SFWorldNode,SF3DNode,SFBackground3DNode  %COD=N
eventIn      SFBool   set_bind
exposedField MFFloat  groundAngle []            #%b=[0,1.5707963]	#%q=6 #%a=8
exposedField MFColor  groundColor []            #%b=[0,1]	        #%q=4 #%a=4
exposedField MFURL    backUrl     []
exposedField MFURL    bottomUrl     []
exposedField MFURL    frontUrl    []
exposedField MFURL    leftUrl     []
exposedField MFURL    rightUrl    []
exposedField MFURL    topUrl      []
exposedField MFFloat  skyAngle    []            #%b=[0,3.14159265] #%q=6 #%a=8
exposedField MFColor  skyColor    [ 0 0 0 ]     #%b=[0,1]	#%q=4 #%a=4
eventOut     SFBool   isBound
] {
}

PROTO Background2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFBackground2DNode  %COD=N
eventIn		    SFBool	set_bind
exposedField	SFColor	backColor      0 0 0 #%b=[0,1]	#%q=4 #%a=4
exposedField	MFURL	url	[]
eventOut	    SFBool	isBound
] {
}

PROTO Billboard [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      MF3DNode   addChildren
eventIn      MF3DNode   removeChildren
exposedField MF3DNode   children        []
exposedField SFVec3f  axisOfRotation  0 1 0     #%q=9 #%a=9
] {
}

# modified JCD
PROTO Bitmap [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
exposedField SFVec2f  scale  -1 -1    #%b=[-1,+I) #%q=12 #%a=12
] {
}


PROTO Box [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
field    	SFVec3f	size	2 2 2	   	#%b=[0,+I)	#%q=11
] {
}

PROTO Circle [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
exposedField	SFFloat	radius		1	#%b=[0,+I)	#%q=12 #%a=7
] {
}

PROTO Collision [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      MF3DNode   addChildren
eventIn      MF3DNode   removeChildren
exposedField MF3DNode   children        []
exposedField SFBool   collide         TRUE
field        SF3DNode   proxy           NULL
eventOut     SFTime   collideTime
] {
}

PROTO Color [ #%NDT=SFWorldNode,SFColorNode  %COD=N
exposedField MFColor color  []			#%b=[0,1] #%q=4 #%a=4
] {
}

PROTO ColorInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
eventIn      SFFloat set_fraction
exposedField MFFloat key           []    #%b=[0,1]	#%q=8
exposedField MFColor keyValue      []    #%b=[0,1]	#%q=4
eventOut     SFColor value_changed
] {
}

PROTO CompositeTexture2D [ #%NDT=SFWorldNode,SFTextureNode  %COD=N
eventIn         MF2DNode	          addChildren
eventIn         MF2DNode	          removeChildren
exposedField	MF2DNode	          children	    []
exposedField	SFInt32               pixelWidth 		-1 #%b=[0,65535]	#%q=13 16
exposedField	SFInt32               pixelHeight 	    -1 #%b=[0,65535]	#%q=13 16
exposedField    SFBackground2DNode    background      NULL
exposedField    SFViewportNode        viewport        NULL
] {
}

PROTO CompositeTexture3D [ #%NDT=SFWorldNode,SFTextureNode  %COD=N
eventIn         MF3DNode	            addChildren
eventIn         MF3DNode	            removeChildren
exposedField	MF3DNode	            children	[]
exposedField	SFInt32                 pixelWidth 		-1 #%b=[0,65535]	#%q=13 16
exposedField	SFInt32                 pixelHeight 	-1 #%b=[0,65535]	#%q=13 16
exposedField 	SFBackground3DNode	    background	    NULL
exposedField	SFFogNode	            fog		        NULL
exposedField	SFNavigationInfoNode	navigationInfo	NULL
exposedField	SFViewpointNode	        viewpoint	    NULL
] {
}


PROTO Conditional [  #%NDT=SFWorldNode,SF3DNode,SF2DNode   %COD=N
eventIn		    SFBool		        activate
eventIn         SFBool              reverseActivate FALSE
exposedField	SFCommandBuffer 	buffer		""
eventOut	    SFBool		        isActive
]{
}

PROTO Cone [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
field     SFFloat   bottomRadius 1        #%b=[0,+I)	#%q=11
field     SFFloat   height       2        #%b=[0,+I) 	#%q=11 
field     SFBool    side         TRUE
field     SFBool    bottom       TRUE
] {
}

PROTO Coordinate [ #%NDT=SFWorldNode,SFCoordinateNode  %COD=N
exposedField MFVec3f point  []      #%b=(-I,+I)	#%q=1 #%a=1
] {
}

PROTO Coordinate2D [ #%NDT=SFWorldNode,SFCoordinate2DNode  %COD=N
exposedField MFVec2f point  []      #%b=(-I,+I)	#%q=2 #%a=2
] {
}

PROTO CoordinateInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      SFFloat set_fraction
exposedField MFFloat key           []    #%b=[0,1]	#%q=8
exposedField MFVec3f keyValue      []    #%b=(-I,+I)	#%q=1
eventOut     MFVec3f value_changed
] {
}

PROTO CoordinateInterpolator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
eventIn      SFFloat set_fraction
exposedField MFFloat key           []    #%b=[0,1]	#%q=8
exposedField MFVec2f keyValue      []    #%b=(-I,+I)	#%q=2
eventOut     MFVec2f value_changed
] {
}


PROTO Curve2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
exposedField	SFCoordinate2DNode	point	 []
exposedField	SFFloat			fineness 0.5	#%b=[0,1] #%q=0 #%a=7
exposedField	MFInt32			type	 []	#%b=[0,3] #%q=13 2
] {
}

