| Collision() | Collision | |
| Collision(Cylinder *cyl1, const Point3d &pt1, Cylinder *cyl2, const Point3d &pt2, Vector3d &normal, collisionType type) | Collision | |
| Collision(Cylinder *cyl, const Point3d &pt, collisionType type) | Collision | |
| Collision(Cylinder *cyl, const Point3d &pt1, const Point3d &pt2, collisionType type) | Collision | |
| cyl1 | Collision | [protected] |
| cyl2 | Collision | [protected] |
| getType() | Collision | [inline] |
| normal | Collision | [protected] |
| pt1 | Collision | [protected] |
| pt2 | Collision | [protected] |
| resolve() | Collision | |
| resolveCylinderCollision() | Collision | [protected] |
| resolveGroundCollision() | Collision | [protected] |
| type | Collision | [protected] |
| ~Collision() | Collision |
1.2.16