Slang is a shading language that makes it easier to build and maintain large
shader codebases in a modular and extensible fashion, while also maintaining
the highest possible performance on modern GPUs and graphics APIs. Slang is
based on years of collaboration between researchers at NVIDIA, Carnegie Mellon
University, Stanford, MIT, UCSD and the University of Washington.

The Slang shading language is designed to enable real-time graphics developers
to work with large-scale, high-performance shader code.