PROTO Cylinder [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
field    SFBool    bottom  TRUE
field    SFFloat   height  2         #%b=[0,+I)	#%q=11 
field    SFFloat   radius  1         #%b=[0,+I)	#%q=11 
field    SFBool    side    TRUE
field    SFBool    top     TRUE
] {
}

PROTO CylinderSensor [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFBool     autoOffset TRUE
exposedField SFFloat    diskAngle  0.262       #%b=[0,1.5707963] #%q=6
exposedField SFBool     enabled    TRUE
exposedField SFFloat    maxAngle   -1	       #%b=[-6.2831853,6.2831853] #%q=6
exposedField SFFloat    minAngle   0	       #%b=[-6.2831853,6.2831853] #%q=6
exposedField SFFloat    offset     0           #%b=[0,6.2831853] #%q=6
eventOut     SFBool     isActive
eventOut     SFRotation rotation_changed
eventOut     SFVec3f    trackPoint_changed
] {
}

PROTO DirectionalLight [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFFloat ambientIntensity  0        #%b=[0,1]	#%q=4 #%a=8
exposedField SFColor color             1 1 1    #%b=[0,1]	#%q=4 #%a=4
exposedField SFVec3f direction         0 0 -1   		#%q=9 #%a=9
exposedField SFFloat intensity         1        #%b=[0,1]  	#%q=4 #%a=8
exposedField SFBool  on                TRUE
] {
}

PROTO DiscSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
exposedField SFBool     autoOffset 	TRUE
exposedField SFBool     enabled    	TRUE
exposedField SFFloat    maxAngle   	-1	       #%b=[-6.2831853,6.2831853] #%q=6
exposedField SFFloat    minAngle   	0	       #%b=[-6.2831853,6.2831853] #%q=6
exposedField SFFloat    offset     	0           #%b=[0,6.2831853]	#%q=6
eventOut     SFBool     isActive
eventOut     SFFloat	rotation_changed
eventOut     SFVec2f    trackPoint_changed
] {
}

PROTO ElevationGrid [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
eventIn      MFFloat  set_height
exposedField SFColorNode   color             NULL
exposedField SFNormalNode   normal            NULL
exposedField SFTextureCoordinateNode   texCoord          NULL
field        MFFloat  height            []      #%b=(-I,+I)	#%q=11 #%a=7
field        SFBool   ccw               TRUE
field        SFBool   colorPerVertex    TRUE
field        SFFloat  creaseAngle       0.0	#%b=[0,6.2831853]	#%q=6
field        SFBool   normalPerVertex   TRUE
field        SFBool   solid             TRUE
field        SFInt32  xDimension        0       #%b=[0,+I)	#%q=11
field        SFFloat  xSpacing          1.0     #%b=(0,+I)	#%q=11
field        SFInt32  zDimension        0       #%b=[0,+I)	#%q=11
field        SFFloat  zSpacing          1.0     #%b=[0,+I)	#%q=11
] {
}


PROTO Expression [ #%NDT=SFWorldNode,SFExpressionNode  %COD=N
exposedField    SFInt32         expression_select1    0  #%b=(0,31) #%q=13 5
exposedField    SFInt32         expression_intensity1 0  #%b=(0,63)  #%q=13 6
exposedField    SFInt32         expression_select2    0  #%b=(0,31) #%q=13 5
exposedField    SFInt32         expression_intensity2 0  #%b=(0,63)  #%q=13 6
exposedField    SFBool          init_face             FALSE
exposedField    SFBool          expression_def        FALSE
] {
}

PROTO Extrusion [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
eventIn MFVec2f    set_crossSection
eventIn MFRotation set_orientation
eventIn MFVec2f    set_scale
eventIn MFVec3f    set_spine
field   SFBool     beginCap         TRUE
field   SFBool     ccw              TRUE
field   SFBool     convex           TRUE
field   SFFloat    creaseAngle      0.0             #%b=[0,6.2831853]	#%q=6
field   MFVec2f    crossSection     [ 1 1, 1 -1, -1 -1, -1 1, 1  1 ]    #%b=(-I,+I) #%q=2 
field   SFBool     endCap           TRUE
field   MFRotation orientation      [0 0 1 0]          #%b=(-I,+I) #%q=10 
field   MFVec2f    scale            [1 1]              #%b=[0,+I) #%q=7 
field   SFBool     solid            TRUE
field   MFVec3f    spine            [ 0 0 0, 0 1 0 ] #%b=(-I,+I) #%q=1 
] {
}

PROTO Face [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField    SFFAPNode       fap             NULL
exposedField    SFFDPNode       fdp             NULL
exposedField    SFFITNode       fit             NULL
exposedField    SFAudioNode     ttsSource       NULL
exposedField    MF3DNode        renderedFace    []
] {
}


PROTO FaceDefMesh [ #%NDT=SFWorldNode,SFFaceDefMeshNode  %COD=N
field   SF3DNode        faceSceneGraphNode      NULL
field   MFInt32         intervalBorders         []        #%q=0
field   MFInt32         coordIndex              []        #%q=0
field   MFVec3f         displacements           []        #%q=0
] {
}

PROTO FaceDefTables [ #%NDT=SFWorldNode,SFFaceDefTablesNode  %COD=N
field     SFInt32         	fapID           1     #%b=[1, 68]     #%q=13 7
field     SFInt32         	highLevelSelect 1     #%b=[1, 64]     #%q=13 6
exposedField    MFFaceDefMeshNode    	faceDefMesh 		[]
exposedField    MFFaceDefTransformNode  faceDefTransform 	[]
] {
}

