/*
    SPDX-FileCopyrightText: 2010 Stefan Majewsky <majewsky@gmx.net>

    SPDX-License-Identifier: LGPL-2.0-only
*/

// This file is needed because the <KGameSound> header needs to link to
// "../kgameaudioscene.h" instead of "../audio/kgameaudioscene.h".

#ifndef LIBKDEGAMEG_KGAMEAUDIOSCENE_H
#define LIBKDEGAMEG_KGAMEAUDIOSCENE_H

#include "audio/kgameaudioscene.h"

#endif
