Node:Affine Transformations for Paths, Next:Aligning Paths with an Axis, Previous:Modifying Paths, Up:Path Reference
| Transform rotate (const real x, [const real y = 0, [const real z = 0]]) | Virtual function |
Creates a Transform t locally and calls
t.rotate(x, y, z).
t is then applied to all of the Points on points.
The return value is t.
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| Transform scale (real x, [real y = 1, [real z = 1]]) | Function |
Creates a Transform t locally and calls
t.scale(x, y, z).
t is then applied to all of the Points on points.
The return value is t.
The Point pt[8];
pt[0] = (-1, -1);
for (int i = 1; i < 8; ++i)
{
pt[i] = pt[0];
pt[i].rotate(0, 0, i * 45);
}
Path p("--", true, &pt[0], &pt[1], &pt[2], &pt[3],
&pt[4], &pt[5], &pt[6],
&pt[7], 0);
p.draw();
p.scale(2, 2);
p.draw();
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| Transform shear (real xy, [real xz = 0, [real yx = 0, [real yz = 0, [real zx = 0, [real zy = 0]]]]]) | Function |
Creates a Transform t locally and calls
t.shear(xy, xz, yx, yz, zx, zy).
t is then applied to all of the Points on points.
The return value is t.
Point p0;
Point p1(1);
Point p2(1, 1);
Point p3(0, 1);
Path q("--", true, &p0, &p1, &p2, &p3, 0);
q.rotate(0, 45);
q.shift(1);
q.filldraw(black, light_gray);
q.shear(1.5, 2, 2.5, 3, 3.5, 5);
q.filldraw(black, light_gray);
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| Transform shift (real x, [real y = 0, [real z = 0]]) | Function |
Creates a Transform t locally and calls
t.shift(x, y, z).
t is then applied to all of the Points on points.
The return value is t.
Shifts each of the default_focus.set(5, 10, -10, 0, 10, 10, 10);
Point pt[6];
pt[0].set(-2, -2);
pt[1].set(0, -3);
pt[2].set(2, -2);
pt[3].set(2, 2);
pt[4].set(0, 3);
pt[5].set(-2, 2);
Path p("--", true, &pt[0], &pt[1], &pt[2],
&pt[3], &pt[4], &pt[5], 0);
p.draw();
p.shift(3, 3, 3);
p.draw();
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| Transform shift (const Point& p) | Function |
Creates a Transform t locally and calls
t.shift(p).
t is then applied to all of the Points on points.
The return value is t.
This version of default_focus.set(5, 10, -10, 0, 10, 10, 10);
Point pt[6];
pt[0].set(-2, -2);
pt[1].set(0, -3);
pt[2].set(2, -2);
pt[3].set(2, 2);
pt[4].set(0, 3);
pt[5].set(-2, 2);
Path p("--", true, &pt[0], &pt[1], &pt[2],
&pt[3], &pt[4], &pt[5], 0);
p.draw();
Point s(1, 1, 1);
p.shift(s);
p.draw();
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| void shift_times (real x, [real y = 1, [real z = 1]]) | Virtual function |
| void shift_times (const Point& @var{p}) | Virtual function |
Each of these functions calls the corresponding version of
Point::shift_times() on all of the
Points on points.
See Point Reference; Affine Transformations.
The return value is void,
because there is no guarantee that all of the Points on a
Path will have identical transform members (although it's
likely).
Please note that |
| Transform rotate (const Point& p0, const Point& p1, [const real angle = 180]) | Virtual function |
Creates a Transform t locally and calls
t.rotate(p0, p1, angle).
t is then applied to all of the Points on points.
The return value is t.
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| Transform rotate (const Path& p, [const real angle = 180]) | Function |
If p.is_linear() returns true, this function
creates a Transform t locally and calls
t.rotate(p, angle).
t is then applied to all of the Points on points.
The return value is t.
Otherwise, it issues an error message and returns
INVALID_TRANSFORM.
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