PROTO FaceDefTransform [ #%NDT=SFWorldNode,SFFaceDefTransformNode  %COD=N
field   SF3DNode        faceSceneGraphNode      NULL
field   SFInt32         fieldId         	1
field   SFRotation      rotationDef		0 0 1 0      #%b=(-I,+I)  #%q=10
field   SFVec3f      	scaleDef		1 1 1      #%q=7
field   SFVec3f      	translationDef  	0 0 0     #%q=1
] {
}

PROTO FAP [ #%NDT=SFWorldNode,SFFAPNode  %COD=N
exposedField    SFVisemeNode     viseme         NULL
exposedField    SFExpressionNode expression     NULL
exposedField    SFInt32 open_jaw        	    +I       #%b=[0, +I)     #%q=0
exposedField    SFInt32 lower_t_midlip  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_b_midlip  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 stretch_l_corner        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 stretch_r_corner        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_t_lip_lm  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_t_lip_rm  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_b_lip_lm  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_b_lip_rm  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_l_cornerlip       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_r_cornerlip       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 thrust_jaw      	    +I       #%b=[0,+I)      #%q=0
exposedField    SFInt32 shift_jaw       	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 push_b_lip      	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 push_t_lip      	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 depress_chin    	    +I       #%b=(-I,+I)      #%q=0
exposedField    SFInt32 close_t_l_eyelid        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 close_t_r_eyelid        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 close_b_l_eyelid        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 close_b_r_eyelid        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 yaw_l_eyeball   	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 yaw_r_eyeball   	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 pitch_l_eyeball 	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 pitch_r_eyeball 	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 thrust_l_eyeball        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 thrust_r_eyeball        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 dilate_l_pupil  	    +I       #%b=(-I,+I)      #%q=0
exposedField    SFInt32 dilate_r_pupil  	    +I       #%b=(-I,+I)      #%q=0
exposedField    SFInt32 raise_l_i_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_r_i_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_l_m_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_r_m_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_l_o_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_r_o_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 squeeze_l_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 squeeze_r_eyebrow       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 puff_l_cheek    	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 puff_r_cheek    	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lift_l_cheek    	    +I       #%b=[0,+I)      #%q=0
exposedField    SFInt32 lift_r_cheek    	    +I       #%b=[0,+I)      #%q=0
exposedField    SFInt32 shift_tongue_tip        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_tongue_tip        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 thrust_tongue_tip       +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_tongue    	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 tongue_roll     	    +I       #%b=[0,+I)      #%q=0
exposedField    SFInt32 head_pitch      	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 head_yaw        	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 head_roll       	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_t_midlip_o        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_b_midlip_o        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 stretch_l_cornerlip     +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 stretch_r_cornerlip     +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_t_lip_lm_o        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 lower_t_lip_rm_o        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_b_lip_lm_o        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_b_lip_rm_o        +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_l_cornerlip_o     +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_r_cornerlip_o     +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 stretch_l_nose  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 stretch_r_nose  	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_nose      	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 bend_nose       	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_l_ear     	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 raise_r_ear     	    +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 pull_l_ear              +I       #%b=(-I,+I)     #%q=0
exposedField    SFInt32 pull_r_ear              +I       #%b=(-I,+I)     #%q=0
] {
}

PROTO FDP [ #%NDT=SFWorldNode,SFFDPNode  %COD=N
exposedField    SFCoordinateNode        featurePointsCoord              NULL
exposedField    SFTextureCoordinateNode	textureCoord		        NULL
exposedField    MFFaceDefTablesNode     faceDefTables                    []
exposedField    MF3DNode                faceSceneGraph                   []
field           SFBool                  useOrthoTexture             FALSE
] {
}


PROTO FIT [ #%NDT=SFWorldNode,SFFITNode  %COD=N
exposedField    MFInt32 FAPs    []      #%b=[-1,68] #%q=13 7
exposedField    MFInt32 Graph   []      #%b=[0,68] #%q=13 7
exposedField    MFInt32 numeratorExp    [] #%b=[0,15] #%q=13 4
exposedField    MFInt32 denominatorExp  [] #%b=[0,15] #%q=13 4
exposedField    MFInt32 numeratorImpulse    [] #%b=[0,1023] #%q=13 10
exposedField    MFInt32 numeratorTerms  []      #%b=[0,10] #%q=13 4
exposedField    MFInt32 denominatorTerms        []      #%b=[0,10] #%q=13 4
exposedField    MFFloat numeratorCoefs  []      #%b=(-I,+I)
exposedField    MFFloat denominatorCoefs        []      #%b=(-I,+I)
] {
}

PROTO Fog [ #%NDT=SFWorldNode,SF3DNode,SFFogNode  %COD=N
exposedField SFColor  color            1 1 1		#%b=[0,1]	#%q=4  #%a=4
exposedField SFString fogType          "LINEAR"
exposedField SFFloat  visibilityRange  0			#%b=[0,+I)	#%q=11 #a=7
eventIn      SFBool   set_bind
eventOut     SFBool   isBound
] {
}


PROTO FontStyle [ #%NDT=SFWorldNode,SFFontStyleNode  %COD=N
exposedField MFString family       ["SERIF"]
exposedField SFBool   horizontal   TRUE
exposedField MFString justify      ["BEGIN"]
exposedField SFString language     ""
exposedField SFBool   leftToRight  TRUE
exposedField SFFloat  size         1.0          #%b=[0,+I)	#%q=11 
exposedField SFFloat  spacing      1.0          #%b=[0,+I)	#%q=11  
exposedField SFString style        "PLAIN"
exposedField SFBool   topToBottom  TRUE
] {
}

