// cOsdDownloadingFilesMenu.cpp: implementation of the cOsdDownloadingFilesMenu class.
//
//////////////////////////////////////////////////////////////////////

#include <vector>
#include <string>

using namespace std;

#include "osd.h"

#include "defines.h"
#include "display.h"	
#include "screen.h"
#include "text.h"

#include "cItemAction.h"
#include "cOsdBasicDisplay.h"
#include "cOsdDownloadingFilesMenu.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

cOsdDownloadingFilesMenu::cOsdDownloadingFilesMenu()
{

}

cOsdDownloadingFilesMenu::~cOsdDownloadingFilesMenu()
{

}

//void cOsdDownloadingFilesMenu::Draw()
//{    
//
//	cOsdBasicDisplay::Draw();
//}
//
//cItemAction * cOsdDownloadingFilesMenu::ProcessKey(int Key)
//{
//	cItemAction *nextAction = NULL;
//
//	switch(Key)
//	{
////        case k0:    KeyNum(0);  break;
////        case k1:    KeyNum(1);  break;
////        case k2:    KeyNum(2);  break;
////        case k3:    KeyNum(3);  break;
////        case k4:    KeyNum(4);  break;
////        case k5:    KeyNum(5);  break;
////        case k6:    KeyNum(6);  break;
////        case k7:    KeyNum(7);  break;
////        case k8:    KeyNum(8);  break;
////        case k9:    KeyNum(9);  break;
////
////		case kUp:
////			if(m_current > 0) m_current--;
////            Draw();
////			break;
////		case kDown:
////			if(m_current+1 < m_NbRaw) m_current++;
////            Draw();
////			break;
//
//		case kOk:   nextAction = &m_BackAction;     break;
//
//		case kBack: nextAction = &m_BackAction;			break;
//	}	
//                   
//	return(nextAction);
//}

