/***************************************************************************
 *   Copyright (C) 2007 by Thomas Maass                                    *
 *   inyourface@gmx.de                                                     *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/



#ifndef MAINMENU_H
#define MAINMENU_H



#include <string>
#include <algorithm>
#include <sstream>
#include <fstream>
#include <iostream>
#include <map>
#include <vdr/osdbase.h>
#include "actions.h"



class cFolderList : public cOsdMenu
{
public:
    cFolderList();
    ~cFolderList();
    std::string getRomName(std::string GameName);
private:
    eOSState ProcessKey(eKeys Key);
    void createFolders();
};



class cGameList : public cOsdMenu
{
public:
    cGameList(const char *Base=NULL);
    ~cGameList();
private:
    const char* FolderName;
    std::map<std::string, std::string> m_GameMap;
    std::map<std::string, std::string>::const_iterator m_MapIter;
    cActions* Actions;
    bool createGameList();
    eOSState ProcessKey(eKeys Key);
    void FillFolders();
    void Open();
};



#endif


