////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


#include <coms/NetBuffer.h>
#include <SDL/SDL_net.h>
#include <string.h>

NetBuffer NetBufferDefault::defaultBuffer;
static const unsigned startSize = 1024 * 10;

NetBuffer::NetBuffer() : 
	buffer_(0),
	usedSize_(0),
	bufferSize_(0)
{
}

NetBuffer::NetBuffer(const NetBuffer &other) :
	buffer_(0),
	usedSize_(0),
	bufferSize_(0)	
{
	allocate(((NetBuffer &) other).getBufferUsed());
	addToBuffer(((NetBuffer &)other).getBuffer());
}

NetBuffer::NetBuffer(unsigned startSize, void *startBuffer)
{
	allocate(startSize);
	if (startBuffer)
	{
		addDataToBuffer(startBuffer, startSize);
	}
}

NetBuffer::~NetBuffer()
{
	delete [] buffer_;
	buffer_ = 0;
}

void NetBuffer::allocate(unsigned size)
{
	if (bufferSize_<size)
	{
		delete [] buffer_;
		buffer_ = new char[size];
		bufferSize_ = size;
	}

	usedSize_ = 0;
}

void NetBuffer::reset()
{
	usedSize_ = 0;
}

void NetBuffer::clear()
{
	delete [] buffer_;
	usedSize_ = 0;
	buffer_ = 0;
	bufferSize_ = 0;
}

void NetBuffer::resize(unsigned newBufferSize)
{
	if (newBufferSize < startSize) newBufferSize = startSize;
	char *newBuffer = new char[newBufferSize];
	if (buffer_)
	{
		memcpy(newBuffer, buffer_, usedSize_);
		delete [] buffer_;
	}
	buffer_ = newBuffer;
	bufferSize_ = newBufferSize;
}

void NetBuffer::addDataToBuffer(const void *add, unsigned len)
{
	unsigned bufferLeft = bufferSize_ - usedSize_;
	if (!buffer_ || (bufferLeft < len))
	{
		unsigned sizeNeeded = len + usedSize_;
		unsigned newBufferSize = sizeNeeded * 2;

		resize(newBufferSize);
	}

	memcpy(&buffer_[usedSize_], add, len);
	usedSize_ += len;
}

void NetBuffer::addToBuffer(Vector &add)
{
	addToBuffer(add[0]);
	addToBuffer(add[1]);
	addToBuffer(add[2]);
}

void NetBuffer::addToBuffer(const int add)
{
	Uint32 value = 0;
	SDLNet_Write32(add, &value);
	addDataToBuffer(&value, sizeof(Uint32));
}

void NetBuffer::addToBuffer(const bool add)
{
	char c = (add?'1':'0');
	addDataToBuffer(&c, sizeof(char));
}

void NetBuffer::addToBuffer(const unsigned int add)
{
	Uint32 value = 0;
	SDLNet_Write32(add, &value);
	addDataToBuffer(&value, sizeof(Uint32));
}

void NetBuffer::addToBuffer(const float addf)
{
	Uint32 value = 0;
	Uint32 add = 0;
	memcpy(&add, &addf, sizeof(Uint32));
	SDLNet_Write32(add, &value);
	addDataToBuffer(&value, sizeof(Uint32));
}

void NetBuffer::addToBuffer(const char *add)
{
	addDataToBuffer(add, (unsigned) strlen(add)+1);
}

void NetBuffer::addToBuffer(std::string &string)
{
	addToBuffer(string.c_str());
}

NetBufferReader::NetBufferReader(NetBuffer &buffer) :
	buffer_(buffer.getBuffer()),
	bufferSize_(buffer.getBufferUsed()),
	readSize_(0)
{
}

NetBufferReader::~NetBufferReader()
{
}

void NetBufferReader::reset()
{
	readSize_ = 0;
}

bool NetBufferReader::getFromBuffer(Vector &result)
{
	if (!getFromBuffer(result[0])) return false;
	if (!getFromBuffer(result[1])) return false;
	if (!getFromBuffer(result[2])) return false;
	return true;
}

bool NetBufferReader::getFromBuffer(int &result)
{
	Uint32 value = 0;
	if (!getDataFromBuffer(&value, sizeof(value))) return false;
	result = SDLNet_Read32(&value);
	return true;
}

bool NetBufferReader::getFromBuffer(bool &result)
{
	char c = 0;
	if (!getDataFromBuffer(&c, sizeof(c))) return false;
	result = (c=='1'?true:false);
	return true;
}

bool NetBufferReader::getFromBuffer(float &resultf)
{
	Uint32 value = 0;
	if (!getDataFromBuffer(&value, sizeof(value))) return false;
	Uint32 result = SDLNet_Read32(&value);
	memcpy(&resultf, &result, sizeof(Uint32));
	return true;
}

bool NetBufferReader::getFromBuffer(unsigned int &result)
{
	Uint32 value = 0;
	if (!getDataFromBuffer(&value, sizeof(value))) return false;
	result = SDLNet_Read32(&value);
	return true;
}

bool NetBufferReader::getFromBuffer(std::string &result)
{
	int i;
	for (i=0; buffer_[readSize_ + i]; i++);
	i++;

	char *value = new char[i+1]; // Another one just in case
	if (getDataFromBuffer(value, i))
	{
		result = value;
		delete [] value;

		return true;
	}

	delete [] value;
	return false;
}

bool NetBufferReader::getFromBuffer(char *result)
{
	int i;
	for (i=0; buffer_[readSize_ + i]; i++);
	i++;
	return getDataFromBuffer(result, i);;
}

bool NetBufferReader::getDataFromBuffer(void *dest, int len)
{
	unsigned bufferLeft = bufferSize_ - readSize_;
	if (bufferLeft < (unsigned) len) return false;

	memcpy(dest, &buffer_[readSize_], len);
	readSize_ += len;
	return true;
}
