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## libAfterImage/blender.h

DESCRIPTION

     Defines implemented methods for ASScanline combining, that could
     be passed to merge_layers() via ASImageLayer structure.
     Also includes functions for colorspace conversion RGB<->HSV and
     RGB<->HLS.

SEE ALSO

     Functions :
        Colorspace conversion :
              rgb2value(), rgb2saturation(), rgb2hue(), rgb2luminance(),
              rgb2hsv(), rgb2hls(), hsv2rgb(), hls2rgb().

        merge_scanline methods :
              alphablend_scanlines(), allanon_scanlines(),
              tint_scanlines(), add_scanlines(), sub_scanlines(),
              diff_scanlines(), darken_scanlines(), lighten_scanlines(),
              screen_scanlines(), overlay_scanlines(), hue_scanlines(),
              saturate_scanlines(), value_scanlines(),
              colorize_scanlines(), dissipate_scanlines().

        usefull merging function name to function translator :
              blend_scanlines_name2func()

     Other libAfterImage modules :
              ascmap.h asfont.h asimage.h asvisual.h blender.h export.h
              import.h transform.h ximage.h

AUTHOR

     Sasha Vasko <sasha at aftercode dot net>

## libAfterImage/blender/colorspace

DESCRIPTION

     RGB colorspace: each color is represented as a combination of
     red, green and blue values. Each value can be in 2 formats :
     8 bit and 24.8 bit. 24.8 bit makes for 32bit value with lower 8 bits
     used as a fraction for better calculation precision.

     HSV colorspace: each color is represented as a combination of
     hue, saturation and value. Hue is generally colorizing component where
     value represents brightness.

     HLS colorspace: each color is represented as a combination of
     hue, luminance and saturation. It is analogous to HSV with value
     substituted by luminance, except that luminance could be both
     negative and positive.

     alpha channel could be added to any of the above colorspaces. alpha
     channel is generally used to define transparentness of the color.
     libAfterImage is using ARGB colorspace as a base colorspace, and
     represents most colors as ARGB32 values or ASScanline scanlines of
     pixels.

## libAfterImage/blender/rgb2value()

SYNOPSIS

     CARD32 rgb2value( CARD32 red, CARD32 green, CARD32 blue );
     CARD32 rgb2saturation( CARD32 red, CARD32 green, CARD32 blue );
     CARD32 rgb2hue( CARD32 red, CARD32 green, CARD32 blue );
     CARD32 rgb2luminance (CARD32 red, CARD32 green, CARD32 blue );

INPUTS

     red   - 32 bit value, 16 lower bits of which represent red channel
     green - 32 bit value, 16 lower bits of which represent green channel
     blue  - 32 bit value, 16 lower bits of which represent blue channel

RETURN VALUE

     32 bit value, 16 lower bits of which represent value, saturation, hue,
     or luminance respectively.

DESCRIPTION

     This functions translate RGB color into respective coordinates of
     HSV and HLS colorspaces.
     REturned hue values are in 16bit format. To translate it to and from
     conventional 0-360 degree range, please use :
     degrees2hue16() - converts conventional hue in 0-360 range into hue16
     hue162degree()  - converts 16bit hue value into conventional degrees.

## libAfterImage/blender/rgb2hsv()

SYNOPSIS

     CARD32 rgb2hsv( CARD32 red, CARD32 green, CARD32 blue,
                     CARD32 *saturation, CARD32 *value );
     CARD32 rgb2hls( CARD32 red, CARD32 green, CARD32 blue,
                     CARD32 *luminance, CARD32 *saturation );

INPUTS

     red   - 32 bit value, 16 lower bits of which represent red channel
     green - 32 bit value, 16 lower bits of which represent green channel
     blue  - 32 bit value, 16 lower bits of which represent blue channel

RETURN VALUE

     32 bit value, 16 lower bits of which represent hue.
     32bit value pointed to by luminance, value and saturation will be set
     respectively to color luminance, value and saturation.

DESCRIPTION

     This functions translate RGB color into full set of HSV and HLS
     coordinates at once. These functions work faster then separate
     translation into each channel.

## libAfterImage/blender/hsv2rgb()

SYNOPSIS

     void hsv2rgb( CARD32 hue, CARD32 saturation, CARD32 value,
                   CARD32 *red, CARD32 *green, CARD32 *blue);
     void hls2rgb( CARD32 hue, CARD32 luminance, CARD32 saturation,
                   CARD32 *red, CARD32 *green, CARD32 *blue);

INPUTS

     hue        - 32 bit value, 16 lower bits of which represent hue.
     saturation - 32 bit value, 16 lower bits of which represent saturation.
     value      - 32 bit value, 16 lower bits of which represent value.
     luminance  - 32 bit value, 16 lower bits of which represent luminance.