PROTO Form [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
eventIn         MF2DNode	addChildren
eventIn         MF2DNode	removeChildren
exposedField	MF2DNode	children	[]
exposedField	SFVec2f		size		-1 -1	#%b=[0,+I) #%q=12 #%a=12
exposedField	MFInt32		groups		[]	#%b=[-1,1022] #%q=13 10
exposedField	MFString	constraints	[]
exposedField	MFInt32		groupsIndex	[]	#%b=[-1,1022] #%q=13 10
]{}


PROTO Group [ #%NDT=SFWorldNode,SFTopNode,SF3DNode,SF2DNode  %COD=N
eventIn      MF3DNode  addChildren
eventIn      MF3DNode  removeChildren
exposedField MF3DNode  children       []
] {
}


PROTO ImageTexture [ #%NDT=SFWorldNode,SFTextureNode  %COD=N
exposedField MFURL 	url     []
field        SFBool	repeatS TRUE
field        SFBool	repeatT TRUE
] {
}

PROTO IndexedFaceSet [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
eventIn       MFInt32 set_colorIndex
eventIn       MFInt32 set_coordIndex
eventIn       MFInt32 set_normalIndex
eventIn       MFInt32 set_texCoordIndex
exposedField  SFColorNode  	color             NULL
exposedField  SFCoordinateNode  coord             NULL
exposedField  SFNormalNode  	normal            NULL
exposedField  SFTextureCoordinateNode  texCoord          NULL
field         SFBool  ccw               TRUE
field         MFInt32 colorIndex        []        #%b=[-1,+I) #%q=14
field         SFBool  colorPerVertex    TRUE
field         SFBool  convex            TRUE
field         MFInt32 coordIndex        []        #%b=[-1,+I)	#%q=14
field         SFFloat creaseAngle       0.0       #%b=[0,6.2831853]	#%q=6
field         MFInt32 normalIndex       []        #%b=[-1,+I)	#%q=14
field         SFBool  normalPerVertex   TRUE
field         SFBool  solid             TRUE
field         MFInt32 texCoordIndex     []        #%b=[-1,+I)	#%q=14
] {
}

PROTO IndexedFaceSet2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
eventIn		MFInt32			set_colorIndex
eventIn		MFInt32			set_coordIndex
eventIn		MFInt32			set_texCoordIndex
exposedField	SFColorNode		color		NULL
exposedField	SFCoordinate2DNode	coord		NULL
exposedField	SFTextureCoordinateNode	texCoord	NULL
field		MFInt32			colorIndex	[]   #%b=[-1,+I)	#%q=14
field		SFBool			colorPerVertex	TRUE
field		SFBool			convex		TRUE
field		MFInt32			coordIndex	[]   #%b=[-1,+I)	#%q=14
field		MFInt32			texCoordIndex	[] #%b=[-1,+I)	#%q=14
] {
}

PROTO IndexedLineSet [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
eventIn       MFInt32 set_colorIndex
eventIn       MFInt32 set_coordIndex
exposedField  SFColorNode  color             NULL
exposedField  SFCoordinateNode  coord             NULL
field         MFInt32 colorIndex        []     	#%b=[-1,+I)	#%q=14
field         SFBool  colorPerVertex    TRUE
field         MFInt32 coordIndex        []     	#%b=[-1,+I)	#%q=14
] {
}

PROTO IndexedLineSet2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
eventIn		MFInt32			set_colorIndex
eventIn		MFInt32			set_coordIndex
exposedField	SFColorNode		color		NULL
exposedField	SFCoordinate2DNode	coord		NULL
field		MFInt32			colorIndex	[]    #%b=[-1,+I) #%q=14
field		SFBool			colorPerVertex	TRUE
field		MFInt32			coordIndex	[]    #%b=[-1,+I) #%q=14
]{
}

PROTO Inline [ #%NDT=SFWorldNode,SF3DNode,SFStreamingNode,SF2DNode  %COD=N
exposedField MFURL	url		[]
] {
}


PROTO LOD [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
exposedField MF3DNode  level    []
field        SFVec3f center   	0 0 0    #%b=(-I,+I)	#%q=1
field        MFFloat range    	[]       #%b=[0,+I] 	#%q=11
] {
}

PROTO Layer2D  [ #%NDT=SFWorldNode,SFTopNode,SF2DNode,SF3DNode  %COD=N
eventIn         MF2DNode	        addChildren
eventIn         MF2DNode	        removeChildren
exposedField 	MF2DNode	        children	    []
exposedField	SFVec2f 	        size		    -1 -1	#%b=(-I,+I)	#%q=12  #%a=12
exposedField	SFBackground2DNode  background      NULL
exposedField	SFViewportNode   	viewport        NULL
] {
}

PROTO Layer3D  [ #%NDT=SFWorldNode,SFTopNode,SF2DNode,SF3DNode  %COD=N
eventIn         MF3DNode                addChildren
eventIn         MF3DNode                removeChildren
exposedField 	MF3DNode	            children	    []
exposedField	SFVec2f		            size		    -1 -1 #%b=(-I,+I) #%q=12  #%a=12
exposedField 	SFBackground3DNode	    background	    NULL
exposedField	SFFogNode	            fog		        NULL
exposedField	SFNavigationInfoNode	navigationInfo	NULL
exposedField	SFViewpointNode	        viewpoint	    NULL
] {
}


