Manages an animation, which is a collection of keyframes and the ability to interpolate between the keyframes.
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#include <common/common.hh>
Inherited by NumericAnimation, and PoseAnimation.
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| | Animation (const std::string &_name, double _length, bool _loop) |
| | Constructor.
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| virtual | ~Animation () |
| | Destructor.
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| void | AddTime (double _time) |
| | Add time to the animation.
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| KeyFrame * | GetKeyFrame (unsigned int _index) const |
| | Get a key frame using an index value.
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| unsigned int | GetKeyFrameCount () const |
| | Return the number of key frames in the animation.
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| double | GetLength () const |
| | Return the duration of the animation.
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| double | GetTime () const |
| | Return the current time position.
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| void | SetLength (double _len) |
| | Set the duration of the animation.
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| void | SetTime (double _time) |
| | Set the current time position of the animation.
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| bool | build |
| | determines if the interpolation splines need building
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| KeyFrame_V | keyFrames |
| | array of key frames
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| double | length |
| | animation duration
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| bool | loop |
| | true if animation repeats
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| std::string | name |
| | animation name
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| double | timePos |
| | current time position
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Manages an animation, which is a collection of keyframes and the ability to interpolate between the keyframes.
◆ KeyFrame_V
array of keyframe type alias
◆ Animation()
| Animation |
( |
const std::string & | _name, |
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|
double | _length, |
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|
bool | _loop ) |
Constructor.
- Parameters
-
| [in] | _name | Name of the animation, should be unique |
| [in] | _length | Duration of the animation in seconds |
| [in] | _loop | Set to true if the animation should repeat |
◆ ~Animation()
◆ AddTime()
| void AddTime |
( |
double | _time | ) |
|
Add time to the animation.
- Parameters
-
| [in] | _time | The amount of time to add in seconds |
◆ GetKeyFrame()
| KeyFrame * GetKeyFrame |
( |
unsigned int | _index | ) |
const |
Get a key frame using an index value.
- Parameters
-
| [in] | _index | The index of the key frame |
- Returns
- A pointer the keyframe, nullptr if the _index is invalid
◆ GetKeyFrameCount()
| unsigned int GetKeyFrameCount |
( |
| ) |
const |
Return the number of key frames in the animation.
- Returns
- The number of keyframes
◆ GetKeyFramesAtTime()
| double GetKeyFramesAtTime |
( |
double | _time, |
|
|
KeyFrame ** | _kf1, |
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KeyFrame ** | _kf2, |
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unsigned int & | _firstKeyIndex ) const |
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protected |
Get the two key frames that bound a time value.
- Parameters
-
| [in] | _time | The time in seconds |
| [out] | _kf1 | Lower bound keyframe that is returned |
| [out] | _kf2 | Upper bound keyframe that is returned |
| [out] | _firstKeyIndex | Index of the lower bound key frame |
- Returns
- The time between the two keyframe
◆ GetLength()
| double GetLength |
( |
| ) |
const |
Return the duration of the animation.
- Returns
- Duration of the animation in seconds
◆ GetTime()
Return the current time position.
- Returns
- The time position in seconds
◆ SetLength()
| void SetLength |
( |
double | _len | ) |
|
Set the duration of the animation.
- Parameters
-
| [in] | _len | The length of the animation in seconds |
◆ SetTime()
| void SetTime |
( |
double | _time | ) |
|
Set the current time position of the animation.
- Parameters
-
| [in] | _time | The time position in seconds |
◆ build
determines if the interpolation splines need building
◆ keyFrames
◆ length
◆ loop
true if animation repeats
◆ name
◆ timePos
The documentation for this class was generated from the following file: