/*
 * MP3/MPlayer plugin to VDR (C++)
 *
 * (C) 2001-2005 Stefan Huelswitt <s.huelswitt@gmx.de>
 *
 * This code is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This code is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 * Or, point your browser to http://www.gnu.org/copyleft/gpl.html
 */

#ifndef ___DECODER_SND_H
#define ___DECODER_SND_H

#define DEC_SND     DEC_ID('S','N','D',' ')
#define DEC_SND_STR "SND"

#ifdef HAVE_SNDFILE

#include <time.h>
#include <mad.h>
#include <sndfile.h>

#include <vdr/thread.h>

#include "decoder.h"
#include "decoder-core.h"

#define CDFS_MAGIC 0xCDDA       // cdfs filesystem-ID

class cDiscID;

// ----------------------------------------------------------------

class cSndFile:public cFileInfo
{
  private:
    SNDFILE * sf;
    //
    void Error( const char *action );
  public:
      SF_INFO sfi;
    //
      cSndFile( const char *Filename );
     ~cSndFile(  );
    bool Open( bool log = true );
    void Close( void );
    sf_count_t Seek( sf_count_t frames = 0, bool relativ = false );
    sf_count_t Stream( int *buffer, sf_count_t frames );
};

// ----------------------------------------------------------------

class cSndInfo:public cSongInfo
{
  private:
    cSndFile * file;
    cDiscID *id;
    bool keepOpen;
    //
    bool Abort( bool result );
    bool CDDBLookup( const char *filename );
  public:
      cSndInfo( cSndFile * File );
     ~cSndInfo(  );
    bool DoScan( bool KeepOpen = false );
};

// ----------------------------------------------------------------

class cSndDecoder:public cDecoder, public cThread
{
  private:
    cSndFile file;
    cSndInfo info;
    struct Decode ds;
    struct mad_pcm *pcm;
    unsigned long long index;
    //
    cMutex buffMutex;
    cCondVar fgCond, bgCond;
    bool run, ready;
    int *framebuff, deferedN, softCount;
    //
    void Init( void );
    bool Clean( void );
    bool GetInfo( bool keepOpen );
    struct Decode *Done( eDecodeStatus status );
  protected:
      virtual void Action( void );
  public:
      cSndDecoder( const char *Filename );
     ~cSndDecoder(  );
    virtual bool Valid( void );
    virtual cFileInfo *FileInfo( void );
    virtual cSongInfo *SongInfo( bool get );
    virtual cPlayInfo *PlayInfo( void );
    virtual bool Start( void );
    virtual bool Stop( void );
    virtual bool Skip( int Seconds, float bsecs );
    virtual struct Decode *Decode( void );
};

// ----------------------------------------------------------------

#endif //HAVE_SNDFILE
#endif //___DECODER_SND_H