PROTO Layout [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
eventIn      MF2DNode	addChildren
eventIn      MF2DNode	removeChildren
exposedField	MF2DNode	children	[]
exposedField	SFBool		wrap		FALSE
exposedField	SFVec2f		size		-1 -1	#%b=[0,+I) #%q=12  #%a=12
exposedField	SFBool		horizontal	TRUE
exposedField	MFString	justify		["BEGIN"]
exposedField	SFBool		leftToRight	TRUE
exposedField	SFBool		topToBottom	TRUE
exposedField	SFFloat		spacing		1	#%b=[0,+I) #%q=0  #%a=7
exposedField	SFBool		smoothScroll	FALSE
exposedField	SFBool		loop		FALSE
exposedField	SFBool		scrollVertical	TRUE
exposedField	SFFloat		scrollRate	0	#%b=(-I,+I)	#%q=0 #%a=7
]{}

PROTO LineProperties [ #%NDT=SFWorldNode,SFLinePropertiesNode  %COD=N
exposedField	SFColor		lineColor	0 0 0	#%b=[0,1] #%q=4 #%a=4
exposedField	SFInt32		lineStyle	0  	#%b=[0,5] #%q=13 3
exposedField	SFFloat		width		1  	#%b=[0,+I) #%q=12 #%a=7
]{
}

PROTO ListeningPoint [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn		SFBool		set_bind
exposedField	SFBool		jump		TRUE
exposedField	SFRotation		orientation	0 0 1 0	 #%q=10 #%a=10
exposedField	SFVec3f		position	0 0 10	 #%b=(-I,+I) 	#%q=1  #%a=1
field		SFString	description	""
eventOut	SFTime		bindTime
eventOut	SFBool		isBound
] {
}

PROTO Material [ #%NDT=SFWorldNode,SFMaterialNode  %COD=N
exposedField SFFloat ambientIntensity  0.2         #%b=[0,1]	#%q=4 #%a=8
exposedField SFColor diffuseColor      0.8 0.8 0.8 #%b=[0,1]	#%q=4 #%a=4
exposedField SFColor emissiveColor     0 0 0       #%b=[0,1]	#%q=4 #%a=4
exposedField SFFloat shininess         0.2         #%b=[0,1]	#%q=4 #%a=8
exposedField SFColor specularColor     0 0 0       #%b=[0,1]	#%q=4 #%a=4
exposedField SFFloat transparency      0           #%b=[0,1] 	#%q=4 #%a=8
] {
}

PROTO Material2D [ #%NDT=SFWorldNode,SFMaterialNode  %COD=N
exposedField	SFColor			emissiveColor 0.8 0.8 0.8 #%b=[0,1]	#%q=4 #%a=4
exposedField	SFBool			filled		FALSE
exposedField	SFLinePropertiesNode	lineProps	NULL
exposedField	SFFloat			transparency	0		#%b=[0,1]	#%q=4 #%a=8
]{
}

PROTO MovieTexture [ #%NDT=SFWorldNode,SFTextureNode,SFStreamingNode  %COD=N
exposedField SFBool	loop             FALSE
exposedField SFFloat	speed            1.0      #%b=(-I,+I) #%q=0 #%a=7
exposedField SFTime	startTime        0        #%b=(-I,+I)
exposedField SFTime	stopTime         0        #%b=(-I,+I)
exposedField MFURL 	url              []
field        SFBool	repeatS          TRUE
field        SFBool	repeatT          TRUE
eventOut     SFTime	duration_changed
eventOut     SFBool	isActive
] {
}

PROTO NavigationInfo [ #%NDT=SFWorldNode,SF3DNode,SFNavigationInfoNode  %COD=N
eventIn      SFBool   set_bind
exposedField MFFloat  avatarSize      [0.25, 1.6, 0.75] # %b=[0,+I) #%q=11
exposedField SFBool   headlight       TRUE
exposedField SFFloat  speed           1.0               # %b=[0,+I) #%q=0
exposedField MFString type            ["WALK", "ANY"]
exposedField SFFloat  visibilityLimit 0.0               # %b=[0,+I) #%q=11 #%a=7
eventOut     SFBool   isBound
]{
}

PROTO Normal [ #%NDT=SFWorldNode,SFNormalNode  %COD=N
exposedField MFVec3f vector  []   #%q=9 #%a=9
] {
}

PROTO NormalInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      SFFloat set_fraction
exposedField MFFloat key           []   #%b=[0,1]	#%q=8
exposedField MFVec3f keyValue      []   #%b=(-I,+I)	#%q=9
eventOut     MFVec3f value_changed
] {
}

PROTO OrderedGroup [ #%NDT=SFWorldNode,SF3DNode,SF2DNode,SFTopNode  %COD=N
eventIn      MF3DNode  addChildren
eventIn      MF3DNode  removeChildren
exposedField MF3DNode  children       []
exposedField MFFloat   order       []   #%b=[0,+I)	#%q=3
] {
}

PROTO OrientationInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      SFFloat    set_fraction
exposedField MFFloat    key           []  #%b=[0,1]	    #%q=8
exposedField MFRotation keyValue      []  #%b=(-I,+I)	#%q=10
eventOut     SFRotation value_changed
] {
}


PROTO PixelTexture [ #%NDT=SFWorldNode,SFTextureNode  %COD=N
exposedField SFImage    image   0 0 0   # %q=0
field        SFBool	    repeatS TRUE
field        SFBool	    repeatT TRUE
] {
}

PROTO PlaneSensor [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFBool  autoOffset          TRUE
exposedField SFBool  enabled             TRUE
exposedField SFVec2f maxPosition         -1 -1    #%b=(-I,+I)	#%q=2
exposedField SFVec2f minPosition         0 0      #%b=(-I,+I)	#%q=2
exposedField SFVec3f offset              0 0 0    #%b=(-I,+I)	#%q=1
eventOut     SFBool  isActive
eventOut     SFVec3f trackPoint_changed
eventOut     SFVec3f translation_changed
] {
}

