////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)
#define AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_

#include <common/Vector.h>
#include <list>

class Model;
class ModelRenderer;
class MissileMesh  
{
public:
	MissileMesh(Model &missile);
	virtual ~MissileMesh();

	void draw(Vector &position, Vector &direction, int flareType, float rotation);
	void setScale(float scale);

protected:
	float innerScale_;
	float scale_;
	ModelRenderer *model_;
	std::list<Vector> flarePos_;
};

#endif // !defined(AFX_MISSILEMESH_H__CB857C65_A22F_4FBC_9344_EFF22F8A4EEA__INCLUDED_)