RETURN VALUE

     32bit value pointed to by red, green and blue will be set
     respectively to RGB color channels.

DESCRIPTION

     This functions performs reverse translation from HSV and HSL to
     RGB color

## libAfterImage/blender/merge_scanline

SYNOPSIS

     void alphablend_scanlines( ASScanline *bottom, ASScanline *top, int );
     void allanon_scanlines   ( ASScanline *bottom, ASScanline *top, int );
     void tint_scanlines      ( ASScanline *bottom, ASScanline *top, int );
     void add_scanlines       ( ASScanline *bottom, ASScanline *top, int );
     void sub_scanlines       ( ASScanline *bottom, ASScanline *top, int );
     void diff_scanlines      ( ASScanline *bottom, ASScanline *top, int );
     void darken_scanlines    ( ASScanline *bottom, ASScanline *top, int );
     void lighten_scanlines   ( ASScanline *bottom, ASScanline *top, int );
     void screen_scanlines    ( ASScanline *bottom, ASScanline *top, int );
     void overlay_scanlines   ( ASScanline *bottom, ASScanline *top, int );
     void hue_scanlines       ( ASScanline *bottom, ASScanline *top, int );
     void saturate_scanlines  ( ASScanline *bottom, ASScanline *top, int );
     void value_scanlines     ( ASScanline *bottom, ASScanline *top, int );
     void colorize_scanlines  ( ASScanline *bottom, ASScanline *top, int );
     void dissipate_scanlines ( ASScanline *bottom, ASScanline *top, int );

INPUTS

     bottom   - pointer to the ASScanline that will be overalayed
     top      - pointer to ASScanline that will overlay bottom.

DESCRIPTION

     This functions accept 2 scanlines as an arguments stored in
     ASScanline structures with data in 24.8 format. Merging operation is
     performed on these scanlines and result is stored in bottom
     ASScanline.
     The following are merging methods used in each function :

     alphablend_scanlines - combines top and bottom RGB components based
                            on alpha channel value:
                            bottom = bottom*(255-top_alpha)+top*top_alpha;
     allanon_scanlines    - averages each pixel between two scanlines.
                            This method has been first implemented by
                            Ethan Fisher aka allanon as mode 130:
                            bottom = (bottom+top)/2;
     tint_scanlines       - tints bottom scanline with top scanline( with
                            saturation to prevent overflow) :
                            bottom = (bottom*(top/2))/32768;
     add_scanlines        - adds top scanline to bottom scanline with
                            saturation to prevent overflow:
                            bottom = bottom+top;
     sub_scanlines        - substrates top scanline from bottom scanline
                            with saturation to prevent overflow:
                            bottom = bottom-top;
     diff_scanlines       - for each pixel calculates absolute difference
                            between bottom and top color value :
                            bottom = (bottom>top)?bottom-top:top-bottom;
     darken_scanlines     - substitutes each pixel with minimum color
                            value of top and bottom :
                            bottom = (bottom>top)?top:bottom;
     lighten_scanlines    - substitutes each pixel with maximum color
                            value of top and bottom :
                            bottom = (bottom>top)?bottom:top;
     screen_scanlines     - some wierd merging algorithm taken from GIMP;
     overlay_scanlines    - some wierd merging algorithm taken from GIMP;
     hue_scanlines        - substitute hue of bottom scanline with hue of
                            top scanline;
     saturate_scanlines   - substitute saturation of bottom scanline with
                            the saturation of top scanline;
     value_scanlines      - substitute value of bottom scanline with
                            the value of top scanline;
     colorize_scanlines   - combine luminance of bottom scanline with hue
                            and saturation of top scanline;
     dissipate_scanlines  - randomly alpha-blend bottom and top scanlines,
                            using alpha value of top scanline as a
                            threshold for random values.

## libAfterImage/blender/blend_scanlines_name2func()

SYNOPSIS

     merge_scanlines_func blend_scanlines_name2func( const char *name );
     void list_scanline_merging(FILE* stream, const char *format);

INPUTS

     name - string, identifying scanline merging function.

RETURN VALUE

     returns pointer to the scanline merging function on succes.
     NULL on failure.

DESCRIPTION

     blend_scanlines_name2func() will strip leading whitespaces off of
     the supplied name, and then will attempt to match it against the list
     of names of merging functions. It will then return pointer to the
     function with matching name.
     list_scanline_merging() simply prints out description of implemented
     blending/merging methods onto the supplied stream, in supplied format.
     Format must include 2 string specs, like so : "%s - %s" where first
     one will be substituted to short method name, and second - description