PROTO PlaneSensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
exposedField SFBool  autoOffset          TRUE
exposedField SFBool  enabled             TRUE
exposedField SFVec2f maxPosition         0 0    #%b=(-I,+I)	#%q=2
exposedField SFVec2f minPosition         0 0    #%b=(-I,+I)	#%q=2
exposedField SFVec2f offset              0 0    #%b=(-I,+I)	#%q=12
eventOut     SFBool  isActive
eventOut     SFVec2f trackPoint_changed
eventOut     SFVec2f translation_changed
] {
}

PROTO PointLight [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFFloat ambientIntensity  0       #%b=[0,1]	#%q=4 #%a=8
exposedField SFVec3f attenuation       1 0 0   #%b=[0,+I)	#%q=11 #%a=1
exposedField SFColor color             1 1 1   #%b=[0,1]	#%q=4 #%a=4
exposedField SFFloat intensity         1       #%b=[0,1]	#%q=4 #%a=8
exposedField SFVec3f location          0 0 0   #%b=(-I,+I) 	#%q=1 #%a=1
exposedField SFBool  on                TRUE
exposedField SFFloat radius            100     #%b=[0,+I)	#%q=11 #%a=7
] {
}

PROTO PointSet [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
exposedField  SFColorNode  color      NULL
exposedField  SFCoordinateNode  coord      NULL
] {
}

PROTO PointSet2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
exposedField	SFColorNode		color	NULL
exposedField	SFCoordinate2DNode	coord	NULL
]{
}


PROTO PositionInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      SFFloat set_fraction
exposedField MFFloat key           []    #%b=[0,1]	#%q=8
exposedField MFVec3f keyValue      []    #%b=(-I,+I) 	#%q=1
eventOut     SFVec3f value_changed
] {
}

PROTO PositionInterpolator2D [	#%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
eventIn		SFFloat	set_fraction
exposedField	MFFloat	key		[]	#%b=[0,1] 	#%q=8
exposedField	MFVec2f	keyValue	[]	#%b=(-I,+I)	#%q=2
eventOut	SFVec2f	value_changed
] {
}

PROTO ProximitySensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
exposedField	SFVec2f	center			0 0	#%b=[-1,+I)	#%q=2
exposedField	SFVec2f	size			0 0	#%b=[0,+I)	#%q=12
exposedField	SFBool	enabled			TRUE
eventOut	SFBool	isActive
eventOut	SFVec2f	position_changed
eventOut	SFFloat	orientation_changed
eventOut	SFTime	enterTime
eventOut	SFTime	exitTime
] {
}

PROTO ProximitySensor [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFVec3f    center      0 0 0    #%b=(-I,+I)	#%q=1
exposedField SFVec3f    size        0 0 0    #%b=[0,+I)   	#%q=11
exposedField SFBool     enabled     TRUE
eventOut     SFBool     isActive
eventOut     SFVec3f    position_changed
eventOut     SFRotation orientation_changed
eventOut     SFTime     enterTime
eventOut     SFTime     exitTime
] {
}

PROTO QuantizationParameter [ #%NDT=SFWorldNode,SF2DNode,SF3DNode	%COD=N
field	SFBool	isLocal			FALSE
field	SFBool	position3DQuant		FALSE
field	SFVec3f	position3DMin		-I -I -I	#%b=(-I,+I) #%q=0
field	SFVec3f	position3DMax		+I +I +I	#%b=(-I,+I) #%q=0
field	SFInt32	position3DNbBits	16		#%b=[0,31]  #%q=13 5
field	SFBool	position2DQuant		FALSE
field	SFVec2f	position2DMin		-I -I		#%b=(-I,+I) #%q=0
field	SFVec2f	position2DMax		+I +I		#%b=(-I,+I) #%q=0
field	SFInt32	position2DNbBits	16		#%b=[0,31] #%q=13 5
field	SFBool	drawOrderQuant		FALSE
field	SFFloat drawOrderMin		-I 		#%b=(-I,+I) #%q=0
field	SFFloat drawOrderMax		+I 		#%b=(-I,+I) #%q=0
field	SFInt32	drawOrderNbBits		8		#%b=[0,31]  #%q=13 5
field	SFBool	colorQuant		TRUE
field	SFFloat	colorMin		0.0		#%b=[0,1]   #%q=0
field	SFFloat	colorMax		1.0		#%b=[0,1]   #%q=0
field	SFInt32	colorNbBits		8		#%b=[0,31]  #%q=13 5
field	SFBool	textureCoordinateQuant	TRUE
field	SFFloat	textureCoordinateMin	0		#%b=[0,1]   #%q=0
field	SFFloat	textureCoordinateMax	1		#%b=[0,1]   #%q=0
field	SFInt32	textureCoordinateNbBits	16		#%b=[0,31]  #%q=13 5
field	SFBool	angleQuant		TRUE
field	SFFloat	angleMin		0.0		#%b=[0,6.2831853] #%q=0
field	SFFloat	angleMax		6.2831853	#%b=[0,6.2831853] #%q=0
field	SFInt32	angleNbBits		16		#%b=[0,31]  #%q=13 5
field	SFBool	scaleQuant		FALSE
field	SFFloat	scaleMin		0.0		#%b=(-I,+I)  #%q=0
field	SFFloat	scaleMax		+I		#%b=(-I,+I)  #%q=0
field	SFInt32	scaleNbBits		8		#%b=[0,31]  #%q=13 5
field	SFBool	keyQuant		TRUE
field	SFFloat	keyMin			0.0		#%b=(-I,+I) #%q=0
field	SFFloat	keyMax			1.0		#%b=(-I,+I) #%q=0
field	SFInt32	keyNbBits		8		#%b=[0,31] #%q=13 5
field	SFBool	normalQuant		TRUE
field	SFInt32	normalNbBits		8	#%b=[0,31]  #%q=13 5
field	SFBool	sizeQuant	        FALSE
field	SFFloat	sizeMin	        	0        #%b=(-I,+I) #%q=0
field	SFFloat	sizeMax	        	+I       #%b=(-I,+I) #%q=0
field	SFInt32	sizeNbBits	     	8       #%b=[0,31]  #%q=13 5
field	SFBool	useEfficientCoding	FALSE
]{
}

