/*
 * $Id: KX_VisibilityActuator.h,v 1.8 2004/10/16 11:41:49 kester Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 * Actuator to toggle visibility/invisibility of objects
 */

#ifndef __KX_VISIBILITYACTUATOR
#define __KX_VISIBILITYACTUATOR

#include "SCA_IActuator.h"

class KX_VisibilityActuator : public SCA_IActuator
{
	Py_Header;

	/** Make visible? */
	bool m_visible;

 public:
	
	KX_VisibilityActuator(
		SCA_IObject* gameobj,
		bool visible,
		PyTypeObject* T=&Type
		);

	virtual
		~KX_VisibilityActuator(
			void
			);

	virtual CValue*
		GetReplica(
			void
			);

	virtual bool
		Update();

	/* --------------------------------------------------------------------- */
	/* Python interface ---------------------------------------------------- */
	/* --------------------------------------------------------------------- */

	virtual PyObject* _getattr(const STR_String& attr);
	//KX_PYMETHOD_DOC
	KX_PYMETHOD_DOC(KX_VisibilityActuator,SetVisible);

};

#endif