PROTO Rectangle [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
exposedField	SFVec2f	size	2 2	#%b=[0,+I)	#%q=12	#%a=2
]{
}

PROTO ScalarInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
eventIn      SFFloat set_fraction
exposedField MFFloat key           []     #%b=[0,1]	#%q=8
exposedField MFFloat keyValue      []     #%b=(-I,+I)	#%q=0
eventOut     SFFloat value_changed
]{}

PROTO Script [#%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=S
exposedField MFScript url           []
field        SFBool   directOutput  FALSE
field        SFBool   mustEvaluate  FALSE
]{
}

PROTO Shape [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
exposedField SFAppearanceNode appearance NULL
exposedField SFGeometryNode geometry   NULL
] {
}

PROTO Sound [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFVec3f  direction     0 0 1   #%b=(-I,+I)	#%q=9
exposedField SFFloat  intensity     1       #%b=[0,1]	#%q=4 #%a=7
exposedField SFVec3f  location      0 0 0   #%b=(-I,+I)	#%q=1 #%a=1
exposedField SFFloat  maxBack       10      #%b=[0,+I)	#%q=11 #%a=7
exposedField SFFloat  maxFront      10      #%b=[0,+I)	#%q=11 #%a=7
exposedField SFFloat  minBack       1       #%b=[0,+I)	#%q=11 #%a=7
exposedField SFFloat  minFront      1       #%b=[0,+I)	#%q=11 #%a=7
exposedField SFFloat  priority      0       #%b=[0,1]	#%q=4
exposedField SFAudioNode   source        NULL
field        SFBool   spatialize    TRUE
] {
}

PROTO Sound2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
exposedField	SFFloat	intensity	1	#%b=[0,1]	#%q=4 #%a=7
exposedField	SFVec2f	location	0 0	#%b=(-I,+I)	#%q=2 #%a=2
exposedField	SFAudioNode	source NULL
field	SFBool	spatialize	TRUE
]{
}

PROTO Sphere [ #%NDT=SFWorldNode,SFGeometryNode  %COD=N
field SFFloat radius  1    #%b=(0,+I) 	#%q=11
] {
}


PROTO SphereSensor [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFBool     autoOffset        TRUE
exposedField SFBool     enabled           TRUE
exposedField SFRotation offset            0 1 0 0  # %b=(-I,+I) #%q=10
eventOut     SFBool     isActive
eventOut     SFRotation rotation_changed
eventOut     SFVec3f    trackPoint_changed
]{
}

PROTO SpotLight [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFFloat ambientIntensity  0         #%b=[0,1]	#%q=4  #%a=8
exposedField SFVec3f attenuation       1 0 0     #%b=[0,+I)	#%q=11 #%a=1
exposedField SFFloat beamWidth         1.570796  #%b=[0,1.5707963] #%q=6 #%a=8
exposedField SFColor color             1 1 1     #%b=[0,1]	#%q=4 #%a=4
exposedField SFFloat cutOffAngle       0.785398  #%b=[0,1.5707963] #%q=6 #%a=8
exposedField SFVec3f direction         0 0 -1    #%b=(-I,+I) #%q=9 #%a=9
exposedField SFFloat intensity         1         #%b=[0,1]	#%q=4 #%a=8
exposedField SFVec3f location          0 0 0     #%b=(-I,+I) 	#%q=1  #%a=1
exposedField SFBool  on                TRUE
exposedField SFFloat radius            100       #%b=[0,+I) 	#%q=11 #%a=7
] {
}

PROTO Switch [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField    MF3DNode  choice      []
exposedField    SFInt32 whichChoice -1	#%b=[-1, 1022]  #%q=13 10
] {
}

PROTO TermCap [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn        SFTime  evaluate
exposedField   SFInt32   capability  0     #%b=[0,127]  #%q=13 7
eventOut       SFInt32   value       0      #%b=[0,7]   #%q=13 3
] {
}

PROTO Text [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField  MFString string    []
exposedField  MFFloat  length    []               #%b=[0,+I) 	#%q=11 #%a=7
exposedField  SFFontStyleNode  fontStyle NULL
exposedField  SFFloat  maxExtent 0.0              #%b=[0,+I) 	#%q=11 #%a=7
] {
}

PROTO TextureCoordinate [ #%NDT=SFWorldNode,SFTextureCoordinateNode  %COD=N
exposedField MFVec2f point  []      #%b=(-I,+I)	#%q=5 #%a=2
]{
}

PROTO TextureTransform [ #%NDT=SFWorldNode,SFTextureTransformNode  %COD=N
exposedField SFVec2f center      0 0     #%b=(-I,+I)	#%q=2 #%a=2
exposedField SFFloat rotation    0       #%b=[0,6.2831853]	#%q=6 #%a=6
exposedField SFVec2f scale       1 1     #%b=(-I,+I)	#%q=7 #%a=12
exposedField SFVec2f translation 0 0     #%b=(-I,+I)	#%q=2 #%a=2
] {
}

PROTO TimeSensor [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
exposedField SFTime   cycleInterval	1       #%b=(0,+I)
exposedField SFBool   enabled		TRUE
exposedField SFBool   loop		FALSE
exposedField SFTime   startTime		0       #%b=(-I,+I)
exposedField SFTime   stopTime		0       #%b=(-I,+I)
eventOut     SFTime   cycleTime
eventOut     SFFloat  fraction_changed
eventOut     SFBool   isActive
eventOut     SFTime   time
] {
}

PROTO TouchSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
exposedField SFBool  enabled TRUE
eventOut     SFVec3f hitNormal_changed
eventOut     SFVec3f hitPoint_changed
eventOut     SFVec2f hitTexCoord_changed
eventOut     SFBool  isActive
eventOut     SFBool  isOver
eventOut     SFTime  touchTime
] {}

PROTO Transform [ #%NDT=SFWorldNode,SF3DNode  %COD=N
eventIn      MF3DNode    addChildren
eventIn      MF3DNode    removeChildren
exposedField SFVec3f     center           0 0 0    #%b=(-I,+I)	#%q=1  #%a=1
exposedField MF3DNode    children         []
exposedField SFRotation  rotation         0 0 1 0  		#%q=10 #%a=10
exposedField SFVec3f     scale            1 1 1    #%b=(0,+I)	#%q=7  #%a=11
exposedField SFRotation  scaleOrientation 0 0 1 0  		#%q=10 #%a=10
exposedField SFVec3f     translation      0 0 0    #%b=(-I,+I)	#%q=1  #%a=1
] {
}

PROTO Transform2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=N
eventIn		    MF2DNode	addChildren
eventIn		    MF2DNode	removeChildren
exposedField	MF2DNode	children	[]
exposedField	SFVec2f		center		0 0	#%b=(-I,+I) #%q=2 #%a=2
exposedField	SFFloat		rotationAngle	0	#%b=[0,6.2831853] #%q=6 #%a=6
exposedField	SFVec2f		scale		1 1	#%b=(-I,+I)	#%q=7 #%a=12
exposedField	SFFloat		scaleOrientation 0	#%b=[0,6.2831853] #%q=6 #%a=6
exposedField	SFVec2f		translation	0 0	#%b=(-I,+I)	#%q=2 #%a=2
] {
}

PROTO Valuator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=N
eventIn         SFBool 	    inSFBool
eventIn         SFColor	    inSFColor
eventIn         MFColor	    inMFColor
eventIn         SFFloat	    inSFFloat
eventIn         MFFloat	    inMFFloat
eventIn         SFInt32	    inSFInt32
eventIn         MFInt32	    inMFInt32
eventIn         SFRotation	inSFRotation
eventIn         MFRotation	inMFRotation
eventIn         SFString	inSFString
eventIn         MFString	inMFString
eventIn         SFTime	    inSFTime
eventIn         SFVec2f	    inSFVec2f
eventIn         MFVec2f	    inMFVec2f
eventIn         SFVec3f	    inSFVec3f
eventIn         MFVec3f	    inMFVec3f
eventOut        SFBool 		outSFBool
eventOut        SFColor		outSFColor
eventOut        MFColor		outMFColor
eventOut        SFFloat		outSFFloat
eventOut        MFFloat		outMFFloat
eventOut        SFInt32		outSFInt32
eventOut        MFInt32		outMFInt32
eventOut        SFRotation	outSFRotation
eventOut        MFRotation	outMFRotation
eventOut        SFString	outSFString
eventOut        MFString	outMFString
eventOut        SFTime		outSFTime
eventOut        SFVec2f		outSFVec2f
eventOut        MFVec2f		outMFVec2f
eventOut        SFVec3f		outSFVec3f
eventOut        MFVec3f		outMFVec3f
exposedField	SFFloat	    Factor1	    1.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Factor2	    1.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Factor3	    1.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Factor4	    1.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Offset1	    0.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Offset2	    0.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Offset3	    0.0    #%b=(-I,+I) #%q=0
exposedField	SFFloat	    Offset4	    0.0    #%b=(-I,+I) #%q=0
exposedField	SFBool	    Sum	        FALSE
] {
}

PROTO Viewpoint [ #%NDT=SFWorldNode,SF3DNode,SFViewpointNode  %COD=N
eventIn      SFBool     set_bind
exposedField SFFloat    fieldOfView    0.785398  #%b=[0,3.1415927] #%q=6  #%a=8
exposedField SFBool     jump           TRUE
exposedField SFRotation orientation    0 0 1 0   		#%q=10 #%a=10
exposedField SFVec3f    position       0 0 10    #%b=(-I,+I) 	#%q=1  #%a=1
field        SFString   description    ""
eventOut     SFTime     bindTime
eventOut     SFBool     isBound
] {
}


PROTO VisibilitySensor [ #%NDT=SFWorldNode,SF3DNode  %COD=N
exposedField SFVec3f center   0 0 0      # %b=(-I,+I) #%q=1 #%a=1
exposedField SFBool  enabled  TRUE
exposedField SFVec3f size     0 0 0      # %b=[0,+I)  #%q=11 #%a=11
eventOut     SFTime  enterTime
eventOut     SFTime  exitTime
eventOut     SFBool  isActive
]{
}

PROTO Viseme [ #%NDT=SFWorldNode,SFVisemeNode  %COD=N
exposedField    SFInt32         viseme_select1  0  #%b=(0,31) #%q=13 5
exposedField    SFInt32         viseme_select2  0  #%b=(0,31)  #%q=13 5
exposedField    SFInt32         viseme_blend    0  #%b=(0,63)  #%q=13 6
exposedField    SFBool          viseme_def       FALSE
] {
}

PROTO WorldInfo [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
field MFString info  []
field SFString title ""
] {
}
